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reversi
About this tag
The reversi tag on WindowsForum covers a C# implementation of the classic board game Reversi (also known as Othello). The featured project uses GDI for graphics and includes a fully integrated logic class that handles all game rules automatically. The control is designed to be self-contained, allowing developers to drop it into their own programs and start playing immediately. The developer notes that the matrix-based logic was challenging to implement, and one known issue is that the game does not automatically skip a player's turn when no valid move is available. This tag is relevant for developers interested in game programming, C#, and GDI-based UI development.
Probably one of the most advanced games I've tried recreating. I don't make a lot of games, but the logic here on a matrix was a little convoluted through the development stages.
What I mean by fully integrated logic is that the control itself does absolutely everything for you. You can...
board game
coding
data structures
developers
event handling
game design
game development
gameplay
gdi
graphics
logic
markers
matrix
programming
reversi
tutorial
user interface
windows forms
Probably one of the most advanced games I've tried recreating. I don't make a lot of games, but the logic here on a matrix was a little convoluted through the development stages.
What I mean by fully integrated logic is that the control itself does absolutely everything for you. You can...
board game
dynamic grid
event handling
game development
game logic
game over
gdi
graphics
logic class
markers
player interaction
programming
reversi
software design
turn management
user interface
visual display
windows forms