OpenGL 3 & DirectX 11: The War Is Over
Introduction
3DLabs And The Evolution Of OpenGL
A Need For Change
The Revelation
Direct3D 11
Multi-Threaded Rendering
Tessellation
Compute Shader And Texture Compression
Shader Model 5
Conclusion
ComputeMark is the first benchmark to examine the power of your graphics card in the DirectX 11 Shader Compute calculations. With the arrival of Windows 7 and DirectX 11 starts spreading trend to shift the burden from the CPU to the graphics card. ComputeMark is the first tool that will tell you...
DirectX 10 vs Directx 10.1
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DirectX 10.1:
- improved access to shader resources - In particular, this involves better control when reading back samples from multi-sample anti-aliasing. In conjunction with this, the ability to create customised downsampling...
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