shader model 6 9

About this tag
Shader Model 6.9 is the next evolution of Microsoft's Direct3D and HLSL, announced alongside DXR 1.2 for real-time ray tracing and in-shader AI/ML workloads. The tag covers discussions on the public rollout plan for Shader Model 6.9, which includes targeted Direct3D 12 improvements for faster ray tracing, complex transparency, and shader-heavy AI tasks. Expected retail availability is Q1 2026. Topics on WindowsForum.com focus on the technical details, performance implications, and integration with DirectX 12 for gaming and compute workloads.
  1. Shader Model 6.9 and DXR 1.2: Real-Time Ray Tracing and In Shader AI

    Microsoft has pushed the next practical evolution of Direct3D and HLSL with the public rollout plan for Shader Model 6.9 and a bundle of targeted Direct3D 12 improvements aimed at making real‑time ray tracing, complex transparency, and shader‑heavy AI/ML workloads both faster and easier to ship...