DirectX 12 didn’t die — it simply kept getting features, platform glue, and new distribution channels instead of a clean “DirectX 13” relaunch, and that long, quiet evolution explains why Microsoft (hardware partners and game engines) chose incremental extension over a disruptive renumbering...
Our mission is to create one of the most powerful, beautiful, and simple web rendering engines in the world. Our passion is to make it completely open and free for everyone. Today we are proud to introduce the latest evolution of the Babylon Platform, the amazingly simple Babylon.js 4.2. We are...
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babylon.js
developer tools
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game development
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particle editor
pbr support
shaders
shadows
sprite editor
texture inspector
visual effects
web rendering
webxr
Today we’re excited to announce that we’re open-sourcing part of the Microsoft Edge WebGL renderer – specifically, the GLSL to HLSL transpiler. We hope that the source code is useful for everybody working on similar WebGL projects, and that this will help performance, correctness and...
Want to write a 3D game for Windows 8, but not sure where to start?
In this video, we'll show you the Visual Studio 3D Starter Kit, which is now available on the Visual Studio Developer Code Samples site for all editions of Visual Studio 2012 that support writing Windows Store apps, including...
3d games
3d scene
c++
camera class
developer tools
directx
game development
microsoft store
model
photo viewer
retail version
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shaders
starter kit
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visual studio
windows 8
xaml
OpenGL 3 & DirectX 11: The War Is Over
Introduction
3DLabs And The Evolution Of OpenGL
A Need For Change
The Revelation
Direct3D 11
Multi-Threaded Rendering
Tessellation
Compute Shader And Texture Compression
Shader Model 5
Conclusion
ComputeMark is the first benchmark to examine the power of your graphics card in the DirectX 11 Shader Compute calculations. With the arrival of Windows 7 and DirectX 11 starts spreading trend to shift the burden from the CPU to the graphics card. ComputeMark is the first tool that will tell you...
DirectX 10 vs Directx 10.1
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DirectX 10.1:
- improved access to shader resources - In particular, this involves better control when reading back samples from multi-sample anti-aliasing. In conjunction with this, the ability to create customised downsampling...
americas army 3
broadband
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directx
free game
game system requirements
graphics card
hard drive
memory
network
operating system
processor
ram
shaders
sound card
steam
windows vista
windows xp
DirectX 10.1 will help Windows 7 to scale better from low end to high-end hardware and put it in good use especially when it comes to user interface. Shaders will be used for the Glass and Windows 7 memory consumption is cut by 50 percent per window, something that memory manufacturers and GPU...
animation
desktop management
directx
dwm
graphics
hardware
media center
memory
performance
shaders
support
thumbnails
user interface
video playback
windows 7