This guest blog post is the final post of a 3-part series written by Windows developer Jani Nevalainen. Please see the original 3rd post on Jani’s blog Link Removed, and refer to Part 1 Link Removed and Part 2 here.
Moving the ship
When we’re doing a universal app, we have to take in account...
animation
app development
collision detection
desktop gaming
enemy ai
game development
game loop
game mechanics
graphics programming
keyboard input
particles
score system
shootinggame
timers
touch screen
universal app
user control
windows store
xaml
This guest blog post is the first of a 3-part series written by Windows MVP Jani Nevalainen. Please see the original post Link Removed, and stay tuned for Parts 2 and 3 coming soon.
I believe that games are still one of the most fun ways to get to know a new programming language. Since there...
animation
beginner programming
canvas
dot class
game development
game logic
high score
hub app
particle system
project setup
shootinggame
source code
tutorial
ui design
universal apps
visual studio
windows phone
windows store
xaml