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ssao
About this tag
SSAO, or screen-space ambient occlusion, is a rendering technique featured in the Unigine Heaven DX11 benchmark. This benchmark, discussed on WindowsForum, uses advanced SSAO to enhance visual realism by simulating soft shadows in areas where light is occluded. The Heaven benchmark supports DirectX 9, 10, 11, and OpenGL, and includes tessellation, volumetric clouds, and dynamic lighting. SSAO is highlighted as a key feature for testing GPU performance and image quality. Users on the forum share experiences and tips for running the benchmark to evaluate graphics hardware.
Overview
Heaven Benchmark is a DirectX 11 GPU benchmark based on advanced Unigine™ engine from Unigine Corp. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies.
Features
Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL
Comprehensive use...
Unigine has released the first DirectX 11 benchmark Link Removed. The benchmark provides native support for OpenGL, DirectX 9, 10 and 11, and is available for free download.
"Heaven" benchmark excels at providing the following key features:
Native support of OpenGL, DirectX 9, DirectX 10...