About this tag
This tag covers discussions about turn management in game development, specifically within the context of a C# Reversi program using GDI. The content focuses on implementing turn-based logic, including handling scenarios where a player cannot make a move and the game must skip to the other player. The tag is relevant for developers working on turn-based games, particularly those interested in integrating game logic with graphical interfaces in Windows applications.
-
VIDEO [C#] Reversi Program - Using GDI With Fully Integrated Logic Class
Probably one of the most advanced games I've tried recreating. I don't make a lot of games, but the logic here on a matrix was a little convoluted through the development stages. What I mean by fully integrated logic is that the control itself does absolutely everything for you. You can...- AceInfinity
- Thread
- board game dynamic grid event handling game development game logic game over gdi graphics logic class markers player interaction programming reversi software design turn management user interface visual display windows forms
- Replies: 1
- Forum: Windows Help and Support