turn management

About this tag
This tag covers discussions about turn management in game development, specifically within the context of a C# Reversi program using GDI. The content focuses on implementing turn-based logic, including handling scenarios where a player cannot make a move and the game must skip to the other player. The tag is relevant for developers working on turn-based games, particularly those interested in integrating game logic with graphical interfaces in Windows applications.
  1. AceInfinity

    VIDEO [C#] Reversi Program - Using GDI With Fully Integrated Logic Class

    Probably one of the most advanced games I've tried recreating. I don't make a lot of games, but the logic here on a matrix was a little convoluted through the development stages. What I mean by fully integrated logic is that the control itself does absolutely everything for you. You can...
Back
Top