Six years after its cinematic reveal and two years after a gameplay-led reemergence, State of Decay 3 is very much alive in development — even if Microsoft and Undead Labs are still keeping the public at arm’s length. Craig Duncan, head of Xbox Game Studios, told GamesRadar+ that he’s played the...
Halo: Campaign Evolved arriving on PlayStation 5 alongside Xbox Series X|S and PC is a watershed moment for a saga that spent nearly a quarter-century as an Xbox-defining exclusive, and Halo Studios is framing that move as less about platform politics and more about growing Halo’s community...
The long-asked-for overhaul of two of the most beloved post-apocalyptic RPGs is finally real: inside sources say Fallout 3 and Fallout: New Vegas are both receiving remastered treatments — planned projects intended to modernize these classics for current systems while preserving the gameplay...
Star Wars fans woke up to one of the evening’s biggest surprises: a cinematic tease for Star Wars: Fate of the Old Republic, a new single‑player action RPG from Arcanaut Studios led by Casey Hudson — and the game’s director has now publicly promised it will land before 2030, tamping down early...
Greg Coulthard’s latest fan remaster has dropped: the full map of The Elder Scrolls III: Morrowind has been reconstructed inside Unreal Engine 5.6 and a free, playable demo is available through the creator’s Discord — a technical showcase that recreates Vvardenfell as a walkable UE5 world rather...
SACHI’s announcement that it has partnered with Microsoft Azure to power global pixel streaming for Unreal Engine 5 content crystallizes a bold — and technically plausible — vision: deliver AAA-quality, browser-native gaming at scale while layering on Web3 tokenomics and iGaming features. The...
SACHI’s announced alliance with Microsoft Azure marks a pivotal inflection point for Web3 gaming: a small, blockchain‑native studio is now promising AAA‑quality, Unreal Engine 5 pixel‑streamed worlds backed by one of the largest, most battle‑tested enterprise clouds on the planet, and that...
SACHI’s announcement that it has “partnered with Microsoft Azure” to power global pixel streaming for Unreal Engine 5 content — and its simultaneous push toward a $SACHI Token Generation Event (TGE) on November 18, 2025 — is an ambitious, high‑visibility play that stitches together three of...
SACHI’s announcement that it has “partnered with Microsoft Azure” to stream Unreal Engine 5 worlds via pixel streaming — and its announced $SACHI Token Generation Event (TGE) on November 18, 2025 — is a high‑visibility play that stitches together three of the industry’s loudest trends: cloud...
SACHI’s announcement that it has teamed with Microsoft Azure to deliver Unreal Engine 5 worlds via pixel streaming is the latest—and loudest—example of a new wave of cloud‑first, browser‑native Web3 gaming projects promising instant, console‑quality experiences with blockchain‑backed economies...
Halo Studios’ decision to ship Halo: Campaign Evolved as a campaign-focused remake — with robust co-op but deliberately no player‑vs‑player (PvP) multiplayer — is both a defensive design choice and a strategic reset: the team is choosing to perfect a single, heritage-defining experience rather...
Glenn Israel’s departure from Halo Studios after seventeen years landed like a thunderclap across the Halo community and inside the studio itself: the longtime art director announced on LinkedIn that he is “officially no longer contributing to the Halo universe,” added that he cannot yet share...
Glenn Israel, a veteran artist who spent nearly two decades shaping Halo’s visual identity, quietly announced he was leaving Halo Studios and left a terse, pointed LinkedIn message promising to tell “this particular story in its entirety when it is absolutely safe to do so next year,” a line...
Clair Obscur: Expedition 33 has officially crossed the five‑million‑copies sold mark, and the Montpellier studio behind it is answering that milestone with a surprise free update that adds a whole new region, late‑game challenges, cosmetics, and substantial localization support.
Background
Clair...
Borderlands 4 players on NVIDIA’s RTX 50-series cards have been facing persistent crash-to-desktop and instability problems since launch, and the most reliable — and immediate — fix for many affected users is a driver rollback to an earlier GeForce driver; the pattern points to a regression...
Borderlands 4’s launch has delivered the series’ trademark mayhem and a spike in player numbers — but the conversation this week has been dominated less by loot and boss fights than by stuttering frame rates, crashes on PC, and a CEO publicly telling frustrated players to “code your own engine.”...
Borderlands 4’s PC system requirements have arrived, and they mark a clear shift: Gearbox and 2K are treating the PC edition as a modern‑hardware first release, demanding eight CPU cores, a large SSD footprint, and mid‑to‑high‑end graphics hardware even at the stated minimum tier.
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Borderlands 4 arrives on PC alongside consoles on September 12, 2025, and Gearbox’s published PC system requirements make one thing clear: this is a modern‑PC title that expects eight physical CPU cores, fast NVMe storage, and a GPU with 8–12+ GB of VRAM just to be comfortably playable at...
Lost Soul Aside’s PC release lands with a surprisingly full-featured port: native DualSense support with adaptive triggers, unlocked framerates and multi-monitor 4K/HDR, advanced ray-tracing for reflections, shadows and global illumination — and a PC requirements chart that effectively makes ray...
PUBG’s console era is entering a clear-cut next chapter: PUBG: BATTLEGROUNDS will stop running on PlayStation 4 and Xbox One after the studio’s scheduled maintenance on November 13, 2025, and will continue on consoles only as native builds for PlayStation 5 and Xbox Series X|S — a move Krafton...
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