uwp

  1. Announcing Project Rome Android SDK

    Project Rome Overview Project Rome is a platform for creating experiences that transcend a single device and driving up user engagement – empowering a developer to create human-centric scenarios that move with the user and blur the lines between their devices regardless of form factor or...
  2. Using SQLite databases in UWP apps

    For many developers, SQLite has become the preferred client-side technology for data storage. It is a server-less, embedded, open-source database engine that satisfies most local data access scenarios. There are numerous advantages that come with its use, many of which are explained in the...
  3. VIDEO Surface Hub announces customer subscription, deployment options and application innovation

    Today, ISE 2017, the largest AV and integrated systems conference in the world, kicks off in Amsterdam. The Surface Hub team is pleased to share exciting news from our partners and customers on the eve of ISE. In December, we shared details on the momentum and adoption Surface Hub is seeing in...
  4. Adding UWP features to your existing PC software

    With last summer’s release of the Windows 10 Anniversary Update and the announcement of the Windows Store supporting apps built with the Desktop Bridge technology, we want to share more details and sample code on how to further enhance and extend your PC software on Windows 10. In addition to...
  5. Monetize your game app with Playtem ads

    Here’s something any would-be game developer who wants to find a good monetization strategy needs to know. The psychology of gaming is weird. I have a friend who hates to pay for games. Her favorite kind of games are the freemium ones that make their money off of in-app purchases. Basically, you...
  6. ICYMI – Campaign APIs, desktop app magic and improved analytics

    Developers, developers, developers! We’ve got quite a few updates for you this week, ranging from the upcoming live event to improved analytics for your apps in the Windows Store. Read on to see our recap of the past week. Windows Developers Day – Creators Update Only a few days left to RSVP...
  7. Calling Windows 10 APIs From a Desktop Application

    In today’s post, we’re covering how PC software can leverage the rich functionality of Windows 10. This is valuable background for the upcoming post “Adding UWP Features to Your Existing PC Software with the Desktop Bridge,” which will go into even more detail on the topic in the coming days...
  8. New Year, New Dev: Developing your idea into a UWP app

    In the last post, we introduced you to a video series from Bob Tabor that teaches the fundamentals of C#. In this post, you’ll learn how to put those new (or re-sharpened) C# skills to use as we explore UWP (Universal Windows Platform) development in the Windows 10 Development for Absolute...
  9. Announcing “UWPDesktop” NuGet Package Version 14393

    The UWPDesktop NuGet package is here to improve the developer experience with Visual Studio when walking along the Desktop Bridge. The Desktop Bridge allows you to call UWP APIs directly from your WinForms, WPF or VB application. You can use APIs such as Live tiles, notifications, App Services...
  10. Windows Bridge for iOS: Customizing the Surface Dial Experience

    In part one of the Windows Bridge for iOS series, we created a simple to-do list app in Xcode and used the iOS bridge to bring it over to Windows 10. In part two of the series, we went on a tour of Visual Studio for iOS developers. In part three, we used the Windows Bridge for iOS to convert an...
  11. UWP Experiences – App Samples

    The UWP App Experiences are beautiful, cross-device, feature-rich and functional app samples built to demonstrate realistic app scenarios on the UWP platform across PC, Tablet, Xbox and more. Besides being open source on GitHub, each sample is accompanied by at least one blog post and short...
  12. Announcing Windows 10 Insider Preview Build 14977 for Mobile

    Hello Windows Insiders! Today we are excited to be releasing Windows 10 Insider Preview Build 14977 for Mobile to Windows Insiders in the Fast ring. We will not be releasing a PC build this week due to a blocking bug that could result in broken apps after updating to a new build. What’s new...
  13. VIDEO Standard C++ and the Windows Runtime (C++/WinRT)

    The Windows Runtime (WinRT) is the technology that powers the Universal Windows Platform, letting developers write applications that are common to all Windows devices, from Xbox to PCs to HoloLens to phones. Most of UWP can also be used by developers targeting traditional desktop applications...
  14. VIDEO Windows Ink 2: Digging Deeper with Ink and Pen

    In the last post, we explored a brief history of pen computing and introduced you to how easy it is to get started with Windows Ink in your Universal Windows Platform app. You saw that you can enable inking by adding a single line of code, an InkCanvas, to your app to enable inking. You also saw...
  15. Windows Ink 1: Introduction to Ink and Pen

    Using a pen and computer has an interesting history that goes farther back than you’d think. In 1888, the first patent for a “electric stylus device for capturing handwriting” was issued to Elisha Gray for the Telautograph. In fact, pen input was being used 20 years before mouse and GUI input...
  16. Kinect demo code and new driver for UWP now available

    Here’s a little memory test: Do you recall this blog, which posted back in May and promised to soon begin integrating Kinect for Windows into the Universal Windows Platform? Of course you do! Now we are pleased to announce two important developments in the quest to make Kinect functionality...
  17. VIDEO The “Internet of Stranger Things” Wall, Part 3 – Voice Recognition and Intelligence

    Overview I called this project the “Internet of Stranger Things,” but so far, there hasn’t been an internet piece. In addition, there really hasn’t been anything that couldn’t be easily accomplished on an Arduino or a Raspberry Pi. I wanted this demo to have more moving parts to improve the...
  18. Getting personal – speech and inking (App Dev on Xbox series)

    The way users interact with apps on different devices has gotten much more personal lately, thanks to a variety of new Natural User Interface features in the Universal Windows Platform. These UWP patterns and APIs are available for developers to easily bring in capabilities for their apps that...
  19. The “Internet of Stranger Things” Wall, Part 1 – Introduction and Remote Wiring

    Overview I am a child of the 80s. Raiders of the Lost Ark was the first movie I saw by myself in the movie theater. The original Star Wars trilogy was an obsession. And WarGames is one thing that inspired me more than anything else to become a programmer. But it was movies like The Goonies...
  20. Camera APIs with a dash of cloud intelligence in a UWP app (App Dev on Xbox series)

    Apps should be able to see, and with that, they should be able to understand the world. In the sixth blog post in the series, we will cover exactly that, how to build UWP apps that take advantage of the camera found on the majority of devices (including the Xbox One with the Kinect) and build a...