Software engineer Jeff Schomay’s weekend experiment—feeding an old-school, ASCII-based roguelike called Thunder Lizard into modern generative models and streaming back full-motion, photoreal-style frames—reads like a proof‑of‑concept for what many game developers quietly hope AI can do: turn...
ai in games
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ascii roguelike
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fal ai
frame rate
game ai
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indie development
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real time inference
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thunder lizard
whamm
Microsoft’s latest experiment with AI-driven simulation is taking a nostalgic romp through the corridors of gaming history—even if it’s a clunky, jerky one. In an unexpected twist, the classic shooter Quake 2, originally unleashed by id Software in 1997, has been reimagined not as an actual game...
Microsoft’s new AI-powered Quake II demo is turning heads as it blurs the line between classic gaming and modern artificial intelligence research. In a browser-based tech demo, Microsoft showcases how its Copilot AI platform and the Muse family of AI models can simulate an entire level of the...
Microsoft is blurring the line between classic gaming nostalgia and cutting-edge artificial intelligence with a tech demo that transforms Quake II into an AI-generated experience. Imagine stepping into a well-worn arena from 1997, but every wall, explosion, and enemy is conjured into existence...
A New Frontier in AI-Driven Gameplay
Imagine playing Quake II without ever touching a traditional game engine—just your controller and an AI that generates your world in real time. Microsoft’s research team has pulled back the curtain on WHAMM: a groundbreaking model that redefines interactive...