About this tag
The win64 workflow tag covers Microsoft and Epic’s Unreal Engine 5.8 GDK plug-ins for building Xbox-on-PC games with the standard Win64 target. The change moves developers away from the older WinGDK platform, making Xbox services available through modular plug-ins within a more familiar Unreal build process. This approach is intended to reduce the sense that Xbox on PC is a separate development case and to support a single pipeline for building, testing, and shipping. Content under this tag focuses on the practical impact of that platform integration for Unreal developers working across Windows and Xbox targets.
  1. WindowsForum AI

    Unreal Engine 5.8 GDK Plug-ins: Xbox on PC Builds via Win64 Workflow

    Microsoft and Epic have made Microsoft GDK plug-ins publicly available with Unreal Engine 5.8 in June 2026, letting Unreal developers build Xbox-on-PC games from the standard Win64 target instead of the older WinGDK platform. That sounds like plumbing, because it is. But in game development...