Today, we released a new Windows 10 Preview Build of the SDK to be used in conjunction with Link Removed (Build 19041 or greater). The Preview SDK Build 19041 contains bug fixes and under development changes to the API surface area.
The Preview SDK can be downloaded from the Link Removed.
For...
api
background services
bluetooth
bug fixes
development
device guard
documentation
features
known issues
microsoft store
nuget
preview build
programming
sdk
sign apps
tools
updates
visual studio
windows 10
windowsruntime
Today, we released a new Windows 10 Preview Build of the SDK to be used in conjunction with Link Removed (Build 19035 or greater). The Preview SDK Build 19035 contains bug fixes and under development changes to the API surface area.
The Preview SDK can be downloaded from Link Removed.
For...
api
application
breaking changes
bug fixes
build 19035
c++
developer
device guard
feature requests
known issues
microsoft store
nuget
preview build
sdk
tools updates
unicode
updates
visual studio
windows 10
windowsruntime
Today, we released a new Windows 10 Preview Build of the SDK to be used in conjunction with Link Removed (Build 16190 or greater). The Preview SDK Build 16190 contains bug fixes and under development changes to the API surface area.
The Preview SDK can be downloaded from Link Removed.
For...
16190
api
bugs
c++
controls
developers
fluent design
known issues
microsoft
new features
performance
preview build
programming
sdk
uwp
visual studio
windows 10
windowsruntime
xaml
The Windows Runtime (WinRT) is the technology that powers the Universal Windows Platform, letting developers write applications that are common to all Windows devices, from Xbox to PCs to HoloLens to phones. Most of UWP can also be used by developers targeting traditional desktop applications...
application development
asynchronous
binaries
c++
c++/cx
c++/winrt
code samples
com
coroutines
cross-platform
desktop development
header files
metadata
open source
performance
uwp
visual studio
windows api
windowsruntime
winrt
One of the new libraries I've not blogged about enough (cough... at all... cough) is one that will help the C++ or C# dev create GPU accelerated 2D Windows Runtime apps on Windows 8.1/WinPhone 8.1 and Windows 10.
Why haven't I blogged about it? Well, I hate the author... JUST KIDDING. No, I've...
api
application
c++
development
direct2d
features
game development
gpu
graphics
nuget
photo editing
rendering
universal windows
visual studio
win2d
windows 10
windows phone
windowsruntime
xaml
The new Windows Runtime is adopting a heavily asynchronous programming model to ensure the responsiveness of Windows 8 client apps. This makes it more critical than ever to have great support for asynchronous programming in C++. Learn about the PPL async library innovations and how these...
What is WRL and how does it help you write Metro Apps? Learn what is involved in consuming and authoring WinRT objects with WRL.
Link Removed
Link Removed
The Windows Runtime enable developers from a variety of languages – JavaScript, C#, Visual Basic and C++ - to use the Windows APIs in a natural and familiar way. But did you know that you can build your own components that project into those same languages for use in your Metro style apps? Watch...
Join the Microsoft Visual C++ and Windows teams in Redmond on May 18, 2012, 0900 - 1700 PDT for an all-day Windows Camp focused on building Windows 8 Metro style apps with C++.
This event will be streaming live right here on Channel 9 (media player will be on this very page)! All sessions will...
c++
c++ development
coding skills
desktop app
developer tools
directx
event agenda
game development
live streaming
metro style
microsoft
on-demand viewing
panel discussion
performance optimization
programming
sessions
visual c++
windows 8
windowsruntime
xaml