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It’s an era-defining shift for Windows on ARM devices, as Adobe finally delivers native versions of its powerhouse creative suite—Premiere Pro, After Effects, Audition, and Media Encoder—to the ARM platform, albeit in beta. This watershed moment signals a dramatic boost in creative potential and productivity for users of Snapdragon X Series-powered Windows laptops and tablets, yet it comes packaged with both high expectations and notable caveats. Unpacking the story behind Adobe’s latest beta rollout and what it means for video editors, audio professionals, and motion graphics artists is essential as the Windows on ARM market matures and competes head-to-head with Apple’s M-series Mac dominance.

A laptop displaying colorful digital data visualizations with glowing abstract wave patterns in the background.The Road to Native Adobe Apps on Windows on ARM​

Ever since Microsoft doubled down on ARM architecture with Windows and, more recently, its own Silicon partners, the lingering question from creators was when industry-standard tools such as Adobe Premiere Pro and After Effects would come out of emulation. Last year, Adobe made a tentative move by allowing Premiere Pro to run in emulated mode on ARM hardware. While serviceable, emulation came with the predictable drawbacks: performance bottlenecks, battery drain, and a lack of certain hardware-powered features that have long defined professional-grade creative software.
Now, with ARM-native betas for Premiere Pro, After Effects, Audition, and Media Encoder rolling out, those performance bottlenecks are poised to become a thing of the past—at least for supported workflows. According to official notes from Adobe and multiple independent reviewers, native ARM binaries unlock significantly improved speed and efficiency on devices powered by the Snapdragon X Series and other modern ARM chips. This leap wasn’t just about line-by-line code translation; it required deep optimization for new instruction sets as well as close cooperation with hardware vendors, especially Qualcomm and GPU makers like Adreno.

A Quantum Leap for Creators—With Fine Print​

Native Performance Advantages​

The biggest benefit of native Adobe apps on Windows ARM is indisputable: raw, unthrottled speed. Benchmarks from early testers and Adobe itself underline:
  • Dramatically reduced render times in Premiere Pro and Media Encoder
  • Smoother scrubbing and playback of complex video timelines
  • Lower CPU usage and improved battery life during heavy creative tasks
  • Utilization of hardware-accelerated codecs (where available), especially for H.264 and HEVC in MP4
For creators previously limited by emulation or hesitant to invest in ARM-based Windows hardware, the performance gains alone may tip the scales. Early press feedback notes that battery life on Snapdragon X laptops during intensive Premiere Pro sessions is now closer to par with, and sometimes better than, Intel peers. GPU-powered effects and real-time previews, formerly sluggish in emulation, now execute fluidly and allow for seamless creative iteration—though, as we’ll examine, this only holds true for supported formats and features.

Limitations and Missing Features​

Every beta comes with its trade-offs. For creatives who rely on the full spectrum of Adobe features or have highly specialized workflows, these initial ARM-native betas will require careful consideration. Among the most significant limitations:

Premiere Pro & Media Encoder (Beta)​

  • No support for 3rd party extensions/plugins—including audio plugins. The absence of plugin compatibility may halt the workflow for studios that rely heavily on custom effects or audio stacks.
  • ProRes: Only import/export, not as proxies, render/replace, or sequence preview. ProRes is a gold standard in professional post-production, and its partial support can create complex workarounds.
  • Lack of support for JPEG2000 in MXF, MotionJPEG, and MKV formats—limiting interoperability in certain media pipelines.
  • No hardware-accelerated playback/export of H.264 and HEVC in MP4. Ironically, a headline advantage of ARM and Adreno GPUs is yet to be fully exploited for key codecs.
  • No support for the GoPro CineForm codec and P2 Movie format export. This impacts users moving media between camera ecosystems and archives.
  • No Loudness Radar effect—audio professionals may need to retool their monitoring workflows.
  • No Wraptor DCP export, a notable omission for those delivering directly to cinemas.

After Effects (Beta)​

  • Lack of support for critical media formats—including ProRes (except perhaps minimal import options), ARRIRAW, SWF, GoPro CinePro, JPEG2000 in MXF, and WMV.
  • Keylight and Mocha plugins not available—removing essential tools for compositing and advanced tracking.
  • Cinema 4D renderer and C4D features not yet enabled—impacting professional 3D motion graphics artists.
  • No 3rd party plugin support; developers are being prompted to update tools and extensions for WinARM.
  • No hardware-accelerated playback/export for H.264/HEVC.
  • No import of MotionJPEG and MKV.
Moreover, while Adobe’s roadmap promises eventual plugin support and expanded format compatibility, some limitations—especially regarding proprietary codecs and format interoperability—may persist even after full release. This means power users and studios must weigh the allure of ARM’s efficiency against critical workflow disruptions.

Known Issues and Workarounds​

Adobe admits to specific beta rough edges. Notably, users may encounter compatibility warnings (such as missing Advanced 3D support) that can often be mitigated with updated GPU drivers from Adreno or their hardware vendors. However, Adobe’s guidance suggests this is a stopgap rather than a permanent fix, and ongoing driver support will be critical for reliable deployment of the ARM-native Creative Cloud suite.

Compatibility Tables​

To provide a practical summary, here’s a feature comparison chart for the new ARM-native Adobe beta apps:
FeaturePremiere Pro (Beta)After Effects (Beta)Audition (Beta)Media Encoder (Beta)
Native ARM SupportYesYesYesYes
3rd Party Plugin SupportNoNoNoNo
Hardware-accelerated H.264/HEVCLimited/Not available in BetaNoN/ALimited/Not available in Beta
ProRes Import/ExportYes (with limitations)Minimal/Not availableN/AYes (with limitations)
Cinema 4D/C4D FeaturesN/ANoN/AN/A
GoPro CineForm SupportNoNoN/ANo
Loudness Radar EffectNoN/ANoNo
AVID EUCON Surface ControlYesNoYesYes
Format Import/Export (MKV, MXF)No (for certain codecs)NoN/ANo (for certain codecs)
*N/A indicates not applicable to that app. Data verified against Adobe’s published beta notes and corroborated by early testers.

Critical Analysis: What This Means for Windows on ARM’s Creative Future​

The Strengths​

  • Performance Parity With Apple Silicon?: For the first time, Windows on ARM users have viable access to desktop-class creative software natively optimized for their architecture. While direct comparison benchmarks with Apple’s M-series chips are still emerging, initial reports indicate that flagship Snapdragon and comparable ARM processors can compete favorably with Intel’s 12th- and 13th-gen Core chips on media encoding and export tasks—though Apple’s lead in GPU-accelerated workflows remains noteworthy.
  • A Strong Signal to Developers: Adobe’s move is a rallying cry for the developer community. Creators and engineers alike have long cited the absence of professional tools as a deal-breaker for ARM adoption on Windows. By committing deeply to ARM, Adobe validates the platform and incentivizes both plugin developers and other major software vendors (think Autodesk, Avid, Blackmagic) to make similar moves.
  • Ecosystem Growth: Because Creative Cloud is often the backbone of integrated media pipelines, having these apps on ARM natively all but ensures business laptops, 2-in-1s, and creative ultrabooks can finally compete in schools, agencies, and studios that were Mac-exclusive. This could reshape purchasing decisions for millions of Windows users globally.

The Risks and Potential Roadblocks​

  • Incomplete Feature Parity: With many headline features—especially plugin support and advanced codec handling—not yet available, the beta experience is more proof-of-concept than drop-in replacement for x86 workflows. Studios with heavy After Effects plugin pipelines will likely need to run a hybrid mix of classic and ARM-native apps, potentially undermining some of the efficiency gains.
  • Plugin Update Lag: Major plugin developers (Red Giant, Video Copilot, Boris FX) must recompile and re-test their products for ARM. Adobe’s promise of a coming WinARM SDK is reassuring, but until the plugin ecosystem catches up, early adopters may find themselves locked out of crucial workflow enhancements or, at the very least, forced to wait for updates.
  • Fragmentation and Communication: The current messaging around what works and what doesn’t is fractured. With Adobe’s betas released piecemeal and features coming online in stages, it’s essential for prospective users to read the latest notes and forum discussions—or risk wasting time troubleshooting missing capabilities.
  • Codec Workflows and Legacy Support: Unique workflows, such as DCP delivery for cinemas or ingesting ProRes RAW from high-end cameras, are only partially supported. This may limit the beta apps’ utility for professionals in broadcast and film until all format gaps are closed.
  • Driver Uncertainty: Depending on Qualcomm and Adreno for ongoing driver enhancements brings unique risks. Adobe notes that updated GPU drivers are essential for full feature access, yet Windows’ history with graphics drivers—especially on cutting-edge hardware—can be checkered.

Market Impact and the Changing Creative Landscape​

The arrival of Adobe’s flagship creative apps in ARM-native form marks a pivotal milestone for Microsoft’s vision of a cross-architecture Windows ecosystem. It may also signal the beginning of the end for x86’s exclusive hold over the professional Windows creator market.

The Snapdragon X Series: A Tipping Point?​

The Snapdragon X lineup—used in Microsoft Surface and several top-tier Windows ultrabooks—was always built with the future in mind: fanless designs, all-day battery, and instant-on capabilities rivaling Apple’s MacBook Air and iPad Pro. But the bottleneck was software. With native Adobe apps now unlocking these advantages for creative professionals, Snapdragon-powered Windows laptops become more competitive, especially for those who’ve chafed at Apple’s platform or pricing limitations.

How Will the Market Respond?​

  • Educational Market: Schools and universities that standardize on Creative Cloud gain flexible device options, no longer tied solely to Mac or Intel-powered Windows hardware.
  • SMB and Agency Adoption: Agencies can now consider ARM-based Windows devices for on-the-go editors and motion designers as credible alternatives to more expensive platforms.
  • Hardware Innovation: As developers and users flock to ARM, expect a new wave of device innovation: thinner laptops, superior battery life, and new form factors.

Will Creators Make the Leap?​

The real test lies ahead. Hardware is nothing without a seamless workflow, and Adobe’s roadmap will determine whether professionals and hobbyists migrate to Windows on ARM en masse or hold out for complete feature parity and a mature plugin ecosystem. Developers must also keep pace; the plugin landscape is as central to After Effects and Premiere’s appeal as the core apps themselves.

Best Practices for Early Adopters​

If you’re a creative professional considering an ARM-powered Windows device, here’s how to minimize risk and maximize benefit:
  • Stay Updated: Only use the latest betas and keep an eye on both Adobe and Microsoft/Qualcomm communications for hotfixes and driver updates.
  • Test Workflows Thoroughly: Before moving critical projects over, spend time mapping out which codecs, plugins, or extensions are missing or have alternative solutions.
  • Emulate Judiciously: Fall back to emulated x86 Creative Cloud apps only if absolutely necessary, and be aware of the potential for reduced performance.
  • Engage With the Community: Participate in Adobe beta forums and feature request channels to help prioritize the most pressing workflow gaps.

The Road Ahead​

Adobe’s ARM-native Creative Cloud betas for Windows represent a clear paradigm shift. For the first time, cross-platform creators can realistically contemplate an ARM-powered laptop for the bulk of their professional workload—assuming their workflows align with the beta’s capabilities. While the current betas are not without their frustrations—a lack of plugin support, codec incompatibilities, and a few critical format gaps—they are a clear signal that the software ecosystem is finally catching up to the promise of ARM hardware.
The crucial window in the months ahead will be Adobe’s follow-through: rapid feature expansion, robust SDK and plugin ecosystem development, and transparent communication around platform limitations. If Adobe and Microsoft can deliver here, the ARM transition on Windows may finally fulfill its creative potential, offering PC users an alternative to Apple’s M-series Macs without compromise.
Ultimately, this is more than just a technical milestone; it’s a realignment of what’s possible in a multi-architecture world—a world where device choice, battery longevity, and performance no longer come at the expense of creative expression. The next chapter for Windows on ARM is being written right now, and for the first time, creatives have a compelling reason to be part of the story.

Source: Neowin Windows on ARM gets native Premiere Pro, After Effects, Audition, and Media Encoder in Beta
 

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