kemical

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Here's the latest Crysis 2 trailer which id due for release October 1st (I can't friggin wait!!)

The world has been ravaged by a series of climatic disasters and society is on the verge of total breakdown. Now the aliens have returned, with a full invasion force bent on nothing less than the total annihilation of mankind, starting by trying to rip the heart out of Earth's most iconic city.
In New York, terrifying alien invaders stalk the streets and a nightmare plague strikes down the city's myriad inhabitants with brutal epidemic speed. The city's systems are in chaos, its streets and skyline are smashed and in flaming ruin. This is New York City like you've never seen it before.
Neither paramilitary law enforcement nor the might of the US military machine can stand against the invaders, and all who choose not to flee are dead men walking. Just to survive in this maelstrom of death will require technology beyond anything any modern soldier has ever seen.
One man will inherit that means to survive. One supersoldier, wielding the combat enhancement technology of the future with Nanosuit 2, will make the last stand to save humanity from destruction in the urban jungle that is New York City.

 


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According to the article below: A 5870 and a 4 core processor will see you gaming on high settings for Crysis 2 with no PhysX either:

What would have been the gamescom 2010 this year if we would have seen Crysis 2nd Crysis 2, probably one of the most anticipated game titles of the year was shown to us at gamescom 2010 and we could marvel at the multiplayer part. But first, the universal. Crysis 2 player in New York, right in Manhattan, which offers the game and the gameplay due to the vertical movement even more possibilities.

But we would like to first look at the graphics, which it really is and you had some really very surprised. All textures, all objects, like houses, people or other objects are very well designed and very highly...
My question now is what the graphics are for Crysis 2... Hard to imagine... 512Mb Graphics Card minimum? Crysis ftw.
 


Well It's using the new engine which is console friendly so it might not be the machine breaker the last one was (still is). I should imagine that being Crytek that the pc version will at least have some DX11 thrown in?
 


 


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WoW... I'm gonna get some...



Edit: See Below
 


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Sorry they took the above vid down for some reason.. Anyway here's a better version of it....

Enjoy..

 


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Bad news I'm afraid...


Crysis 2 delayed to 2011
By Hilbert Hagedoorn, August 4, 2010 - 9:16 PM



EA and CryTek have delayed Crysis 2 until the first quarter of 2011 (January till March). No reason for the delay was given, but the reason might be technical. Crysis 2 was originally scheduled to ship during this fall for PC, PlayStation 3, and Xbox 360.

We moved to the game to a better marketing window in the March quarter," Jeff Brown, VP of Corporate Communications told IGN. "This will also give the Crytek team more time to polish a great title.

Perhaps they are waiting on faster graphics cards to hit the market ;)

Ref: Crysis 2 delayed to 2011
 


According to the article below: A 5870 and a 4 core processor will see you gaming on high settings for Crysis 2 with no PhysX either:

What would have been the gamescom 2010 this year if we would have seen Crysis 2nd Crysis 2, probably one of the most anticipated game titles of the year was shown to us at gamescom 2010 and we could marvel at the multiplayer part. But first, the universal. Crysis 2 player in New York, right in Manhattan, which offers the game and the gameplay due to the vertical movement even more possibilities.

But we would like to first look at the graphics, which it really is and you had some really very surprised. All textures, all objects, like houses, people or other objects are very well designed and very highly resolved. All reflections, all landscapes, and the city can no longer escape a smile from her face. In a small interview with Hasit Zala, Senior Producer of Crysis 2, we learned that we in the PC graphics can expect even more. The graphic is very good, but not like the first part of Crysis, the systems to glow. Thus the game with a four-processor cores and a HD5870 in a play high image quality with no problems. Upon request, whether you will use PhysX, was just denied.

The multiplayer part was we also presented which will really have in them. Thus, the multiplayer part is developed with a whole team that concentrates only on these. This has resulted in several modes can occur, as a team deathmatch mode. In addition, it has some great features can also occur, as the climb up or slip covers. The levels looked very good and could also be destroyed, which makes one very curious about the multiplayer part. This will differ according to the developers of the other multiplayer shooters, and deliver a whole new game feeling.

How could we know also, it will be Crysis 2 from 25 March 2011 can buy in retail.

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I see a new graphics card in the near future! Looks like C2 is gonna be a good one,I can't wait either.
 


Agreed.. Cannot wait for this bad boy to be released!
 


Crysis 2: Everything about DirectX 11, 3D without perfomance-drop and 8-core-optimization
At the Gamescom 2010 PC Games Hardware was given the oportunity of gathering detailed information on the CryEngine 3 which will be used in Crysis 2: DirectX 11 including compute shader and tessellation, multicore-rendering, stereoscopic 3D, cineastic effects und more.

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Please keep in mind: The details following details are referring to the CryEngine 3 (CE3) in general and can't necessarily be linked with Crysis 2!

At the gamescom 2010, Crytek's field applications engineer Sean Tracy showed to PC Games Hardware a live demonstration of the CryEngine 3 in stereoscopic 3D. Of course in real time ("What You See Is What You Play") within the poweful editor Sandbox 3. Instead of rendering each picture twice (half the framerate!) and projecting it on a dedicated 120 Hz LCD monitor, Crytek simply uses the back buffer and the depth information in the graphics card: The renderred frame is practically being cloned and the fractum shift procedure makes two out of it. Thus, on the one hand there is nearly no performance drop and on the other hand stereoscopic 3D might be possible on any display - no matter if it's on PC or consoles. Crytek calls this technology "Screen Space Re-Projection Stereo".

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Crysis 2: Technological fireworks
On an XBOX 360 or a PS3, Crysis 2 runs at 1.280 x 720 (720p) without anti aliasing with 30 fps (vertically synchronised; wether double or triple buffering was enabled Sean couldn't tell us). The CryEngine-3-maxim corresponds with what John Carmack said about the id-tech-5-engine (rage): Due to the consoles the engineers had to massively optimize the engine. Deferred lighting for example demands lots of input performance but it allows displaying very many light sources plus dynamic shadows. One can also expect the CE3 to use multi-core-CPUs to full capacity. In short: At comparable graphics the game will run more smoothly than its predecessors based on the CE2. The presentation was done on a Core-i7-920 with 6 GiByte RAM and a Geforce GTX 260 with DirectX 9. As far as we've seen it, the demonstration ran smoothly - despite some toying around with the effects in the Sandbox 3.

So, Sean showed to us the implementation of many light sources in deferred lighting plus real time shadows, particles, the AI, the reengineered physics and some other cool features such as the scripting system. As already mentioned, the demonstration ran on DirectX 9. But the Cryengine 3 also packs DirectX 10 and 11and in a few months it will be delivered to the first licencees. The most important feature are the compute shaders who will accelerate computing deferred lighting and post effects. The engineers are still experimenting on tessellation but we expect it to be seen in Crysis 2.

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Crysis 2: Up to 8 CPU-Cores can be used
When it comes to cinematic effects, the CE3 includes everything there is: ambient occlusion, depth of field, (object) motion blur, even the bokeh filter. In addition it is highly optimized for multi core systems: rendering, audio, AI, physics and so on are parallelised and accelerate the game - up to eight cores would be used. Sean assured us, that the Cryengine 3 would render nearly twice as many fps as the CE2 at comparable graphics quality.

The PC-Version will probably support Multi-Sampling-AA as well as the so called Morphological Anti-Aliasing. When we asked if the textures would have a higher resolution, Sean shrugged - which can be interpreted as a "yes".

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