Death Stranding 2: On the Beach arrives on PC next month with surprisingly accessible targets, a modern upscaling stack, and a port handled by Nixxes — but there are important caveats for PC builders, drivers, and anyone hoping to run Kojima’s sandbox at ultra settings.
Kojima Productions confirmed that Death Stranding 2: On the Beach will launch on PC on March 19, 2026, with pre-purchases already available through major storefronts.
The PC edition is being produced in collaboration with Nixxes Software, the studio Sony and other developers have leaned on repeatedly when bringing big PlayStation exclusives to Windows. Nixxes’ involvement has become shorthand for a careful, option-rich port, and the company’s name should give PC players reasonable expectations about controls, ultrawide support, and feature toggles.
What landed this week — beyond the release date — were the technical targets and system-tier guidance intended to help PC players decide whether their hardware will handle Kojima’s latest open world. The official PlayStation blog laid out the PC feature set (uncapped framerates, multiple upscalers and frame generation, ultrawide support, DualSense and KB+M controls), while outlets that republished the PlayStation post captured the developer-supplied tiered specs that map to 1080p/30, 1080p/60, 1440p/60 and 4K/60 targets.
Why this matters:
Practical tips:
If you’re preparing a PC for March 19:
Source: Eurogamer Here are the PC specs for Death Stranding 2: On the Beach
Source: EGW.News Death Stranding 2: On the Beach on PC Gets Official System Requirements
Background
Kojima Productions confirmed that Death Stranding 2: On the Beach will launch on PC on March 19, 2026, with pre-purchases already available through major storefronts.The PC edition is being produced in collaboration with Nixxes Software, the studio Sony and other developers have leaned on repeatedly when bringing big PlayStation exclusives to Windows. Nixxes’ involvement has become shorthand for a careful, option-rich port, and the company’s name should give PC players reasonable expectations about controls, ultrawide support, and feature toggles.
What landed this week — beyond the release date — were the technical targets and system-tier guidance intended to help PC players decide whether their hardware will handle Kojima’s latest open world. The official PlayStation blog laid out the PC feature set (uncapped framerates, multiple upscalers and frame generation, ultrawide support, DualSense and KB+M controls), while outlets that republished the PlayStation post captured the developer-supplied tiered specs that map to 1080p/30, 1080p/60, 1440p/60 and 4K/60 targets.
What the PC release promises — at a glance
- Release date: March 19, 2026.
- Port developer: Nixxes Software (in partnership with Kojima Productions).
- Key PC features: uncapped framerates for gameplay, NVIDIA/AMD/Intel upscalers and frame generation, full keyboard and mouse support, DualSense integration, 21:9 and 32:9 ultrawide support (cutscenes and gameplay as noted), and 3D audio options.
- Storage headline: multiple outlets report a ~150 GB SSD install target for the PC port in its launch form; the PlayStation blog did not list an install size. Expect a large SSD footprint.
System requirements: the tiered targets explained
The available developer guidance (reproduced by multiple outlets) groups performance targets into four tiers designed around common resolution/framerate goals. These tiers are intended as targets, not iron-clad guarantees; actual performance will depend on driver maturity, the final day-one build, background tasks, and whether you use upscaling/framegen. The tiers reported are:Minimum — 1080p / 30 FPS / Low
- GPU: GeForce GTX 1660 or Radeon RX 5500 XT
- CPU: Intel Core i3-10100 or AMD Ryzen 3 3100
- RAM: 16 GB
- OS: Windows 10/11 (Version 1909+)
- Storage: 150 GB SSD (reported).
Medium — 1080p / 60 FPS / Medium
- GPU: RTX 3060 or Radeon RX 6600
- CPU: Intel Core i5-11400 or AMD Ryzen 5 5600
- RAM: 16 GB
- Storage: 150 GB SSD.
High (Recommended) — 1440p / 60 FPS / High
- GPU: RTX 3070 or RX 6800
- CPU: Intel Core i7-11700 or Ryzen 7 5700X
- RAM: 16 GB
- Storage: 150 GB SSD.
Very High — 4K / 60 FPS / Very High
- GPU: RTX 4080 or RX 9070 XT (as cited by some outlets)
- CPU: Intel Core i7-11700 / Ryzen 7 5700X (oddly, same CPU list appears for Very High in the republished table)
- RAM: 16 GB (developer table lists 16 GB across tiers)
- Storage: 150 GB SSD.
- Multiple outlets reproduced the exact table from the PlayStation Blog post or from developer communication; the PlayStation Blog itself outlined the PC feature set but did not include the full “four-tier” table in a machine-readable spec, which explains why outlets are quoting screenshots or republished images. That means discrepancies in transcription are possible.
- The uniform RAM figure (16 GB) across all tiers is noteworthy. Rather than pushing 24–32 GB for 4K/Very High as many modern AAA releases do, Kojima/Nixxes appear confident that 16 GB is enough for launch — though texture streaming, quality settings, and mods could change practical memory use during live play.
- The CPU choices skew toward mid‑to‑upper mainstream Intel and AMD parts from the previous CPU generation; paired with upscalers and framegen, this suggests that the port is engineered to make smart use of GPU-side features to reach higher apparent fidelity without forcing the highest core counts.
The upscaling and frame-generation story: DLSS 4, FSR 4, XeSS 2, and FrameGen
The PC edition will ship with support for the major upscaling ecosystems: NVIDIA DLSS, AMD FSR, and Intel XeSS — including frame generation features where supported. The PlayStation blog explicitly called out NVIDIA, AMD, and Intel upscaler and framegen support, and outlets parsing the announcement highlighted the inclusion of DLSS 4, FSR 4, and XeSS 2 specifically.Why this matters:
- Frame generation can boost perceived framerate by inserting synthetic frames, which is useful for players who want buttery-smooth movement at high refresh rates while keeping GPU load lower. On NVIDIA hardware, the latest FrameGen tech (e.g., DLSS Frame Generation available through recent RTX drivers) can add significant smoothness, but it also relies heavily on driver maturity and GPU firmware.
- Upscaling (DLSS/FSR/XeSS) remains the best lever for getting high resolution quality at acceptable performance. Because the developer targets are conservative on RAM and list mid-range CPUs for many tiers, using upscalers will be the practical route for players with RTX 30/40-series or modern AMD/Intel GPUs to reach 1440p and 4K targets.
- Implementation details matter. Whether NVIDIA’s DLSS 4 implementation includes multi-frame generation, the newest neural models, or optional settings exposed through the NVIDIA app can change outcomes significantly — and at launch those options often vary between games. Outlets noted that the DLSS 4 integration was confirmed in name but not fully explained in terms of which sub-features will be available day one. Treat claims about exact DLSS modes with caution until driver notes and patch logs appear.
Storage and installation: plan for an SSD
Multiple outlets report a significant SSD footprint for the PC port — around 150 GB — which is larger than the original Death Stranding Director’s Cut and considerably larger than many mid‑2020s AAA titles’ day-one installs. Several aggregation and hardware-news sites reproduced the 150 GB figure when summarizing the official PC guidance. If you’re still on a mechanical HDD or a small-capacity NVMe, this is a clear trigger to free up space or upgrade.Practical tips:
- Use an NVMe SSD (or at minimum a modern SATA SSD) for both install and OS. Texture streaming and compression can force stutter if the game hits disk too often.
- If you have an M.2 slot and want the smoothest experience, prioritize installing the game there; some launch-day patches add additional assets that push sizes higher than pre-release figures.
Ultrawide and cutscene support: better than console, with caveats
The PC edition will feature broad ultrawide support: 21:9 for both gameplay and cutscenes (matching PS5’s 21:9 cutscene choice) and 32:9 super-ultrawide support for gameplay on PC. That is a welcome choice for many PC players who prize panoramic immersion. However, the PlayStation blog and storefront copy suggest cutscene handling varies with aspect ratio and platform, so expect some cinematic crops or letterboxing depending on your monitor and in‑game cinematic options.Controller, audio, and accessibility details
DualSense integration is present on PC: haptics and adaptive triggers are supported via a wired DualSense connection, and keyboard/mouse control is fully supported with remappable bindings. The game also supports 3D audio formats (Dolby Access, DTS Sound Unbound, or Windows Sonic) for players with compatible hardware or headphones. These are the kinds of usability edge cases where a Nixxes port traditionally shines: multiple input schemas and thorough toggles.Why the requirements feel reasonable — and when they might not be
On paper, some of the CPU/GPU pairings appear comfortable for modern rigs: 16 GB of RAM across the board and mid-range GPUs for 1080p/60 are achievable for many players. That modest-seeming baseline reflects two real design choices:- The game leans on GPU-driven techniques (upscalers, framegen) to drive perceived resolution and smoothness rather than brute-forcing everything with native rasterization. That’s a pragmatic decision that benefits users who enable DLSS/FSR/XeSS.
- Nixxes has a track record of adding fine-grained graphic toggles — which means some players can get good results by tuning shadows, vegetation draw, and texture streaming without needing the highest GPUs.
- The uniform 16 GB memory target is optimistic for very high texture settings at 4K, VRAM and system memory pressure from background applications could push page file use, causing stutters. Consider 32 GB if you plan to run background capture/streaming tools or lots of Chrome tabs.
- The widely reported 150 GB install means more assets to stream; unless compression and streaming are aggressive, texture loads combined with slower SSDs can generate hitching.
- DLSS/FrameGen driver maturity at launch has historically mattered a great deal. Don’t expect flawless FrameGen performance across every card-model/driver combination on day one; manufacturer driver updates often land parallel to or after the game’s release to iron out artifacts.
Practical tuning and upgrade advice for Windows users
If you’re deciding whether to upgrade before March 19, this short checklist targets real-world outcomes.- Inventory: confirm you have at least 150 GB free on an SSD (NVMe preferred).
- RAM: upgrade to 32 GB if you multitask heavily (streaming, OBS, browser tabs). 16 GB is listed as the official figure, but modern workflows benefit from more headroom.
- GPU: if you own an RTX 30-series or newer, plan to enable DLSS (or native Nvidia upscaler) and test FrameGen only after the first driver updates are available. AMD and Intel upscalers will perform well on their ecosystems; test all options to find the best balance of quality and FPS.
- CPU: the midrange Intel/AMD chips listed in the developer table are acceptable for the stated targets — but if you also record or stream, a higher-core CPU will reduce encode/CPU contention.
- Drivers: install the latest GPU drivers (day-one drivers often include game-specific optimizations); keep an eye on hotfixes for frame generation and upscaler profiles.
Critical analysis: strengths, trade-offs, and risks
Strengths
- Modern feature set at launch. Support for DLSS 4, FSR 4, and XeSS 2 plus frame generation puts Death Stranding 2 in the “PC-first friendly” camp by default. That’s a deliberate win for players who rely on these technologies to extract performance without sacrificing image quality.
- Nixxes’ involvement. Historically, Nixxes ports come with strong input options, comprehensive graphical toggles, and good ultrawide handling — which increases the chance the PC build will be polished.
- Reasonable baseline. The GPU/CPU pairings for each tier make the game accessible to a broad set of midrange rigs, especially if players use upscalers.
Trade-offs and concerns
- Large disk footprint. A 150 GB install is non-trivial and increases the cost of entry for users on limited SSD space. It also raises the risk of texture streaming hiccups on slower drives.
- Uniform RAM spec. Listing 16 GB across the board suggests the game is optimized to fit typical midrange systems, but real-world scenarios (streaming, mods, background apps) may make that less adequate. Players with 16 GB should be ready to tweak settings or upgrade.
- Dependency on upscaler & driver maturity. The quality and stability of DLSS 4/FrameGen and other upscalers at launch will be shaped by GPU vendor drivers. Historically, early driver/game combinations can produce artifacts or suboptimal results until vendor hotfixes arrive. This makes day-one benchmarking and tuning essential.
- Inconsistent public documentation. While the PlayStation blog confirmed the launch and feature set, the precise tabulated specs are being republished by outlets and may be screenshots of developer materials rather than a canonical Steam-style support page. Expect small transcription discrepancies until an official support article or patch notes publish the final wording. The Steam product page initially lists system requirements as “TBD.” That uncertainty is normal pre-launch, but it means players should watch official storefronts for final clarifications.
How this launch fits the broader trend of console-first PC ports
Death Stranding 2’s PC rollout — less than a year after the PS5 launch — continues Sony and Kojima Productions’ recent practice of migrating high‑profile PS exclusives to PC within a relatively short window. This approach benefits players and Sony alike: studios get additional revenue and the PC community receives games with modern PC options at launch rather than waiting years. The technical choices here (broad upscaler support, ultrawide/cutscene handling, and Nixxes’ expertise) reflect a more mature, PC-aware launch strategy than many console-first ports from earlier console generations.Day-one expectations and what to do after launch
- Expect a day-one patch and subsequent hotfixes that adjust performance presets and upscaler profiles. Driver updates for major GPU vendors commonly appear within the first 48–72 hours around AAA launches with FrameGen and DLSS claims.
- If you plan to stream or capture, test your encoder settings before streaming live: CPU overhead plus the game’s demands can reduce headroom for smooth recording. If you have an NVENC-capable GPU, use GPU-based encoding to minimize CPU contention.
- Try each upscaler and FrameGen mode side-by-side. Differences in aliasing, ghosting, and motion clarity are game- and scene-specific; the “best” setting on paper may not match your eye.
Honesty check: what remains unverified
A few items reported in the press deserve cautious labeling until official patch notes and storefront support pages publish final wording:- The exact day-one inclusion and feature breakdown for the latest sub-modes of DLSS 4 (e.g., which neural or transformer models are available) was named but not fully explained in developer/press copies; expect follow-up technical notes.
- The 150 GB figure, while widely reported, did not appear in PlayStation’s initial blog post that listed features — it was circulated by outlets that captured developer-supplied tables and storefront screenshots; final install size can shift with last-minute compression or localization assets. Treat the storage figure as highly likely but potentially subject to small adjustments.
- The Steam product entry initially shows system requirement fields as “TBD,” which means the canonical, store-fronted minimum/recommended fields may be updated as the launch approaches or at release. Watch the store page for the final, authoritative numbers.
Conclusion
Death Stranding 2: On the Beach’s PC debut packs the modern checklist most PC players expect: ultrawide support, uncapped framerates, DualSense and KB+M input, and a full slate of upscalers and frame-generation options. The system tiers published by outlets point to mid-range accessibility for 1080p play and a sensible pathway to 1440p and 4K via upscalers. That makes the PC version feel like a practical way to experience Kojima’s vision without needing the absolute latest silicon — provided players accept a large SSD install and the usual day‑one driver/patch dance.If you’re preparing a PC for March 19:
- Reserve at least 150 GB on a fast SSD.
- Ensure your GPU drivers are current and be ready to test DLSS/FSR/XeSS and FrameGen modes to find the best balance between quality and performance.
- Consider upgrading to 32 GB of RAM only if you multitask heavily; 16 GB is the published baseline but may be tight in practical scenarios.
Source: Eurogamer Here are the PC specs for Death Stranding 2: On the Beach
Source: EGW.News Death Stranding 2: On the Beach on PC Gets Official System Requirements
