Windows 7 DX11 Cards

Was the wait worth it? Will you be buying one?

  • Price is too high so no to Fermi..

    Votes: 2 16.7%
  • I bought a 5000 series and am happy..

    Votes: 5 41.7%
  • Both Fermi and 5000 series way too expensive

    Votes: 0 0.0%
  • At last! Can't wait to get my Fermi.

    Votes: 0 0.0%
  • I'm waiting until the price drops.

    Votes: 4 33.3%
  • I'm going to wait for the refresh and 512 cores

    Votes: 1 8.3%

  • Total voters
    12
Guess ATI guys been watching the recent History channel shows "Clash of the Gods" which featured the "100 hands" warriors helping Zeus take over Mount Olympus.
 
lol..Well I guess they have to get their naming system from somewhere! Now we Know...;)
 
Another grim day for Nvidia

Today is
AMD's HD 5700 series launch day, and as you may expect, we will post some reviews shortly. Reviewers all over the interweb are praising the new Juniper cards, and they seem to be quite competitive compared to AMD's and Nvidia's DX10 (.1) cards.

The HD 5750 will ship in 512MB and 1024MB flavours and at about €115 it will be just marginally pricier than the HD 4870. The 5770should cost just over €130, much like the HD 4890.

Although the new 40nm Junipers have more transistors than the RV770, just over 1.04 billion, they are somewhat limited in terms of memory bandwidth due to the 128-bit bus. Still, in terms of performance they match or exceed RV770 products, as well as similarly priced Nvidias.

We are expecting RV770 products to EOL soon, but you'll probably be able to pick them up in retail in the weeks and months to come. The same goes for Nvidia's GTX 260, although it should disappear from store shelves a bit faster.

AMD did a nice job with the HD 5700 series. Thanks to the 40nm process and the use of a 128-bit bus, they are competitively priced. AMD probably has a bit of room to further slash prices once Nvidia starts shipping competitive parts, but that won't happen for months.

Link Removed due to 404 Error
 
Fermi could run an OS

Highly optimised one

Tony Tamasi, Senior Vice President for Content and Technology at Nvidia and the man responsible for the strategic direction of the company’s graphics processors has told Fudzilla that Fermi could run an OS.

Don’t get all that excited you cannot really run Windows on Fermi GT300-based GPU, but if you would make a heavily optimised Linux it could potentially run on Fermi. So tweakers, this will be a fun task for you.

This answer the question what is going on with Nvidia’s CPU as Fermi is a GPU that starts to get a lot of interesting features of a CPU which will surely help it in the computing world. Fermi won't replace a CPU as “you will need a CPU to run an OSâ€Â￾ and this is what Jensen said more than once at Nvidia's GPU technology conference.

With this in mind, GT300 - Fermi is definitely something more than just a gaming chip called GPU, it’s a CGPU where C in our opinion should be stand for computation. We are sure that the new architecture that comes in roughly two years will get even more CPU features, if necessary.

Link Removed due to 404 Error
 
DirectX 11 to get faster adoption Link Removed due to 404 Error Link Removed due to 404 Error Written by Link Removed due to 404 Error Tuesday, 20 October 2009 10:56
directx_11_logo.jpg


Compared to DirectX 10

We have some good news for you. DirectX 11 games should start appearing sooner and in much bigger numbers than DirectX 10 games back when DX10 was introduced.

Let us remind you, when Microsoft went to DirectX 10 it insisted on an upgrade to Vista and since this operating system was not really popular, not many people rushed to make this upgrade. The second weak point of Vista was that it didn't run on legacy and still kicking Windows XP and last but certainly not least was the fact that DirectX 10 games didn't look much different than DirectX 9 games. This was also boosted by the fact that Crisys ended up being quite slow on DirectX 10 and Vista.

DirectX 11 will run on both Windows Vista and Windows 7 so this is the first good bit of news. The second one is that there are already some games in the pipe that might come with serious DirectX 11 support. ATI is pushing development and Nvidia will get on bandwagon once it releases its DirectX 11 hardware later this year.

The biggest visual difference with DirectX 11 will be the tessellation and we cannot see any serious implementation of this effects anytime soon, simply as consoles won't support it, or they have some basic support for it.These days, with the existing hardware, it is not that hard to tens of thousands or hundreds of thousands of polygons in the scene.

Overall DirectX 11 will come sooner but it won't make most games look much different.

Link Removed due to 404 Error
 
Last edited:
DX11 version of Dirt 2 is impressive Link Removed due to 404 Error Link Removed due to 404 Error Written by Link Removed due to 404 Error Friday, 23 October 2009 06:45
directx_11_logo.jpg


Questionable if most will notice while playing

The DirectX 11 version of Dirt 2 from Codemasters was shown off at the Windows 7 launch in New York. We must tell you that the additional DX 11 features that the game offers are clearly impressive and a step up over the console versions of the game.

The updated version of the EGO engine that Codemasters uses adds full DirectX 11 support, including support for hardware tessellation, multi-threading and Shader Model 5.0. Our sources tell us that upcoming releases for the PC that will use the EGO engine will also offer DX 11 support, which includes a new F1 title next year and Grid 2, both of which are expected for the PC when they finally are released.

From the video that we saw of Dirt 2, however, the one thing that is very obvious if you are the one playing the game is that it is unlikely that you will notice the difference that the DX 11 support makes, beyond the fact that the game looks good. In order to really see and savor the difference you will likely have to be watching a race replay or being a spectator. In the end, however, it does paint a very compelling picture of what the future could hold for DX 11 titles on the PC in the future.

Oh, by the way, we have to tell you that we have being playing at lot of the Xbox 360 version of Dirt 2 and it is a big jump over the last version of the franchise. Of note is the excellent user interface, which we have to say is exceptionally well done and a model of the right things to do when building an interface for a gaming title. The game has been a lot of fun and kept us very entertained, and we would recommend it to those that like driving games; and it is simple enough to get the hang of so that even those that don’t normally play driving titles might find it to be a lot of fun.

Link Removed due to 404 Error
 
Last edited:
ATI Radeonâ„¢ HD 5800 Series Graphics Real-Time Demos

Mech Demo
The Mecha demo shows the results of a new approach to rendering semi-transparent objects without pre-sorting, known as order-independent transparency (OIT). It is made possible by the ATI Radeon™ HD 5800 Series of graphics processors and the new features of Microsoft® DirectX® 11 technology. Blending is an order-dependent operation that requires sorting objects before rendering them. Atomic operations and append buffers make it possible to construct per-pixel fragment lists and sort them on the GPU. The results are a significant increase in speed and accuracy over those possible with traditional techniques.
Movies:» Link Removed - Invalid URL (HD H.264, 176 MB)

* The Mecha demo requires Windows 7® operating system, an ATI Radeon™ HD 5800 Series graphics processor, ATI Catalyst™ 9.9 or higher software, a dual- or quad-core CPU, and 2GB of RAM

Ladybug Demo
The Ladybug demo shows the results of a new approach to simulating lens-accurate depth-of-field effects based on real-world parameters of focal length and focus distance. This technique is made possible by the ATI Radeon™ HD 5800 Series of graphics processors and the Microsoft® DirectX® 11 and Direct Compute 11 technologies. Depth-of-field is used in feature films by cinematographers to subtly guide a viewer’s attention through a shot or to heighten the emotion of a scene. This technique finally provides developers with a way to achieve the same effects and bring new levels of cinematic realism to their games. This approach is enabled by features such as atomic operations and shared memory.

Movies:» Link Removed - Invalid URL (HD H.264, 35 MB)


* The Ladybug demo requires Windows 7® operating system, an ATI Radeon™ HD 5800 Series graphics processor, ATI Catalyst™ 9.9 or higher software, a dual- or quad-core CPU, and 2GB of RAM.

Link Removed due to 404 Error
 
Last edited:
Radeon HD 5970 features a very long PCB which measures 13.5 inch (i.e.34.29cm), making it to be the longest ever. The reviewer actually had some problems fitting it into a full-sized tower case like the Antec 1200. According to them, the fan worked at 4700RPM under load, not unexpectedly, too much noise as well.

Link Removed due to 404 Error

A 5970....Huge isn't the word!

The article the acompanies the above can be found here:

Link Removed due to 404 Error
 
Holy Moly, Wow. That is massive man.

Edit:
I like the 6 to 8 power connector, probably much more stable for ocing.
 
Last edited:
Link Removed - Invalid URL


Observing the results of radeon HD 5870 vs GeForce GTX 295. As it is evident, the fight goes with variable success, but in the general test the Radeon HD 5870 win, exceeding its enemy in peak by 70-90% and losing not more than 20%. This is a good result for one chip solution.

GeForce GTX 285 performance is compared with the low-end solution - Radeon HD 5850. Practically in all tests this card was faster than the GeForce GTX 285, with the peaks of up to 100% and average superiority of 20-30%.


Link Removed - Invalid URL Link Removed - Invalid URL

Link Removed - Invalid URL

Link Removed - Invalid URL

ATI's new chip beats even GTX 295 SLI in a number of cases, or goes very near alongside !

Link Removed - Invalid URL
 
28nm for ATI?

ATI’s next generation is 28nm Link Removed due to 404 Error Link Removed due to 404 Error Written by Link Removed due to 404 Error Thursday, 05 November 2009 16:40
ati08.gif


Will skip 32nm

It looks like ATI’s next generation graphics that could hopefully appear in late 2010 will be developed in the 28nm process.

This might be the first chip developed for both TSMC and Globalfoundries. Globalfoundries hopes to have its 28nm bulk process ready in late 2010, probably in Q4, and ATI will probably be one of the first customers.

If ATI plays it safe it will develop the chip for both TSMC and Globalfoundries and will benchmark which of the two gets the job done better. AMD is yet to announce that it will officially do its GPUs in Dresden bulk part of factory, but this is something that won’t surprise many people.

Just remember that TSMC’s yields with 40nm are not great and considering that this silicon is in the majority of ATi and Nvidia chips, especially new designs, an alternative for the next generation becomes more likely.

Link Removed due to 404 Error
 
S.T.A.L.K.E.R.: Call of Pripyat DirectX 11 screenshots emerge

Tessellation, Deferred Lighting, new SSAO modes

Over the last few months, many gamers have been eagerly awaiting the days of November 2009 when a few of the first DirectX 11 titles could be expected to go on sale. This weekend, Ukrainian developer GSC Game World released its third game in its survival-based FPS series. S.T.A.L.K.E.R.: Call of Pripyat has now been introduced to a significant portion of Europe’s gaming audience, making its way into Germany, Austria and Switzerland. Unfortunately, the rest of Europe and the United States will have to wait until sometime in early Q1 2010 to get their hands on it.

Call of Pripyat is the sequel to last year’s S.T.A.L.K.E.R.: Shadow of Chernobyl and was developed on the X-Ray 1.6 engine with inherent support for preliminary DirectX 11 API features, including hardware tessellation and contact hardened shadows. The events of Call of Pripyat take place in 2012 and unfold shortly after the end of Shadow of Chernobyl, when the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control after having discovered the open path to the Zone center. The interesting new aspect of gameplay in Call of Pripyat lies in the fact it will feature a photorealistic exclusion Zone. Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and a few other locatinos have all been recreated by their true-to-life prototypes.

The X-Ray 1.6 engine by Ukrainian developer GSC Game World offers a satisfying variety of Screen Space Ambient Occlusion (SSAO) modes to choose from including High Definition AO and Horizon Based AO, both with Motion Blur. At the same time, the Deferred Lighting effects like Bloom, God Rays and Adaptive Tone mapping give the game a unique sense of photorealism when compared to its predecessor and display an added depth to the atmosphere of indoor levels in particular.

Over the past few weeks, there have already been several Link Removed - Invalid URL of the game running on DirectX 11 hardware from AMD. Today, our friends over at PC Games Hardware have released 20 new high-resolution screenshots of DirectX 11 gameplay. According to the site, they were all taken at 1920x1200 with 4x MSAA and 16x AF on maximum settings with DirectX 11 enabled.

stalker_cop_dx11_1.jpg


stalker_cop_dx11_2.jpg


stalker_cop_dx11_3.jpg


Link Removed due to 404 Error

Some benching done DX10 versus DX11: Link Removed - Invalid URL

I can't wait for this game...I love Stalker!
 
Last edited:
Yesterday we came across some Hemlock specs and today our little price search engine-that-could scored some prices, too.

Although our price search engine is about as trustworthy as a heroin addict going cold turkey, it seems that the Radeon HD 5970 MSRP is €499, give or take a few euros, which the engine probably used to score some H.

The price is in line with our expectations. An HD 5850 will set you back anywhere between €200 to €230, while an HD 5870 costs around €300. As we said yesterday, the GPUs on the HD 5970 apparently run on HD 5850 clockspeeds, but they are not crippled and feature the same stream processor count as the ones used in the HD 5870. Basically, the HD 5970 is midway between, times two.

Sadly, AMD is still facing crippling Radeon HD 5800-series shortages and we're not sure it will manage to resolve them in time for the flagship HD 5970 launch.

You can find the listings here.

Link Removed due to 404 Error
 
AMD Radeon HD 5970


Link Removed due to 404 Error



- RV870 x 2 x 2 = 4 GPUs onboard 725 Mhz each
- Two Dual GPUs crammed in one chip
- 256-bit (I still can't understand why not widening it)
- GDDR 5 video memory 4 Ghz effective 4 Gb onboard
- total of 3200 Stream processors and 160 texture units (twice as many as in 5870)
- 300 W Power comsumption
- 40 nm technical process
- approximately around ~ $500



AMD Radeon HD 5970 specs leak :: TweakTown

AMD is set to launch a new flagship video card called the HD 5970 and ahead of that official introduction, some of the specifications for the card have been leaked online. The card has the code name Hemlock and has two GPUs on a single video card.

The GPUs are called Cypress, has an internal CrossfireX configuration, and are built on the 40nm process. Each GPU will have 1600 stream processors and a 256-bit GDDR5 memory interface. Actual VRAM will be 4GB total. (The video card will have dual GPUs crammed onto one video card.)

That means each GPU will get a massive 2TB of memory. The dual slot card will reportedly have a pair of DVI-D ports and a mini DisplayPort with the other slot having a large heat vent. The NDA will reportedly expire on the card on the 19th of November.


Link Removed due to 404 Error


techPowerUp! News :: AMD Radeon HD 5970 Specs Surface

In a few days from now, AMD will unveil its new flagship graphics accelerator, the ATI Radeon HD 5970, which will intends to cement the brand's performance leadership over every product from rival NVIDIA. The HD 5970, codenamed "Hemlock", is a dual-GPU accelerator, with two codenamed "Cypress" GPUs in an internal CrossfireX configuration.

Built on the 40 nm process, these GPUs will feature 1600 stream processors each, and will each have a 256-bit wide GDDR5 memory interface to connect to 2 GB of memory (4 GB total on card). The clock speeds are where the specifications of these GPUs differ from their single-GPU avatar, the Radeon HD 5870. The core is clocked at 725 MHz, while the memory runs at 1000 MHz (4000 MHz effective).

The accelerator will not have a rear panel identical to those of other Radeon HD 5000 series accelerators. It has the usual broad air vent occupying one slot, while the other has two DVI-D and one mini DisplayPort (DP) connector. The mini DP connector can give out DVI output using a dongle, and in this way, support for ATI Eyefinity technology remains intact. The NDA covering this accelerator is said to expire on the 19th of November, not very far away.




Link Removed due to 404 Error



Link Removed - Invalid URL

AMD's next-generation, dual-GPU graphics cards, the much-anticipated Radeon HD 5970, codenamed Hemlock, is just around the corner, given the increasing number of leaked details that have recently surfaced the Internet. While we still aren't certain when the new card becomes available, with TSMC's 40nm production issues, there are rumors pointing to an official release before the end of this month. On that note, it looks like we now have some details on the card's clock speeds and technical specifications.




According to a recent news article, coming from the fellows over at Fudzilla, the Sunnyvale, California-based chip maker will launch the much-anticipated Radeon HD 5970 with a core speed of 725Mhz. In addition, 'Hemlock', which packs two RV870 GPUs, will be featured with 2GB of GDDR5 memory, clocked at 1000MHz, and with two 256-bit interfaces. That's pretty much what you get from AMD's Radeon HD 5850 card, but performance is increased thanks to the adoption of the dual-GPU configuration.




In addition to that, the upcoming card sports double the Stream processors and texture units of the Radeon HD 5870, for a total of 3200 Stream processors and 160 texture units. This is one of the key points where performance enhancements should be noticed. Unfortunately, Fudzilla wasn't able to get details on the card's power consumption, although it's most likely that this will be somewhere north of 300W.



All of this should be taken with a grain of salt, as the card is not yet official and frequency details and specifications could change when AMD officially debuts its new flagship. Still, expect Hemlock to provide support for ATI CrossFireX technology and the new ATI Eyefinity solution, as well as support for DirectX 11-enabled applications. In addition, it's expected that, with NVIDIA's Fermi-based cards nowhere to be seen, the new dual-GPU Radeon card will provide AMD with the performance crown for some time.


Link Removed due to 404 Error


Link Removed due to 404 Error

The HD 5970 apparently packs dual RV870 chips each clocked at 725MHz and 2GB of GDDR5 memory clocked at 1000MHz on dual 256-bit buses. If you're thinking these are HD 5850 clocks, you are right. However, the HD 5970 has 2 x 1600 stream processors and 2 x 80 texture units, twice that of an HD 5870.





AMD Radeon HD 5970 Specs Surface | News - X-DRIVERS.COM: eXtremly full software portal

Built on the 40 nm process, these GPUs will feature 1600 stream processors each, and will each have a 256-bit wide GDDR5 memory interface to connect to 2 GB of memory (4 GB total on card). The clock speeds are where the specifications of these GPUs differ from their single-GPU avatar, the Radeon HD 5870. The core is clocked at 725 MHz, while the memory runs at 1000 MHz (4000 MHz effective).

The accelerator will not have a rear panel identical to those of other Radeon HD 5000 series accelerators. It has the usual broad air vent occupying one slot, while the other has two DVI-D and one mini DisplayPort (DP) connector. The mini DP connector can give out DVI output using a dongle, and in this way, support for ATI Eyefinity technology remains intact. The NDA covering this accelerator is said to expire on the 19th of November, not very far away.
 
Last edited:
Dirt 2 DirectX11 PC version specs
By Hilbert Hagedoorn, November 16, 2009 - 9:16 PM




Codemasters has published the system requirements for Colin McRae: DiRT 2. While the rest of us mortals can still run the game in non-DirectX11 mode you will need a beefy PC rig to play the game with the updated graphics. Recommended Specifications: Enhanced for DirectX 11:
OS: Microsoft Windows XP, Vista or Windows 7
Processor: Intel Core i7 or AMD Phenom II
Memory: 3GB
HD Space: 10GB
Video Card: ATi Radeon HD 5700 Series

Minimum Specifications:
OS: Microsoft Windows XP, Vista or Windows 7
Processor: Intel Pentium 4 3.0Ghz or AMD Athlon 64 3400+
Memory: 1GB (2Gb for Windows Vista)
HD Space: 10GB
Video Card: ATI Radeon X1500 or NVIDIA GeForce 6800


Dirt 2 DirectX11 PC version specs
 
Many games now border on at least 12GB! FEAR 2 for one.. I think Dead Space is also around 13GB... It's all these textures man...
 
Dual Radeon 5970 launches on the 18th Link Removed due to 404 Error Link Removed due to 404 Error Written by Link Removed due to 404 Error Monday, 16 November 2009 09:53
ati_logo2009.png


Of November, 294W

ATI / AMD has finalized the Radeon HD 5970 spec. First and foremost, the card is scheduled to launch on the 18th, or this coming Wednesday and it will without a doubt be the fastest card for this Christmas.

It has two RV870 GPUs clocked at 725MHz, which is some 125MHz less than on the single GPU Radeon HD 5870, but both chips have kept 1600 shaders. This means that Radeon HD 5970 has 3200 shaders and comes with 2GB GDDR5 memory.

Maximum Board Power is 294W and the total GPU compute performance for the card is 4.64 TFLOPs.
The card looks great, we are sure it will deliver some great performance numbers and it will definitely beat Geforce GTX 295, which was the performance king for some 10 months.

Link Removed due to 404 Error



I WANT ONE!!
 
Back
Top