Early independent testing shows that Windows 11 version 25H2 delivers no measurable CPU throughput gains over 24H2 while modern Linux snapshots continue to outperform Windows on multi‑threaded creator workloads — in Phoronix’s Ryzen 9 9950X testbed Ubuntu 25.10 averaged roughly a 15% advantage across 41 CPU‑focused benchmarks, and running Ubuntu under WSL2 on Windows 11 produced a measurable ~13% composite penalty versus native Linux.
Windows 11 25H2 is being distributed as an enablement package (eKB) that flips features already delivered via monthly cumulative updates to enabled state on systems running 24H2. That delivery model intentionally avoids a full binary rebase and therefore is not expected to produce sweeping kernel‑ or scheduler‑level changes out of the box.
Independent benchmarking that focused on CPU‑bound creator workloads — renderers, encoders, denoisers and other multi‑threaded jobs — compared Windows 11 25H2 (preview builds) with Windows 11 24H2 and Ubuntu variants (24.04.3 LTS and 25.10 daily snapshots). The headline results: Windows 25H2 essentially matched 24H2, and Ubuntu snapshots frequently led the suite, often by double‑digit percentages on geometric‑mean composites.
This article dissects those findings, explains why the deltas appear, evaluates methodology and practical implications for enthusiasts, creators, and administrators, and offers an actionable testing and migration checklist for teams that depend on raw throughput.
Administrators, developers, and content teams who care about throughput should validate real workloads on representative hardware and consider hybrid deployments: keep Windows where it’s functionally necessary and use Linux where raw batch throughput is a priority. For the enthusiast bench‑pressing every minute of render time, the evidence says: test, measure, and choose the environment that matches your workload — the numbers in this round favor Linux for sustained CPU work, but a measured migration plan is the prudent path forward.
Source: [H]ard|Forum https://hardforum.com/threads/new-w...-benchmarks-no-games.2044242/post-1046212541/
Background / Overview
Windows 11 25H2 is being distributed as an enablement package (eKB) that flips features already delivered via monthly cumulative updates to enabled state on systems running 24H2. That delivery model intentionally avoids a full binary rebase and therefore is not expected to produce sweeping kernel‑ or scheduler‑level changes out of the box. Independent benchmarking that focused on CPU‑bound creator workloads — renderers, encoders, denoisers and other multi‑threaded jobs — compared Windows 11 25H2 (preview builds) with Windows 11 24H2 and Ubuntu variants (24.04.3 LTS and 25.10 daily snapshots). The headline results: Windows 25H2 essentially matched 24H2, and Ubuntu snapshots frequently led the suite, often by double‑digit percentages on geometric‑mean composites.
This article dissects those findings, explains why the deltas appear, evaluates methodology and practical implications for enthusiasts, creators, and administrators, and offers an actionable testing and migration checklist for teams that depend on raw throughput.
What the tests actually measured
Test hardware and software profile
- CPU: AMD Ryzen 9 9950X (16 cores / 32 threads). The processor is a Zen 5‑class desktop part with typical specs of 16 cores, 32 threads, and a maximum boost up to ~5.7 GHz on stock settings.
- Memory and storage: High‑end DDR5 and PCIe Gen5 NVMe media were used to avoid I/O bottlenecks in CPU‑heavy tests. Test articles list 32 GB DDR5 and a Crucial T705 NVMe drive as the platform’s storage.
- OS builds: Windows 11 25H2 preview / release‑preview builds, Windows 11 24H2, Ubuntu 25.10 daily snapshots (Linux 6.16/6.17 series kernels depending on the snapshot), and Ubuntu 24.04.3 LTS.
- Workload focus: 41 cross‑platform CPU‑bound tests including Blender CPU renders, LuxCoreRender, Embree, OSPRay, Intel OIDN, IndigoBench, various encoders and compressors — deliberately chosen to emphasize scheduler, frequency scaling, and toolchain effects rather than gaming or GPU‑bound scenarios.
Key numerical takeaways
- Ubuntu 25.10 (development snapshot in these runs) achieved about a ~15% lead over Windows 11 25H2 on the geometric mean for the selected CPU workloads on this Ryzen testbed.
- Windows 11 25H2 showed effectively no net throughput improvement compared with Windows 11 24H2 across the measured suite; the enablement package approach explains the lack of a system‑wide uplift.
- Running Ubuntu inside WSL2 on Windows 11 25H2 delivered roughly 87% of native Ubuntu’s throughput in the same hardware context — a ~13% composite penalty, with I/O‑heavy workloads showing the largest gaps.
Why Linux led in these CPU workloads
1) Kernel and scheduler recency
Development snapshots of Ubuntu often ship newer upstream kernels sooner than comparably visible low‑level changes in Windows. Kernel revisions in the Linux 6.16/6.17 timeframe included scheduler and power‑management improvements that can improve scaling on high‑core‑count Zen‑5 silicon, especially for sustained multi‑threaded jobs where thread placement and frequency behaviour compound over long runtimes.2) Toolchain and build differences
Many producer workloads are sensitive to compiler vectorization and code generation. Linux toolchains (GCC/Clang) in current snapshots may produce binaries with different optimization profiles than Windows builds using MSVC or other runtime choices. When Phoronix used native cross‑platform builds where possible, compiler differences sometimes shifted hot‑path performance in Linux’s favor.3) Leaner default userland and lower noise
Out‑of‑the‑box Linux installs (especially daily snapshots or performance‑oriented distros) typically run fewer background services and telemetry processes compared with a stock consumer Windows image. For long‑running CPU jobs, that reduced “system noise” results in more predictable CPU availability and measurable throughput gains.4) Filesystem/IO stack and WSL2 architecture effects
WSL2 runs a Linux environment inside a lightweight utility VM and uses a different I/O surface than native ext4 roots. The largest WSL2 penalties were I/O related: large compile jobs, database operations and file‑heavy build steps suffered most when hosted in WSL2 using Windows‑side mounts. That’s why the composite WSL2 result was ~87% of native in these particular runs.What these numbers do — and don’t — prove
Strengths of the testing approach
- The test authors used identical hardware across runs and prioritized native binaries where possible to reduce toolchain bias. That makes observed deltas meaningful for the stated scenario: out‑of‑the‑box CPU throughput for creator workloads.
- Geometric means across many long‑running jobs reduce the impact of single‑test noise and provide a fairer aggregate of sustained throughput differences.
Important caveats and limitations
- These results are workload‑specific. The tested suite emphasized CPU‑bound producer tasks; gaming and many GPU‑accelerated professional apps were deliberately excluded and frequently favor Windows due to DirectX and finer vendor GPU driver tuning. Extrapolating the CPU result to “overall platform superiority” is incorrect.
- Preview and snapshot builds shift: the Windows 25H2 numbers were gathered on preview / release‑preview builds and Ubuntu numbers came from daily snapshots. Final GA builds, ship‑level driver updates, or vendor firmware microcode revisions can change marginal outcomes later. Treat the numbers as a snapshot, not a permanent verdict.
- Toolchain parity is imperfect: where identical cross‑platform binaries are unavailable, build differences can amplify or suppress platform advantages. The best cross‑platform comparisons use identical artifacts where practical.
The practical implications
For creators and content‑production pipelines
- If raw multi‑threaded throughput is the priority and your toolchain and software stack are supported, Linux (or a performance‑oriented distro) can reduce wall‑clock times on batch rendering and encoding jobs. The ~5–15% turnaround improvements reported in these runs can directly translate to hours saved on long projects.
- For Windows‑only production apps (certain Adobe workflows, proprietary capture/codec toolchains), Windows remains the required platform. In such hybrid setups, one pragmatic pattern is to keep Windows workstations for interactive work and offload batch rendering/compile farms to Linux servers.
For developers and sysadmins
- WSL2 is extremely convenient for dev workflows and “good enough” for local testing, but it’s not a drop‑in replacement for native Linux for I/O‑heavy production builds. Expect a measurable penalty (Phoronix’s runs put it at ~13% on the composite) and test actual workloads before adopting WSL2 for high‑throughput pipelines.
- 25H2’s enablement‑package model makes the update low‑risk from an operational perspective, but administrators should still inventory legacy tooling such as PowerShell 2.0 and WMIC before broad rollout because 25H2 removes or deprecates certain legacy pieces.
For gamers
- These CPU‑focused tests do not contradict the prevailing ecosystem reality: Windows remains the better gaming platform because of DirectX, Proton’s maturity constraints, and vendor driver prioritization on Windows. GPU and gaming tests are a separate battleground.
Deep dive: Windows 11 LTSC and the “clean Windows” hypothesis
A recurring forum claim is that a “clean” Windows install such as Windows 11 IoT LTSC (or other LTSC variants) will outperform consumer Windows because it trims bloat and background services. Practical reality is nuanced:- Reducing background services and telemetry can indeed reclaim CPU and memory headroom for constrained systems, and LTSC images can be slightly friendlier on low‑resource machines or when storage is slow. That said, LTSC shares the same kernel and scheduler behavior as retail Windows builds, and the deeper scheduling and core‑scaling differences seen against Linux are unlikely to be resolved merely by removing consumer features. In short: LTSC can help for specific constrained scenarios, but it’s not a silver bullet for the multi‑threaded throughput deltas measured here.
Testing and migration checklist (practical steps)
- Build a representative test set
- Identify 5–10 real jobs that best represent your workload (e.g., a full Blender render, your largest compile target, a full video transcode).
- Lock hardware and firmware
- Record BIOS/UEFI versions, microcode, and driver versions. Run identical firmware and driver stacks across OS runs wherever possible.
- Use identical input artifacts
- Where you can, run the same binary builds on each platform (static cross‑compiled builds or containerized artifacts). Avoid comparing different compiled artifacts when possible.
- Run multiple iterations
- Execute each job 5–10 times and discard outliers; use geometric mean for aggregated throughput numbers.
- Document power/performance settings
- Default OS profiles are valid when you want “out‑of‑the‑box” comparisons, but also track tuned runs (power plan changes, disabled services) for practical deployment performance targets.
- Compare WSL2 cautiously
- If WSL2 is attractive for developer convenience, test both native Linux and WSL2 side‑by‑side for your own build patterns (WSL2’s I/O model can be the largest variable).
- Pilot and stage
- For any platform switch, run a small pilot group to exercise real workflows under production loads before wholesale migration.
Risks, unknowns, and unverifiable claims
- Any claim that a single OS is “always faster” is wrong: performance depends heavily on workload composition, compiler choices, driver versions, kernel revisions and firmware. The Phoronix snapshot is consistent and repeatable within its stated methodology, but it is still a specific snapshot in time.
- Results using preview builds and daily snapshots can shift as final releases and vendor driver updates arrive; small percentage points can move after GA drivers and microcode updates. Treat the numbers as directional, not immutable.
- Forum anecdotes about LTSC or personalized “clean Windows” rigs are useful as hypothesis generators but do not substitute for controlled comparative testing. When claims are not accompanied by hardware/firmware/driver detail they should be treated with caution.
Verdict and practical recommendations
- For most end users: there is no practical reason to rush to 25H2 purely for speed; it is an enablement and manageability update rather than a performance rework. Test for compatibility and policy impacts first.
- For creators with heavy, CPU‑bound batch workloads: consider piloting Linux for render/back‑end servers — the measured 5–15% throughput gains in these tests can be economically meaningful at scale. If migration is impractical, consider hybrid architectures that offload batch jobs to Linux while keeping Windows for interactive tasks.
- For developers in Windows‑centric environments: WSL2 is excellent for convenience and most development tasks but expect measurable penalties on I/O‑heavy builds — test your real workloads and consider a remote native Linux builder for heavy CI jobs.
- For IT managers: treat 25H2 as a low‑risk enablement update, but use the rollout window to clean up deprecated tooling (PowerShell 2.0, WMIC) and validate agent/management compatibility before mass deployment.
Closing assessment
The Phoronix snapshot is consistent with a broader trend observed in recent years: when workloads are heavily multi‑threaded and CPU‑bound, modern Linux kernels plus current toolchains often extract more throughput from high‑core‑count silicon than an out‑of‑the‑box Windows 11 image. That gap is not a single‑issue indictment of Windows; it’s a composite result of kernel scheduler policy, toolchain optimization, filesystem/I/O behavior and default userland noise. Windows 11 25H2’s engineering choice to ship as an enablement package made the outcome predictable: good for operational stability and fast rollout, not a performance revolution.Administrators, developers, and content teams who care about throughput should validate real workloads on representative hardware and consider hybrid deployments: keep Windows where it’s functionally necessary and use Linux where raw batch throughput is a priority. For the enthusiast bench‑pressing every minute of render time, the evidence says: test, measure, and choose the environment that matches your workload — the numbers in this round favor Linux for sustained CPU work, but a measured migration plan is the prudent path forward.
Source: [H]ard|Forum https://hardforum.com/threads/new-w...-benchmarks-no-games.2044242/post-1046212541/
