Lost Soul Aside’s PC release lands with a surprisingly full-featured port: native DualSense support with adaptive triggers, unlocked framerates and multi-monitor 4K/HDR, advanced ray-tracing for reflections, shadows and global illumination — and a PC requirements chart that effectively makes ray tracing a high-end-only proposition unless you own a current-generation RTX 4080-series (the studio’s spec calls out “4080s/4080 Super”-class silicon for RT play).
Lost Soul Aside began life as a single developer’s passion project and matured into an AA-to-AAA scale action RPG under Ultizero Games with publishing and technical backing from Sony’s China Hero Project. The title was built in Unreal Engine 4 and has been publicly iterated on for more than a decade, moving from viral prototype to polished commercial release. Publisher and developer communications confirm that the game launches simultaneously on PC and PlayStation 5 on August 29, 2025, and that Sony played an active role in helping the team scale up production and performance optimization.
PC players have been promised a complete platform experience rather than a trimmed console back-port: native DualSense features on Windows, unlocked framerates, HDR and multi-monitor support, and a visibly strong emphasis on ray-tracing-enabled visuals — but only if your GPU can shoulder the load.
Minimum / Recommended / High (non-RT)
From the developer’s point of view:
If you care about the best possible visuals with ray tracing:
Source: Hardware Times Lost Soul Aside PC Features Revealed: Full DualSense Support, 4080 Super Needed for Ray Tracing | Hardware Times
Background
Lost Soul Aside began life as a single developer’s passion project and matured into an AA-to-AAA scale action RPG under Ultizero Games with publishing and technical backing from Sony’s China Hero Project. The title was built in Unreal Engine 4 and has been publicly iterated on for more than a decade, moving from viral prototype to polished commercial release. Publisher and developer communications confirm that the game launches simultaneously on PC and PlayStation 5 on August 29, 2025, and that Sony played an active role in helping the team scale up production and performance optimization.PC players have been promised a complete platform experience rather than a trimmed console back-port: native DualSense features on Windows, unlocked framerates, HDR and multi-monitor support, and a visibly strong emphasis on ray-tracing-enabled visuals — but only if your GPU can shoulder the load.
What Sony and Ultizero announced for PC
Key PC features (officially highlighted)
- Full DualSense wireless controller support with native USB-C connectivity for full functionality — including adaptive triggers and haptic feedback mapped per-weapon and per-mechanic.
- Native 4K (3840×2160) + HDR with multi-monitor extension and customizable graphics settings.
- Ray Tracing across three areas: ray-traced reflections, ray-traced global illumination (RTGI) and ray-traced shadows.
- Image-quality and performance scaling via DLSS 4, DLSS frame generation, and FSR (to help reach 4K @ 60 FPS targets).
- Unlocked framerates and full graphics customization typical of modern PC ports.
- Optional PlayStation account linking to sync trophies/cross-platform progress if you want that integration.
The PC requirements: what you need and what they mean
The published system requirements cover five tiers: Minimum, Recommended, High, High (RT On), and Ultra (RT On). At a glance, the non‑RT tiers are fairly accessible for modern mid-range systems, but the ray-traced tiers immediately push the bar into the high-end GPU space.Minimum / Recommended / High (non-RT)
- Minimum GPU: NVIDIA GTX 1060 / AMD RX 5500 XT
- Recommended GPU: NVIDIA RTX 2060 / AMD RX 5700 XT
- High GPU: NVIDIA RTX 3070 / AMD RX 6800 XT
- CPU baseline across tiers: Intel i5-10400 to i7 class CPUs; 16 GB RAM; 80 GB SSD; Windows 10/11 64-bit
- High (RT On): NVIDIA RTX 4080s / AMD RX 7900 XT
- Ultra (RT On): NVIDIA RTX 5070 Ti (studio-provided spec)
- Corresponding CPUs for RT: i7-11700 for High (RT On) and i7-13700K for Ultra (RT On)
- You can run the game at reasonable settings on older mid-range cards when ray tracing is off, even a GTX 1060 for low settings at 1080p.
- To enable ray tracing at comfortable settings — especially at 1440p or 4K — the studio recommends RTX 4080-class hardware (listed as “4080s” in the requirement table). In other words, ray tracing is treated as a flagship feature that requires flagship silicon to run well.
- The Ultra RT listing includes an NVIDIA SKU (RTX 5070 Ti in the chart) that either refers to next-gen tiers expected to deliver 4K/RT at high performance, or is placeholder language for top-tier GPUs; treat that entry as tentative rather than an absolute hardware roadmap.
DualSense on PC: how complete is “full support”?
Lost Soul Aside’s PC port ships with native DualSense support. The important implementation details:- USB-C connection is required for full functionality. Bluetooth or ordinary USB will handle standard inputs, but adaptive triggers and advanced haptic features are signalled as only fully functional via a USB-C wired connection.
- No extra drivers are required, according to the announcement. That suggests the game uses its own input layer for DualSense features rather than relying on third-party wrappers.
- The port exposes per-weapon resistance curves on adaptive triggers and precision haptic events mapped to in‑game interactions — functions that can materially enhance immersion and are more elaborate than generic rumble.
Ray Tracing, DLSS 4 and frame generation explained in practical terms
Lost Soul Aside integrates a modern ray-tracing stack and next-generation upscaling/frame-generation solutions:- Ray-traced effects implemented:
- Reflections: dynamic, real-time reflections on water, polished armor, and metallic surfaces.
- Global Illumination (RTGI): light bounce and indirect lighting for more realistic daylight and environmental shading.
- Ray-traced shadows: higher-resolution soft shadows that react with moving lights.
- Acceleration and performance tech:
- DLSS 4 (NVIDIA’s latest neural upscaling + Multi Frame Generation technology) and DLSS Frame Generation aim to raise frame output significantly — in real-world terms, that means RTX 40/50-series GPUs will gain the biggest benefit.
- FSR (AMD’s FidelityFX Super Resolution) is present to provide alternatives for those on AMD GPUs.
- The combination of these technologies is targeted at delivering a smooth 4K @ 60 FPS experience with RT effects enabled — though which RT effects can remain on at that target depends on your GPU.
- Ray tracing, RTGI, and high-res shadows are computationally expensive — and while DLSS 4 and frame generation substantially amplify effective frame output, the base rendering workload (BVH traversal, RT shading, reflections) still requires powerful RT cores and memory bandwidth.
- The developer’s published High (RT On) spec lists the NVIDIA RTX 4080 series (notably the “4080s/4080 Super”-style SKU) alongside the AMD RX 7900 XT for RT-enabled gameplay. That positioning indicates the studio targets GPUs with robust RT performance for a playable RT experience.
How to interpret the requirements for your rig (practical guidance)
If you’re planning to play Lost Soul Aside on PC, use this quick decision flow:- If you have a GTX 10/16-series or older GTX 1060-class card:
- Play with ray tracing disabled.
- Target 1080p with medium-to-high settings depending on CPU.
- Use FSR or internal scaling for higher frame rates.
- If you have an RTX 20/30/40-series card:
- Non-RT: RTX 2060/3070-class hardware will comfortably handle 1080p–1440p at higher settings.
- RT: On RTX 30-series, enable selective RT features (reflections or shadows) and use DLSS Frame Generation where supported; expect compromises at 4K.
- RTX 4080-series/40-series Super: This is the minimum the studio recommends for good RT performance at 1440p/4K depending on DLSS mode.
- If you have AMD RX 6000/7000-series:
- Non-RT performance is competitive; for RT, AMD’s 7900-series-class silicon is presented as the alternative to NVIDIA’s 4080-class for playable RT.
- Use FSR if DLSS isn’t available; native RT performance with AMD is improving but still typically trails NVIDIA’s RT ecosystems where DLSS 4/frame generation have a major impact.
- Start with unlocked framerates off and a 60 FPS target, then enable DLSS/FSR frame generation to raise the cap.
- If using DLSS 4, try Balanced or Quality first — Ultra Performance may raise frame output at the cost of clarity.
- Disable or lower ray-traced reflections first if you need performance headroom; RTGI and shadows are often more visually impactful but also heavier.
- Use driver-specific features (NVIDIA Control Panel/GeForce Experience) sparingly; rely primarily on in-game settings for consistent results.
- Keep GPU drivers and Windows up to date, especially if you rely on DLSS 4 and frame-generation features that tie into the latest driver stacks.
Optimization checklist for Windows users
- Update GPU drivers to the latest WHQL/Radeon driver release the day of setting up the game.
- Install the game on an NVMe or high-performance SSD; Lost Soul Aside requires roughly 80 GB of SSD storage.
- Connect DualSense via USB-C to access adaptive triggers and full haptic effects.
- Calibrate HDR in Windows and your monitor before enabling it in-game for accurate colors and contrast.
- Begin with default presets and then:
- Reduce reflections → then shadows → then RTGI for incremental performance tuning.
- Toggle DLSS/FSR modes progressively to balance quality vs. framerate.
- Enable or disable frame generation based on input latency sensitivity; frame generation improves frame count but can add micro-latency in some competitive scenarios.
Strengths of the PC port (what stands out)
- Native DualSense integration is far more complete than most ports — adaptive triggers with per-weapon curves are not common on PC ports and point to studio attention to tactile fidelity.
- Comprehensive ray tracing (reflections, RTGI, shadows) offers real visual uplift for players with the required hardware.
- DLSS 4 & frame generation + FSR provide modern performance levers that will benefit a wide pool of GPU owners; NVIDIA’s DLSS 4 adoption also signals the game will be among titles that take advantage of the latest neural-rendering performance boosts.
- Unlocked framerates, full graphics customization and multi-monitor HDR reflect a PC-first mindset in some areas, not merely a lazy console port.
- Trophy/account linking is optional, so players who do not want to link PlayStation accounts can play without cross-platform entanglement.
Risks, unknowns and caveats
- The ray-tracing hardware bar is high. Listing an RTX 4080-class requirement for RT makes ray tracing effectively gated to affluent PC players. That raises the risk of community frustration if RTX-dependent visuals are marketed as a major selling point but remain inaccessible to many.
- Vendor-specific optimizations and exclusivity: DLSS 4 is an NVIDIA technology. While AMD’s FSR is included, DLSS 4 + Frame Generation advantage on NVIDIA hardware may produce a lopsided experience for RTX owners versus AMD users.
- GPU naming ambiguity in the published table (entries like “4080s” or “5070 Ti”) may lead to confusion about whether the requirement references specific SKUs or general performance classes. Readers should interpret these as performance tiers rather than exact SKU mandates.
- Unreal Engine 4 is mature but known to have occasional stutter/streaming pitfalls compared to Unreal Engine 5’s Nanite/virtualized geometry pipeline. The developer’s effort to polish the title appears extensive, but long development cycles and engine-level behaviors could cause post-launch patches and driver tweaks to be required.
- Driver and OS dependencies: advanced features like DLSS 4 Multi Frame Generation and RTX path tracing are tied to driver-level updates. Early adopters may see driver hotfixes or patches in the days/weeks after release.
- Performance claims by vendors (e.g., DLSS 4 “8x” multipliers in promotional material) are often theoretical maxima; real-world gains will vary heavily by scene complexity and which RT features are enabled.
- The requirement table’s “RTX 5070 Ti” entry for Ultra RT is unusual relative to standard Nvidia branding at the time of the announcement; treat that as studio shorthand for a very high-end GPU class rather than a guarantee of a discrete SKU. Hardware roadmaps and naming conventions can change, so this entry should be read cautiously.
A developer perspective: why the hardware bar makes sense (and where compromise lies)
Ultizero Games is marketing Lost Soul Aside as a visually striking action title with intense, feedback-driven combat. To deliver on that promise while targeting 4K HDR and modern RT features, the studio coupled heavy visual fidelity with the latest upscaling/frame-generation tech to keep the experience accessible where possible.From the developer’s point of view:
- Offering native DualSense with per-weapon adaptive triggers is a strong differentiator on PC and demonstrates a commitment to parity with the PS5 experience.
- Using DLSS 4 + FSR allows the team to include advanced RT without making the game unplayable on any hardware; these technologies are the practical bridge between visual ambition and consumer GPU realities.
- The trade-off is that enabling all RT features at high resolution will land you squarely in the high‑end GPU market.
Final verdict and recommendations for PC players
Lost Soul Aside’s PC port is ambitious and, in many technical details, impressive. It checks modern PC boxes — DualSense, HDR, multiple upscaling options, frame generation, ray-traced GI/reflections/shadows — and the result is a feature list that should excite both action-RPG fans and technically discerning players.If you care about the best possible visuals with ray tracing:
- Plan on owning or acquiring RTX 4080-class or equivalent AMD hardware if you want to play with RT on at high resolutions and reasonably high framerates.
- Keep expectations modest for 4K/RT at launch unless you have top-tier silicon and enable DLSS 4 frame generation.
- You can still expect a good experience with RT off, unlocked framerates, and quality scaling with FSR or DLSS Super Resolution modes.
- Take advantage of the in-game presets and progressive tuning: reflections and shadows are the biggest toggles to adjust for marginal gains.
- Update GPU drivers to the latest release the day you install.
- Use a wired USB-C DualSense for the fullest controller experience.
- Install the game on an SSD and reserve ~80 GB of free space.
- Be ready for day-one patches; modern PC launches with complex RT/upscaling stacks often require driver and hotfix updates.
Source: Hardware Times Lost Soul Aside PC Features Revealed: Full DualSense Support, 4080 Super Needed for Ray Tracing | Hardware Times