NBA 2K26 topped U.S. sales in August, driving an 11% month-over-month increase in total video game spending to roughly $4.7 billion, while hardware revenue surged 32% year-over-year — a jump powered primarily by the early momentum of the Nintendo Switch 2 and a cluster of new premium releases across publishers.
The latest monthly industry snapshot from Circana — the measurement firm formerly known as The NPD Group — shows August 2025 as a month where sports franchises, legacy IP remasters, and a hot new Nintendo console combined to lift U.S. market spending. The headline figures for August include about $4.7 billion in total consumer spend across hardware, content, and accessories, an 11% increase versus August 2024. Hardware-specific spending rose sharply to roughly $312 million, up 32% from the prior-year month, while non-mobile video game subscription spending continued its steady growth, tracking in the high teens percentage-wise year-to-date.
Several fresh releases dominated the software charts for the month. 2K Games’ NBA 2K26 debuted at number one for August, followed by Electronic Arts’ Madden NFL 26 at number two. Other new entries such as Mafia: The Old Country and Metal Gear Solid Delta: Snake Eater rounded out the top five, with Xbox-published Gears of War: Reloaded debuting at #6. A mix of evergreen sellers — Minecraft, GTA V, Forza Horizon 5 — and carryover hits continued to fill the remainder of the Top 20.
This article breaks down what those numbers mean for platforms, publishers, subscription economics, and the holiday runway — and flags the data caveats that readers and industry watchers should keep front of mind.
Asterisks denote the presence of titles with partial or missing digital sales disclosure in Circana’s dataset — a recurring limitation in publisher reporting practices.
Why this matters:
The positive headline numbers are real and meaningful — they reflect genuine consumer demand — but they also come with caveats. Circana’s U.S.-only scope, publisher digital-reporting differences, and the transient nature of launch-driven spikes mean that interpreting a single month requires careful attention to the underlying drivers and the sustainability of those drivers over subsequent months.
For readers tracking platform momentum and publisher strategy, August provides two clear takeaways: first, hardware cycles (a la Switch 2) still matter; and second, premium sports franchises and subscription models remain central levers in the industry’s commercial playbook. How those levers are pulled between now and the end of the year will determine whether August represents the start of a sustained uptrend or simply a robust single-month rebound ahead of the holiday rush.
Source: Windows Central NBA 2K26 was the best-selling game in the US for August
Background
The latest monthly industry snapshot from Circana — the measurement firm formerly known as The NPD Group — shows August 2025 as a month where sports franchises, legacy IP remasters, and a hot new Nintendo console combined to lift U.S. market spending. The headline figures for August include about $4.7 billion in total consumer spend across hardware, content, and accessories, an 11% increase versus August 2024. Hardware-specific spending rose sharply to roughly $312 million, up 32% from the prior-year month, while non-mobile video game subscription spending continued its steady growth, tracking in the high teens percentage-wise year-to-date.Several fresh releases dominated the software charts for the month. 2K Games’ NBA 2K26 debuted at number one for August, followed by Electronic Arts’ Madden NFL 26 at number two. Other new entries such as Mafia: The Old Country and Metal Gear Solid Delta: Snake Eater rounded out the top five, with Xbox-published Gears of War: Reloaded debuting at #6. A mix of evergreen sellers — Minecraft, GTA V, Forza Horizon 5 — and carryover hits continued to fill the remainder of the Top 20.
This article breaks down what those numbers mean for platforms, publishers, subscription economics, and the holiday runway — and flags the data caveats that readers and industry watchers should keep front of mind.
Overview: What August’s charts actually show
Key headline metrics
- Total U.S. video game spending in August: approximately $4.7 billion, up ~11% year-over-year.
- Video game content (software and in-game transactions): up roughly 11%, contributing most of the monthly growth.
- Video game hardware spending: $312 million, a 32% increase year-over-year.
- Non-mobile subscription spending: trending up ~19% year-to-date; August itself saw a strong monthly gain as subscription bundles and catalog releases continued to lift dollar totals.
Top-selling games (U.S., dollars) — August snapshot
The top 10 for August (in order) were:- NBA 2K26
- Madden NFL 26
- Mafia: The Old Country
- Metal Gear Solid Delta: Snake Eater
- EA Sports College Football 26
- Gears of War: Reloaded
- Donkey Kong Bananza*
- EA Sports MVP Bundle (2025)
- EA Sports Kickoff Bundle (2025)
- Demon Slayer: Kimetsu no Yaiba — The Hinokami Chronicles 2
Asterisks denote the presence of titles with partial or missing digital sales disclosure in Circana’s dataset — a recurring limitation in publisher reporting practices.
Why NBA 2K26 mattered this month
NBA 2K26’s number-one debut is important on multiple levels.- It reinforced the ongoing commercial strength of franchise sports simulators, a subgenre that reliably harvests both full-price sales and post-launch monetization.
- The title’s rapid climb to become one of the year’s top sellers (moving into the top five for the year-to-date sales list) emphasizes how late-year, marquee sports launches can materially reshape monthly spending patterns.
- For platform balance, NBA 2K26 was reported as the best-selling title on both PlayStation and Xbox during August, demonstrating cross-platform parity for a big sports release.
Nintendo Switch 2: the hardware headline
August’s surge in hardware spending came almost entirely from one source: the Nintendo Switch 2.- Circana’s U.S.-only tracking indicated the Switch 2 had reached roughly 2.4 million lifetime units in the U.S. in its first three months on the market, putting it ahead of the PlayStation 4’s three-month pace in the U.S. during the PS4’s launch window.
- That initial momentum lifted hardware dollar sales significantly in August, since Nintendo’s new platform was the highest-selling console in both units and value for the month.
- These figures are U.S.-specific measurements. Global sales trajectories can differ materially, and comparative “fastest-selling” claims must be read with geography and timeframe in mind.
- Circana’s dollar totals reflect retail spending in the United States and exclude certain digital storefront variances; some accessory and bundled purchases reported by other outlets can change perceived share metrics.
- The Switch 2’s early success drove accessory and controller sales as well — the Switch 2 Pro Controller was reported as the best-selling accessory by both units and dollars for the month and year-to-date.
Subscription spending: steady growth, shifting economics
Subscription spending outside of mobile continued its steady climb. Year-to-date, non-mobile video game subscription spending tracked up roughly 19%, while monthly non-mobile subscriptions were up about 25% year-over-year in August.Why this matters:
- Subscription revenue is increasingly a foundational line item for platform-level and publisher economics. Services such as Xbox Game Pass, PlayStation Plus, and publisher-specific tiers are reshaping how players access content and how studios monetize engagement.
- The increased subscription spend is not just a volume story; it also reflects price adjustments and new bundles. For example, subscription tiers or catalogue inclusions of first-party titles can significantly lift monthly dollar totals if adoption accelerates.
- The industry is at an inflection point where subscription income can both complement and cannibalize full-price sales. The net effect varies by title — particularly for multi-platform releases that land on subscription services at launch or after a window.
Publisher and platform takeaways
2K / Take-Two and EA: sports dominance continues
- 2K secured a monthly win with NBA 2K26 at #1. That performance underlines Take-Two’s hold on basketball simulators as a revenue engine.
- Electronic Arts placed two major sports releases in the top five: Madden NFL 26 and EA Sports College Football 26, with EA also appearing in the top 10 via two multi-game bundles (MVP Bundle, Kickoff Bundle). Bundling remains a powerful merchandising lever for large publishers to concentrate sales and increase per-transaction value.
Xbox-published catalog getting traction
- Multiple Xbox-published titles were present in the Top 20, including Gears of War: Reloaded at #6 and carryover titles like Forza Horizon 5.
- Helldivers II, which launched earlier and had briefly left the Top 20, jumped back to #14 following its release on Xbox platforms, emphasizing the continued boost that platform launches can deliver for back-catalog performance.
Nintendo’s hardware-led leverage
- The Switch 2’s momentum is not only a hardware success; it creates software tailwinds for Nintendo-first titles and third-party ports that tap into a surge of new install base growth.
- Nintendo’s historical model — hardware sales driving a vast installed base, which then supports software longevity — looks reborn with the Switch 2’s early months.
What the August mix reveals about consumer behavior
- Consumers are still willing to buy full-priced premium experiences at launch when the franchise or IP has high perceived value — sports simulators and well-known single-player franchises continue to pull strong initial sales.
- Bundles (e.g., EA’s bundles) and subscription services are complementary purchase pathways for many consumers, especially those who want broad access at a perceived lower marginal cost.
- A strong new console launch can blunt softness elsewhere in the market. In August, Nintendo’s hardware gains offset double-digit declines on the PlayStation and Xbox hardware lines — underscoring how platform cycles alter monthly dollar distribution.
Methodology and data caveats — what to watch for when interpreting the charts
Circana’s market reporting is the industry standard for U.S. monthly sales, but a few perennial caveats apply and should be stated clearly:- Digital sales disclosure: Some publishers do not report all digital sales to third-party trackers. Historically, Nintendo has withheld certain digital sales, and other publishers sometimes exclude or delay reporting. As a result, titles that skew heavily digital (e.g., platform-first PC releases, Nintendo-only digital promotions) can be underrepresented in Circana’s dollar ranks.
- Regionality: These numbers are the U.S. retail and digital-tracked dollar and unit figures. Global performance can be substantially different and is often the more relevant metric for publishers’ total revenue.
- Timing windows: Monthly charts reflect specific four-week periods that can differ from calendar-month reporting. Some releases that straddle reporting windows may see their sales split across months, altering the immediate impact shown in a single-month snapshot.
- Bundles and promotions: Bundled SKUs can shuffle value in complex ways. A bundled discount or a price-promotion on a legacy title can generate outsized unit volumes but lower average revenue per unit.
- Subscription reporting nuance: Subscription dollar totals are an aggregation of many different offers, durations, and pricing tiers. The headline percentage growth does not directly translate to subscriber count changes without additional disclosure from platform holders.
Strategic implications for publishers and platform holders
For Nintendo
- The Switch 2’s fast start validates Nintendo’s hardware strategy: a fresh console cycle can dramatically lift overall market dollars and create a platform-tailored halo effect for software and accessories.
- Nintendo should prioritize content cadence and third-party support to sustain momentum into the Q4 holiday season; any slow cadence could compress the platform’s early advantage.
For Microsoft and Sony
- With PlayStation and Xbox hardware down on a year-over-year basis in August, both companies will need to rely on first-party releases and subscription economics to close the year strong.
- Microsoft’s Game Pass pipeline and any decisions around day-one releases for high-profile IP will be critical to subscription retention and incremental spend.
For EA, 2K, and other big publishers
- Sports franchises still deliver reliable revenue. Publishers can use yearly launches to anchor their financial quarters — but they must also keep a close eye on live-service reception and monetization fatigue among core audiences.
- Bundling and tiered packaging of multiple sports titles has proven effective at lifting per-transaction value; expect more creative bundling in Q4.
Short-term risks and unknowns
- Pricing sensitivity: Hardware and subscription price increases implemented in 2025 could hit a consumer resistance point as more titles and platforms compete for a finite entertainment budget.
- Digital data opacity: As publishers change reporting practices, cross-month comparability can be impacted. Lack of full digital reporting remains a recurring blind spot.
- Subscription saturation: Growing subscription spend is positive, but if too many platforms push higher-tier prices or reduce catalog value, churn could rise and slow dollar growth.
- Supply and component pricing: Tariffs, logistics, or component cost swings could inflate hardware pricing and affect overall unit demand — a meaningful tail risk for holiday-period console sales.
What to watch next — four items that will shape the remainder of 2025
- Call of Duty: Black Ops 7 release window and whether it appears on subscription platforms at launch. The handling of a marquee live-service shooter can materially shift subscription economics and full-price sales dynamics.
- Q4 hardware demand for Nintendo Switch 2, and whether the early run-rate can be maintained into the holiday season as second- and third-month supply constraints ease.
- Game Pass subscriber trends and pricing elasticity following the service’s tier changes earlier in 2025. Watch for official subscriber metrics and ARPU commentary in Microsoft’s quarterly results.
- Holiday bundle and discount strategies from major publishers: aggressive discounting or value bundles could reorder Top 20 charts in short order, particularly for evergreen titles.
Final analysis: a month of concentrated drivers, not broad-based expansion
August 2025’s results underscore a core truth about modern video game market dynamics: a small number of high-impact events can skew headline growth significantly. In this case, NBA 2K26 and the Nintendo Switch 2 were the principal engines powering an 11% rise in monthly spend and a 32% hardware spike. Subscription spending’s steady climb continues to reshape macro revenue patterns, but it remains only one part of a complex monetization ecosystem that includes premium launches, bundles, and accessory sales.The positive headline numbers are real and meaningful — they reflect genuine consumer demand — but they also come with caveats. Circana’s U.S.-only scope, publisher digital-reporting differences, and the transient nature of launch-driven spikes mean that interpreting a single month requires careful attention to the underlying drivers and the sustainability of those drivers over subsequent months.
For readers tracking platform momentum and publisher strategy, August provides two clear takeaways: first, hardware cycles (a la Switch 2) still matter; and second, premium sports franchises and subscription models remain central levers in the industry’s commercial playbook. How those levers are pulled between now and the end of the year will determine whether August represents the start of a sustained uptrend or simply a robust single-month rebound ahead of the holiday rush.
Source: Windows Central NBA 2K26 was the best-selling game in the US for August