- Thread Author
- #1
Windows 10 pro
Amd Ryzen 5 3600
Rtx 3070 ti
32 gb ram [4x8]
Application error while playing terraria. I have looked for help in the terraria forums, but they seem to come to the same general conclusion that it is a windows error not a terraria error. The crash only happens with terraria, no other game causes the crash. It happens randomly regardless of what is happening within the game. The utilization of the pc is not a factor because it can happen at high levels during boss fights or events, or low levels of utilization like idling or even tabbing out. I am able to play unspecified amounts of time before the crash happens. Sometimes 2 hours before anything, other times 10 mins and it crashes.
Windows is up to date, graphics drivers are up to date, game is up to date and has been deleted and reinstalled. The game is running through steam. I have ran sfc /scannow multiple times.
Event viewer errors below:
Application error:
Faulting application name: Terraria.exe, version: 1.4.4.9, time stamp: 0x6377237b
Faulting module name: ntdll.dll, version: 10.0.19041.3086, time stamp: 0xfab6a536
Exception code: 0xc0000005
Fault offset: 0x000445c4
Faulting process id: 0x5824
Faulting application start time: 0x01d9a1533b79fae7
Faulting application path: G:\Games\Steam\steamapps\common\Terraria\Terraria.exe
Faulting module path: C:\Windows\SYSTEM32\ntdll.dll
Report Id: aa32b6ba-91fd-4f7e-8514-a743ed457297
Faulting package full name:
Faulting package-relative application ID:
.Net Runtime error:
Application: Terraria.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
at <Module>.delete(Void*)
at Microsoft.Xna.Framework.Audio.UnsafeNativeMethods+Cue.ReleaseHandle(UInt32)
at Microsoft.Xna.Framework.Audio.Cue.Dispose(Boolean)
at Microsoft.Xna.Framework.Audio.Cue.Finalize()
Amd Ryzen 5 3600
Rtx 3070 ti
32 gb ram [4x8]
Application error while playing terraria. I have looked for help in the terraria forums, but they seem to come to the same general conclusion that it is a windows error not a terraria error. The crash only happens with terraria, no other game causes the crash. It happens randomly regardless of what is happening within the game. The utilization of the pc is not a factor because it can happen at high levels during boss fights or events, or low levels of utilization like idling or even tabbing out. I am able to play unspecified amounts of time before the crash happens. Sometimes 2 hours before anything, other times 10 mins and it crashes.
Windows is up to date, graphics drivers are up to date, game is up to date and has been deleted and reinstalled. The game is running through steam. I have ran sfc /scannow multiple times.
Event viewer errors below:
Application error:
Faulting application name: Terraria.exe, version: 1.4.4.9, time stamp: 0x6377237b
Faulting module name: ntdll.dll, version: 10.0.19041.3086, time stamp: 0xfab6a536
Exception code: 0xc0000005
Fault offset: 0x000445c4
Faulting process id: 0x5824
Faulting application start time: 0x01d9a1533b79fae7
Faulting application path: G:\Games\Steam\steamapps\common\Terraria\Terraria.exe
Faulting module path: C:\Windows\SYSTEM32\ntdll.dll
Report Id: aa32b6ba-91fd-4f7e-8514-a743ed457297
Faulting package full name:
Faulting package-relative application ID:
.Net Runtime error:
Application: Terraria.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
at <Module>.delete(Void*)
at Microsoft.Xna.Framework.Audio.UnsafeNativeMethods+Cue.ReleaseHandle(UInt32)
at Microsoft.Xna.Framework.Audio.Cue.Dispose(Boolean)
at Microsoft.Xna.Framework.Audio.Cue.Finalize()