Microsoft Paint is moving decisively away from its humble origins as a pixel-drawing toy and into the mainstream of consumer generative AI: recent experimental updates inside Microsoft’s new Windows AI Labs give Paint two striking new abilities — a one-click Animate tool that converts a still image or sketch into a short, loopable clip, and a Generative Edit mode that accepts a single-line prompt to perform complex, scene-aware edits in the style of Google’s viral “Nano Banana” image editor.
Microsoft has been steadily folding generative AI into Windows and its bundled apps for more than a year, turning formerly tiny utilities into testbeds for Copilot-driven creativity. Paint’s Copilot hub, Cocreator, generative fill and erase tools, and other edits have already shifted user expectations for what the app can do. The newest tests — surfaced by independent reporting and observed by early testers — are being run under a new experimental program called Windows AI Labs, which Microsoft is using to rapidly prototype and iterate generative features before deciding whether and how to ship them to the broader Windows 11 population.
These new additions are not cosmetic tweaks. They represent a strategic shift: Microsoft is embedding video-capable AI into a default desktop app and bringing prompt-driven scene editing into Paint’s workflow. That move aligns Paint with current expectations for fast, accessible generative tools — those that let users transform images with short natural-language prompts rather than laborious manual masking and layer work.
The Animate flow aims to be simple: select an image or drawing, open Copilot → Animate, then press Generate. The result can be copied to the clipboard as a GIF or saved locally. That low-friction approach prioritizes speed and accessibility over granular control, lowering the barrier for quick, expressive motion. But that convenience comes at a cost: with no prompt controls, users surrender creative direction to the model — which in early tests sometimes produces charming motion and other times drifts into odd or incoherent imagery as the clip progresses. Test footage shared by independent reporters shows promising starts and sloppier endings in some examples, illustrating both the potential and the immaturity of in-app video generation at this stage.
Generative Edit is intentionally more flexible than existing mask-and-fill tools in traditional editors: instead of drawing an accurate mask and trusting a localized fill, you describe the desired outcome and let the AI reconcile context, depth and texture — often producing results that would have taken many manual steps before. That makes the feature a productivity multiplier for quick creative iterations, concept art, and social-media content creation.
The Labs approach has two strategic benefits: it lets Microsoft collect targeted feedback from engaged users and iterate features quickly without exposing the entire Windows user base to half-baked experiences; and it allows the company to test monetization and Copilot+ integration dynamics before committing to a broader deployment.
For users, the arrival of animation and Nano‑Banana-style editing inside Paint signals a future where basic creativity tools live where people already work. For IT teams and privacy-minded users, the tests underscore the need for clear controls, transparent processing policies, and enterprise-grade governance before such features move from Labs to general availability. The generative race is accelerating, and Microsoft’s Paint is now an unexpected but important front in that competition.
Source: TechRadar Forget Photoshop - Microsoft Paint is getting AI-powered animations and Nano Banana-style editing skills
Background
Microsoft has been steadily folding generative AI into Windows and its bundled apps for more than a year, turning formerly tiny utilities into testbeds for Copilot-driven creativity. Paint’s Copilot hub, Cocreator, generative fill and erase tools, and other edits have already shifted user expectations for what the app can do. The newest tests — surfaced by independent reporting and observed by early testers — are being run under a new experimental program called Windows AI Labs, which Microsoft is using to rapidly prototype and iterate generative features before deciding whether and how to ship them to the broader Windows 11 population. These new additions are not cosmetic tweaks. They represent a strategic shift: Microsoft is embedding video-capable AI into a default desktop app and bringing prompt-driven scene editing into Paint’s workflow. That move aligns Paint with current expectations for fast, accessible generative tools — those that let users transform images with short natural-language prompts rather than laborious manual masking and layer work.
What’s new in Paint: Animate and Generative Edit
Animate: turn any picture into motion
The new Animate option adds a right‑panel workflow inside Paint’s Copilot UI that takes a single still image or hand-drawn sketch and produces a short animated clip. Testers report that generation typically takes on the order of under a minute — roughly 40–60 seconds in the sample runs shown by early reporters — and outputs are designed to be short, loopable pieces rather than long video sequences. The interface intentionally does not require the user to type a descriptive prompt: Microsoft’s tooling handles the transformation direction for you, with a single “Generate” action to kick off processing.The Animate flow aims to be simple: select an image or drawing, open Copilot → Animate, then press Generate. The result can be copied to the clipboard as a GIF or saved locally. That low-friction approach prioritizes speed and accessibility over granular control, lowering the barrier for quick, expressive motion. But that convenience comes at a cost: with no prompt controls, users surrender creative direction to the model — which in early tests sometimes produces charming motion and other times drifts into odd or incoherent imagery as the clip progresses. Test footage shared by independent reporters shows promising starts and sloppier endings in some examples, illustrating both the potential and the immaturity of in-app video generation at this stage.
Generative Edit: one-line prompts, complex reworks
The second major experiment, Generative Edit, brings a free‑text prompt box to Paint’s Copilot so you can tell the app how to change your existing image and have the model synthesize the result. That’s the same general idea that made Google’s Nano Banana editing workflow go viral: provide a natural-language instruction such as “turn the white background into a fruit jungle” and let the model recompose the scene in a way that respects lighting, subject identity and composition. Early testers report good outcomes for broad, scene-level edits (background swaps, stylized retheming, environment expansion), while more targeted requests (removing or altering prominent logos, precise object retouches) can be hit or miss.Generative Edit is intentionally more flexible than existing mask-and-fill tools in traditional editors: instead of drawing an accurate mask and trusting a localized fill, you describe the desired outcome and let the AI reconcile context, depth and texture — often producing results that would have taken many manual steps before. That makes the feature a productivity multiplier for quick creative iterations, concept art, and social-media content creation.
Why this matters: context inside the generative AI race
Microsoft is rushing to make Windows a hub for generative experiences. Embedding short-form animation and prompt-driven editing into a widely distributed app like Paint is meaningful in three ways:- It normalizes generative AI functionality in everyday desktop workflows, putting it in front of users who may never install third‑party tools.
- It leverages Microsoft’s Copilot and system-level AI investments to make generative features feel like built‑in Windows capabilities rather than bolt‑on cloud services.
- It signals competitive positioning against Google and other consumer-facing AI editors that have been gaining traction for ease of use and high-quality edits. Google’s Nano Banana (Gemini 2.5 Flash Image) set a new public bar for fast, consistent image editing when it launched; Microsoft’s move shows it intends to play in the same category.
Early testing: what works, what doesn’t
Strengths
- Speed and accessibility: The Animate and Generative Edit flows prioritize low friction. Users can get results quickly without learning masks, selection tools, or complex layer workflows.
- Integrated experience: Because these features sit inside Paint and the Copilot menu, there’s no separate upload/download step for many workflows; users can iterate locally, preserving a native desktop editing loop.
- Potential for creativity: For concept artists, social creators, educators and hobbyists, a one-click motion generator or a prompt-driven edit is a major time-saver that enables experimentation.
Weaknesses and current limitations
- Unpredictable outputs: Without prompt controls in Animate, the model decides how to interpret and animate a scene. That can produce surprising and sometimes undesirable outcomes — especially in longer clips where coherence can break down.
- Mixed fidelity on fine edits: Generative Edit excels at broad transformations, but fails more often when asked to perform precise, targeted changes. Removing complex, trademarked logos or preserving brand marks reliably is not guaranteed.
- Performance and latency: Reported generation times (roughly 40–60 seconds in early tests) are acceptable for casual use, but they are slow relative to highly optimized cloud-native editors. The compute burden for in‑app generation is nontrivial and will affect both responsiveness and battery use on laptops.
- Experimental access and rollout unknowns: These features are currently gated behind Windows AI Labs, which is opt‑in and limited; Microsoft warns that some experiments may never reach general availability. That uncertainty will impact adoption and the pace of refinement.
How Microsoft is testing these features: Windows AI Labs and the rollout path
Windows AI Labs is Microsoft’s opt‑in channel for early, iterative testing of experimental generative features in Windows apps. It’s positioned differently from the Windows Insider Program: while the Insider channels test system builds, AI Labs is a focused gateway for rapid, feature-level trials that can be toggled within certain apps like Paint. Invitations to join are being rolled out selectively at this stage, and some testers report seeing a toggle in Paint’s settings after enrolling. Microsoft has indicated it may eventually expand Labs experiments into other apps beyond Paint, with Photos being a likely candidate.The Labs approach has two strategic benefits: it lets Microsoft collect targeted feedback from engaged users and iterate features quickly without exposing the entire Windows user base to half-baked experiences; and it allows the company to test monetization and Copilot+ integration dynamics before committing to a broader deployment.
Technical and governance implications
Model provenance and performance
Microsoft appears to be moving toward more in‑house AI model development. Recent public announcements and model launches indicate that the company now operates proprietary image-generation architectures — an important shift from earlier dependence on outside models. That move gives Microsoft more direct control over model updates, safety layers, and integration points such as Copilot, but it also means the company bears full responsibility for output quality and any downstream harms. The in‑house track supports faster product integration (for example, embedding an animation model inside Paint), but it also raises operational questions about model updates, hardware acceleration, and testing at scale.Privacy, data flows, and enterprise concerns
Embedding generative models into system apps that handle local files introduces new data governance challenges. Organizations and privacy-conscious users will want to know:- Where image data and prompts are processed (locally vs. cloud).
- Whether any user content is retained, logged or used to fine‑tune models.
- How Data Loss Prevention (DLP) and compliance controls integrate with Windows AI Labs and Paint project files.
Intellectual property and likeness risk
Generative editing and animation tools raise well-known legal questions. Prompt-driven transformations can produce imagery that resembles copyrighted characters, logos, or real‑person likenesses. That means creators and organizations need clear guidance on acceptable use, attribution, and takedown processes. As vendors race to produce more capable editors, policy frameworks and technical mitigations (watermarking, SynthID-style provenance, content filters) must keep pace. Google’s Nano Banana, for example, ships with visible and invisible watermarks in its ecosystem; similar provenance mechanisms will be important in Windows to preserve trust and legal compliance.Comparison: Paint vs. Nano Banana and other consumer editors
Google’s Nano Banana (Gemini 2.5 Flash Image) redefined expectations for quick, consistent image edits by delivering high quality and subject-preserving transformations within a few clicks. Nano Banana’s rapid adoption demonstrates that users care deeply about consistency — the ability for an edit to maintain a subject’s identity across successive changes. Microsoft’s Generative Edit aims to deliver a comparable promise inside Paint: fast scene edits that preserve the core elements of the original image. But the two differ in approach and maturity.- Nano Banana is a cloud-first model integrated across Google services and tuned for rapid, consistent edits with robust style-preservation tools.
- Microsoft’s Paint experiments are currently shorter-form, integrated into a desktop app, and appear to prioritize accessibility for Windows users over fine-grain control.
- Nano Banana has demonstrated explosive user growth and wide deployment in Google products; Microsoft’s Paint experiments live behind a Lab gate and will need sustained iteration to catch up on quality and fidelity for many professional use cases.
Practical guidance for Windows users and creators
If you’re experimenting with these Paint features in Windows AI Labs, here are practical steps and tips:- Join Windows AI Labs when invites are available and enable the Paint toggle inside app settings.
- Start with low-stakes images: landscapes, non-branded objects, and sketches are less likely to produce problematic outputs.
- Use Generative Edit for broad transformations (background swaps, stylistic restyling) rather than precise logo or trademark edits.
- Export and keep original copies: save unedited source files and any project files in case an edit needs to be reverted or reworked.
- Watch for data policy settings: if you’re on a corporate device, check whether your organization restricts experimental features or requires local processing only.
Risks and recommended mitigations
- Risk: Unintended content or hallucinated edits. Mitigation: Keep human review in the loop; use edits as first-draft assets rather than final outputs for public or commercial release.
- Risk: Privacy/data leakage. Mitigation: Disable Labs on managed devices until Microsoft publishes clear processing and retention policies; use local-only tools for sensitive images.
- Risk: IP or likeness misuse. Mitigation: Avoid using images of copyrighted characters or private individuals for public edits; use provenance tools and metadata to record whether an image was AI-generated.
- Risk: Dependence on opaque models. Mitigation: Demand transparency from Microsoft on model training sources, filters, and update cadence; for enterprises, require contractual assurances on data handling and safe deployment.
The road ahead: will these features ship to everyone?
Microsoft’s Windows AI Labs is plainly an experiment-driven vehicle: not every capability will graduate into the mainstream. But the addition of Animate and Generative Edit to Paint feels obvious given the company’s broader Copilot strategy and the industry’s momentum around accessible image editing. Expect the following possibilities over the next 6–12 months:- A broader rollout to retail Windows 11 builds after additional testing and safety refinements.
- Tightening of privacy, logging and data-processing docs and enterprise controls to address DLP and compliance queries.
- Expanded prompt controls for Animate (speed, style, motion presets) if Microsoft responds to early feedback demanding more creative control.
- Integration with Copilot+ paid tiers for higher-quality or faster renders, or with MAI/Image models for enterprise-grade fidelity.
Conclusion
Microsoft’s Paint has stopped being simply a nostalgic icon and is evolving into an accessible hub for generative AI experimentation. The new Animate and Generative Edit features under Windows AI Labs are emblematic of that transformation: they lower the barrier to producing animated clips and prompt-driven image edits and show Microsoft’s commitment to embedding generative tools in everyday desktop apps. Early tests show both promise and growing pains — impressive creative shortcuts on one hand, brittle or unpredictable outputs on the other.For users, the arrival of animation and Nano‑Banana-style editing inside Paint signals a future where basic creativity tools live where people already work. For IT teams and privacy-minded users, the tests underscore the need for clear controls, transparent processing policies, and enterprise-grade governance before such features move from Labs to general availability. The generative race is accelerating, and Microsoft’s Paint is now an unexpected but important front in that competition.
Source: TechRadar Forget Photoshop - Microsoft Paint is getting AI-powered animations and Nano Banana-style editing skills