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When Valve launched the Steam Deck in early 2022, skepticism was rampant. PC gaming had, until then, been a world deeply rooted in desks, massive rigs, and the never-ending chase for ever-more powerful graphics cards. Yet, Valve’s handheld wasn’t just a curiosity—it quickly became the benchmark for portable gaming. Even as competitors rushed in, armed with cutting-edge components and bold promises, new comprehensive testing has thrown the spotlight back squarely on the Steam Deck as the portable to beat—not because it boasts raw power, but because Valve’s obsessive focus on software has given it a persistent, real-world edge competitors are struggling to match.

Why Raw Specs Aren’t Everything in Handheld PC Gaming​

The flood of new Windows-based handhelds, such as the Asus ROG Ally, Lenovo Legion Go, and MSI Claw, was supposed to signal the dawn of superior PC gaming on the go. Each one touts specs that, on paper, should leave the Steam Deck behind. Faster CPUs, speedier RAM, high-refresh-rate screens, and larger storage are all common selling points. But when real-world performance tests began trickling out, reviewers were left scratching their heads: despite their hardware advantages, these Windows handhelds often struggled to keep up with Valve’s creation.
This seeming contradiction isn’t anecdotal. According to new comprehensive tests published by Ars Technica and corroborated by ongoing analysis from communities like WindowsForum.com, the performance chasm between these devices isn’t about silicon, but software. When benchmarked using the same games, at equivalent resolutions and settings, the same hardware can trail dramatically depending on whether it runs Windows or Valve’s open-source SteamOS.

Testing Confirmed: SteamOS Outpaces Windows 11 on Identical Hardware​

Perhaps the starkest comparison comes from the Lenovo Legion Go S—a device that ships with Windows 11 by default, but can be made to run SteamOS with a little technical finesse. On paper, it should be a formidable Steam Deck rival. In practice, as revealed in Ars Technica’s testing, performance was often night and day.
For example, in the visually demanding title "Returnal," the Legion Go S managed a mere 18 frames per second (FPS) on Windows 11. Swapping to SteamOS resulted in a jump to 33 FPS—nearly double the performance at the same settings. This type of gain wasn’t an isolated fluke. Across a suite of modern games, SteamOS routinely delivered smoother gameplay, fewer stutters, and significantly better battery life compared to Windows 11.
Even tweaks like installing Asus’ drivers instead of Lenovo’s yielded only marginal improvements on Windows. The root issue became inescapable: SteamOS, developed hand-in-glove with the Steam Deck’s hardware, outperformed Microsoft’s comparatively generalized Windows 11 on the same silicon.

The Software Gap: Why SteamOS Wins Where Windows Falters​

The open secret behind Steam Deck’s lasting appeal isn’t a mysterious, proprietary chip, but Valve’s relentless software optimization. Unlike Windows, which is designed to be a Swiss Army knife for millions of diverse devices, SteamOS is laser-focused on gaming. It strips out unnecessary background processes, optimizes resource management for handheld mode, and is deeply integrated with the Proton compatibility layer—allowing Windows games to run seamlessly on Linux under the hood.
Valve’s approach has several tangible benefits over Windows-based handhelds:
  • Reduced Overhead: SteamOS strips away bloatware, background services, and legacy features irrelevant to gaming. Windows 11, meanwhile, can still consume significant CPU, RAM, and storage simply running its baseline services.
  • Battery Life: With fewer processes vying for attention and a kernel tuned for handheld use, SteamOS frequently delivers better battery performance than Windows under similar loads.
  • Instant Updates & Tweaks: Valve’s rapid iteration—driven by direct community feedback—means optimizations often arrive weekly, not quarterly. This agile pace is difficult for large OS developers like Microsoft to match.
  • Seamless Big Picture Mode: SteamOS’ user interface is built from the ground up for handheld, controller-based interaction, while Windows is still fundamentally mouse- and keyboard-centric, with awkward compromises when used on touchscreen portables.

Real-World Results: The Numbers Tell the Story​

To understand how these technical distinctions shape the user experience, let’s look at some recent benchmarks and pricing that put the debate into sharp relief.
DevicePrice (USD)ProcessorDisplayRAMStorageOSReturnal FPS (Same Settings)
Steam Deck OLED$549+Custom AMD APU7.4", 90Hz OLED16GB512GB/1TBSteamOS30–40 (verified tests)
Lenovo Legion Go S$599AMD Ryzen Z2 Go8", 120Hz LCD16GB512GBSteamOS
[TD]33 (SteamOS) / 18 (Win11)[/TD] [TR][TD]Asus ROG Ally (Z1 X)[/TD][TD]$699+[/TD][TD]Ryzen Z1 Extreme[/TD][TD]7", 120Hz LCD[/TD][TD]16GB+[/TD][TD]512GB/1TB[/TD][TD]Windows 11[/TD][TD]25–28 (Win11, similar tests)[/TD][/TR][TR][TD]MSI Claw[/TD][TD]$700+[/TD][TD]Intel Core Ultra 7[/TD][TD]7", 120Hz LCD[/TD][TD]16GB[/TD][TD]512GB/1TB[/TD][TD]Windows 11[/TD][TD]20–25 (Win11, in tests)[/TD][/TR]

Note: The Legion Go S defaults to Windows, but can run SteamOS via community tools. FPS figures from Ars Technica and Laptop Mag tests.
It’s important to highlight just how dramatic SteamOS’ impact is on otherwise identical hardware. The battery savings are more difficult to quantify, but reviewers consistently report longer play times for the Steam Deck and Legion Go S (running SteamOS) compared to their Windows-based counterparts.

Where Windows (and Its OEMs) Go Wrong​

Despite their muscle, most Windows handhelds today are weighed down by two primary factors:
  • Bloat and Background Tasks: Windows 11 wasn’t built to be slim. Processes like Windows Defender, Cortana, Xbox Game Bar, and telemetry eat away at resources crucial for gaming.
  • Generic Drivers & Software Conflicts: Many games and peripherals simply aren’t tuned for handheld use on Windows. Poorly optimized drivers, superfluous manufacturer utilities, and update headaches are commonplace. Some devices are even shipped with drivers not truly tailored to their unique hardware configurations.
Manufacturers like Asus and Lenovo have introduced their own "handheld layers" or custom launchers, but these rarely offer the same deep integration as Valve’s bespoke system.

The OEM Dilemma: Compete with SteamOS or Partner Up?​

With mounting evidence pointing to SteamOS’ dominance—not just as a launcher, but as a fundamental enabler of portable PC gaming—OEMs face a difficult crossroads.
  • Partner with Valve or Support SteamOS: Devices like the Lenovo Legion Go S are starting to experiment here, providing at least unofficial pathways for users to install and run SteamOS. Community projects and third-party tools are helping Windows handhelds shed some of their software baggage, but without official support, this remains a niche upgrade, requiring technical skills most buyers don’t possess.
  • Double Down on Custom Windows Layers: Alternatively, companies like Asus and Microsoft are betting that they can deliver a purpose-built handheld mode atop Windows 11. Their recently unveiled ROG Xbox Ally X, developed with Microsoft’s blessing, represents the most ambitious attempt yet—a portable aiming for “Xbox-like” simplicity but with the openness required to run Steam, Battle.net, and more.
These approaches signal divergent philosophies: one seeks performance through openness and Linux-based optimizations, the other aims for platform breadth and system-level polish via Microsoft’s established Windows ecosystem.

The ROG Xbox Ally X Gambit​

The ROG Xbox Ally X, announced in June and set to ship later this year, serves as a litmus test for Windows’ ability to meet or exceed the Steam Deck’s strengths. Microsoft is banking on deep integration of the Xbox app for PC, better controller-first interfaces, and a custom update pipeline to sidestep some of traditional Windows’ baggage. Notably, the Ally X is expected to support not just Xbox Game Pass titles, but also compete head-on with SteamOS by running games from rival PC launchers, all in a handheld-friendly wrapper.
If early previews and leaks are to be believed, Microsoft’s strategy hinges on making the Ally X the first Windows-based portable that doesn’t feel like a kludgey desktop OS crammed into a pocket-sized shell. There’s promise here: playing Xbox Game Pass, Steam, and Battle.net titles natively, with the performance and polish of a console, is the holy grail. Yet the technical hurdles are steep, and it’s unclear whether Microsoft and Asus can squash all the resource hogs that plague standard Windows installs.
Caution is warranted. While the Xbox app has seen significant updates, including better offline game support and improved controller navigation, reports from insiders and preview units indicate that boot times, background updates, and occasional driver quirks still stand in the way of true console-like seamlessness.

Can SteamOS Remain on Top?​

Valve’s lead, while significant, is paradoxically fragile. Its strengths are not the result of massive hardware leaps but the product of slow, deliberate OS iteration—something that is easier to replicate than hardware patents or proprietary chips. If Microsoft (with partners like Asus) succeeds in delivering a truly lightweight, handheld-first Windows experience, or if OEMs standardize on supporting official SteamOS builds for their portables, Valve’s monopoly on handheld optimization could be challenged.
But for now, all available evidence suggests users seeking the best balance of frame rates, battery life, and user experience in their handheld console should steer toward devices that come with or enable SteamOS. Even the Lenovo Legion Go S, which eclipses the Steam Deck in several raw specifications, simply isn’t able to strut its stuff running Windows 11 alone.

Broader Implications: What This Means for Gamers and the Future of Portable PCs​

For gamers, these findings reinforce a crucial point often missed in marketing materials: in the world of portable PCs, software makes or breaks the device. A top-tier CPU, fast RAM, and a luscious high-refresh-rate display can be rendered moot if the underlying OS saps resources or fails to coordinate hardware fast enough to maintain consistent, smooth play.
Handheld buyers should ask not just, “What’s the fastest processor?” but, “What OS does it run by default—and is it tuned for portable gaming?” For now, Steam Deck and SteamOS have a clear, measurable edge that should color any purchasing decision.
For developers, the lesson is equally stark. If portability, performance, and battery life matter, embracing the optimizations possible in a purpose-built, gaming-first Linux OS is no longer an oddball choice—it's the new baseline for success.

Could Valve’s Open-Source Approach Be a Gamechanger?​

There’s also a broader ripple effect: Valve’s willingness to open source SteamOS means tinkerers can customize, improve, and adapt the platform for their own needs. This is already spurring a flourishing community of developers contributing drivers, optimizations, and compatibility tweaks—something locked-down proprietary platforms can’t easily match.
Yet as this ecosystem grows, it risks splintering into a “Wild West” of unofficial builds, each with their own quirks and limitations. Any handheld OEM considering support for SteamOS must also consider the need for robust, user-friendly installation resources and long-term driver support to ensure mainstream adoption.

Critical Risks and the Road Ahead​

Despite SteamOS’ clear current lead, there are risks worth considering:
  • Game Compatibility: While Proton is impressive, some anti-cheat systems and fringe Windows titles still refuse to run or require workarounds. For users who want maximum compatibility with every PC title, Windows—despite its flaws—remains the universal option.
  • Ecosystem Fragmentation: If handheld makers embrace Linux but customize SteamOS, compatibility nightmares could arise, repeating the painful history of Android device fragmentation.
  • Valve’s Bandwidth: Much of SteamOS’ momentum is driven by Valve’s investment and their robust community, but if interest wanes or leadership shifts, updates and patches could slow, leaving users in the lurch.
  • Microsoft’s Rapid Response: With the rise of devices like the ROG Xbox Ally X and visible initiative from Microsoft to invest directly in the handheld PC space, the days of Windows as just a “bloated desktop OS” may be numbered. Microsoft has vast resources—and if handheld gaming becomes a profitable focus, major upgrades to Windows’ efficiency could arrive faster than some anticipate.

Final Word: Choose Software, Not Just Silicon​

For enthusiasts shopping for their next handheld console, or for those invested in the future of PC gaming, the past year has delivered a clear message. It’s not raw specs or price tags that most decisively impact the joy of playing Cyberpunk 2077 or Elden Ring on the bus—it’s the operating system. Valve’s Steam Deck is showing that, in the right hands, a humble custom Linux distribution can deliver smoother, better, and longer-lasting handheld gaming than all the horsepower Windows + OEMs have (yet) put on the table.
As Windows handhelds struggle to live up to their promise, and as Valve continues to refine and expand SteamOS not just for its own hardware but for the community at large, the handheld gaming landscape is beginning to look less like a race for faster CPUs, and more like a contest of operating system vision. Competitors will need to embrace either deep-rooted Linux optimizations or revolutionize Windows for handheld use. Until they do, the Steam Deck—and any device running SteamOS—remains the portable king.
But watch this space. The emergence of the ROG Xbox Ally X, and the undisclosed ambitions behind the inevitable Steam Deck 2, ensure that today’s software-driven dominance is only the start of a much broader, more competitive, and—for gamers everywhere—more exciting era of portable PC gaming.

Source: Laptop Mag Steam Deck leaves Windows handhelds behind in new performance tests