When I made the switch from Windows 11 to SteamOS on my Lenovo Legion Go handheld gaming device, I wasn’t just swapping out operating systems—I was embarking on an experiment in user experience, compatibility, and the very essence of portable PC gaming. For a full week, my daily “work” consisted of putting both systems through thorough, real-world paces: dozens of game launches, interface explorations, and plenty of opportunities to gauge performance, battery life, and satisfaction. The outcome was more nuanced than expected, both for what SteamOS nails and for where Windows still holds the edge.
The immediate and perhaps most striking observation is the palpable difference in smoothness when gaming on SteamOS compared to Windows 11. The word "smooth" hardly does justice to the absence of hitches and microstutters. This crispness isn’t merely a feeling—it often translates to real, measurable improvements thanks to built-in support for pre-cached shaders within SteamOS, which dramatically reduces those notorious shader compilation hiccups that sometimes sour play sessions on Windows. Valve’s approach ensures that games benefit from consistent frame delivery and responsive controls, a boon especially in visually complex or fast-paced titles.
For instance, “Marvel’s Midnight Suns” pushed my patience to the brink when run on Windows, despite comfortably clocking frame rates above 30fps. The game’s choppiness persisted, making it unplayable for me on that platform. Yet on SteamOS, with no changes to hardware or settings (only the OS swap), the improvement was tangible—smooth visuals, no mysterious jitters, and gameplay restored to the point where I could simply enjoy the experience.
While this assessment is first-person and subjective, it aligns with reports from other portable PC enthusiasts and content creators, like Dave2D, who’ve performed similar OS swaps and noticed a general boost in smoothness and minimized microstutter—something that can't always be captured by FPS counters but is keenly felt by players.
Yet, the total compatibility and flexibility of Windows can’t be denied. It remains the fallback for edge cases, must-have exclusives, and users unwilling to risk any friction between them and their games. And for those able to manage dual-boot setups or maintain a stable of gaming devices, best-of-both-worlds scenarios are absolutely feasible.
With Valve and its partners continuing to iterate rapidly, the differences between the two systems may diminish over time. For now, SteamOS feels like handheld gaming as it should be—uncluttered, responsive, and focused. Windows offers unmatched universality but at the cost of some usability and battery life when squeezed into a portable mold. As both platforms evolve in lockstep with new hardware, one thing is certain: portable PC gamers have never had it so good—or so many choices.
Source: How-To Geek I've Tried SteamOS and Windows on My Handhelds, Here's How They're Different
SteamOS Delivers a Smoother Gaming Experience
The immediate and perhaps most striking observation is the palpable difference in smoothness when gaming on SteamOS compared to Windows 11. The word "smooth" hardly does justice to the absence of hitches and microstutters. This crispness isn’t merely a feeling—it often translates to real, measurable improvements thanks to built-in support for pre-cached shaders within SteamOS, which dramatically reduces those notorious shader compilation hiccups that sometimes sour play sessions on Windows. Valve’s approach ensures that games benefit from consistent frame delivery and responsive controls, a boon especially in visually complex or fast-paced titles.For instance, “Marvel’s Midnight Suns” pushed my patience to the brink when run on Windows, despite comfortably clocking frame rates above 30fps. The game’s choppiness persisted, making it unplayable for me on that platform. Yet on SteamOS, with no changes to hardware or settings (only the OS swap), the improvement was tangible—smooth visuals, no mysterious jitters, and gameplay restored to the point where I could simply enjoy the experience.
While this assessment is first-person and subjective, it aligns with reports from other portable PC enthusiasts and content creators, like Dave2D, who’ve performed similar OS swaps and noticed a general boost in smoothness and minimized microstutter—something that can't always be captured by FPS counters but is keenly felt by players.
User Experience: SteamOS Feels Built for Handhelds
Windows, for all its versatility, has always been rooted in desktop metaphors, with portable use cases bolted on as needed. In contrast, SteamOS was crafted with handhelds in mind. This dedication is obvious from the first boot: rather than being greeted by a desktop environment or a bewildering touch-unfriendly interface, you’re dropped directly into a controller-optimized UI that feels closer to a traditional game console than a PC.- Instant Suspend and Resume: SteamOS allows a true quick-suspend state, letting me drop my Legion Go into sleep whenever—mid-boss fight, mid-cutscene, whenever real life demands—and resume instantly, much like the Nintendo Switch or PlayStation Vita. Windows, by comparison, still struggles here, often risking game instability, loss of progress, or awkward reboots.
- Minimal Interruptions: Where Windows can bombard users with updates, notifications, and system pop-ups, SteamOS mostly stays out of your way. Booting the device brings you straight to your game library. Game updates happen unobtrusively in the background, there’s little in the way of nagging system toasts, and the Store is the only obvious place where you might see promotional messaging.
- Interface Fluidity: SteamOS’s clout comes from being equally optimized for touch, controller input, and—if you choose—the familiar desktop mode. For the vast majority of daily gaming, you need never see the underlying Linux desktop, which remains hidden unless summoned by advanced users.
Game Compatibility: Windows Still Reigns—for Now
Yet for all SteamOS’s directness and focus, its roots as a Linux-based operating system manifest notable trade-offs, especially regarding game compatibility.- Native Steam Library Support: Out of a personal Steam library with over 1,000 titles, only about 550 were fully compatible with SteamOS at this writing. This is in line with third-party verification sources and Valve’s own ProtonDB data, which tracks game compatibility across Proton (the compatibility layer translating Windows games for Linux).
- Third-Party Stores and Launchers: Games from GOG, Epic Games Store, or other platforms require added effort. Projects like the Heroic Games Launcher (open-source) can bridge the gap, but often entail extra steps—installation scripts, configuration tweaks, or even reliance on community-built scripts. Some Epic exclusives and PC Game Pass titles remain inaccessible save for complex workarounds, as Microsoft’s Game Pass integration is built specifically for Windows.
- Anti-Cheat and Multiplayer Barriers: Many online shooters and competitive games utilize anti-cheat systems, such as Easy Anti-Cheat or BattlEye, that don't always play nicely with Linux. These incompatibilities are well-documented by both Valve and community reports: if your main gaming revolves around multiplayer landscapes, SteamOS could well lock you out of a substantial part of your catalog.
Battery Life: SteamOS Is More Efficient—With Caveats
One of the more tangible wins for SteamOS is in the realm of battery life, an area where users have consistently reported improvements when ditching Windows in favor of Valve’s OS.- Background Process Minimization: Windows, designed as a multitasking, multi-purpose platform, often runs numerous background processes that can drain battery even before gameplay begins. SteamOS pares this down to the essentials, tailors system resource allocation for gaming, and further benefits from Linux’s reputation for customizable power management.
- Performance at Lower TDP: SteamOS’s efficient management means you often don’t need to push your device to its maximum thermal design power (TDP) just to get playable performance. Even without full-fledged TDP control on the original Legion Go, I could use its "balanced" mode and reliably gain two or more hours of playtime—still enjoying solid framerates. On Windows, such results often required maximizing the device’s power envelope, leading to throttling, increased heat, and accelerated drain.
- TDP Controls Still Evolving: The latest Legion Go S model, reportedly shipping with SteamOS out of the box, now includes direct TDP adjustment for finer control. Other devices and earlier models may require third-party tools or plugins, a point worth noting for tinkerers.
- Quantitative Evidence: Reviewers across platforms have documented SteamOS on the Steam Deck and other supported handhelds routinely squeezing an extra 20–40% out of their batteries compared to equivalent sessions on Windows. However, actual mileage varies greatly based on the specific title, resolution, and device settings.
Open Source and Privacy: SteamOS Holds Advantages
SteamOS’s underpinnings are rooted in open-source Linux distributions, a fact that delivers not only cost savings but increased transparency.- Cost: Unlike Windows, which is a paid license (typically included in the device cost or added onto a custom build), SteamOS is entirely free to install, use, and update. For hobbyists or those building handhelds from scratch, this can make a real financial difference.
- Reduced Telemetry and Ads: Users have repeatedly voiced dissatisfaction with Windows’ relentless pushes for Microsoft services—Edge browser, 365 subscriptions, OneDrive, and even “Recall,” the much-discussed AI-driven feature for recalling past PC activity. SteamOS, by contrast, refrains from telemetry collection outside of Steam’s optional data—no pop-up reminders, no forced sign-ins to cloud accounts, no unwanted ad real estate. The only exceptions are Valve’s online shop and the Steam client itself, which still retains its proprietary, closed-source status.
- Transparency: While the Steam client on top of SteamOS is not open source, the underlying OS itself is. Valve has made the source code freely available, allowing for community modification, review, and independent security verification—a major contrast to Windows’ closed, black-box codebase.
Installation and Recovery: The Path to SteamOS Is Painless
Gone are the days when transitioning between operating systems was a time-consuming ordeal fraught with data loss risks and technical pitfalls. Installing SteamOS on the Lenovo Legion Go took under five minutes—blazingly fast by PC standards. The process largely involves flashing an installer to a USB drive, booting the device, and then following clear on-screen prompts. Should users regret the switch, restoring Windows is a matter of reloading the manufacturer’s recovery image, provided they’ve backed up any personal and saved data.- Cloud Saves Eases the Pain: Steam Cloud ensures most save data persists through OS swaps. Don’t rely solely on cloud backups, however; local saves provide a welcome safety net, especially for non-Steam titles.
- Dual-Booting Is Possible—Sort of: Some creative tinkerers dual-boot both Windows and SteamOS, but this arrangement often requires larger SSDs (at least 512GB, preferably more) due to the sizeable storage needed for two full operating systems and their respective game libraries. For many, the hassle outweighs the reward—especially if other, dedicated Windows gaming PCs are available in their ecosystem.
Long-Term Viability and Rapid Evolution
The question on many lips: Is SteamOS merely a curiosity, or is it the future of handheld PC gaming? The answer, based on industry trends and ongoing updates, is promising if incomplete.- Ongoing Compatibility Improvements: Proton, Valve’s robust compatibility layer, continues to evolve quickly, with new games and features added on a nearly weekly basis. Valve and its partners have clearly invested in bringing more titles—especially recent releases—into the fold. Data from ProtonDB and recent official announcements suggest that nearly 80% of the most-played Steam titles now work “out of the box” on SteamOS, either natively or via Proton. That said, edge cases—especially heavily DRM-protected or multiplayer games—may still falter.
- Community Innovation: The SteamOS user base is active and resourceful, constantly releasing new tools, detailed compatibility lists, and workarounds for stubborn games. Heroic Games Launcher, for example, is growing in sophistication and adoption, paving the way for easier cross-store playability on SteamOS even as official support lags.
- Market Momentum: With the introduction of more devices shipping with SteamOS as their default OS (the Legion Go S among them), there is clear hardware-maker buy-in. This accelerates software refinements and increases the chance of developers both small and large taking Linux/SteamOS support seriously from day one.
Critical Trade-Offs and Perceived Risks
But it would be naïve to present SteamOS as a panacea. Several genuine risks and limitations remain, and these deserve explicit mention:- Risk of Incompatibility: Even with Proton and an active community, not all games will work. For enthusiasts content with experimentation, this is tolerable; for those who depend on instant access to every title in their library, Windows’ broad compatibility trumps all.
- Reduced Multiplayer Viability: If multiplayer or anti-cheat compatibility is a must, SteamOS lags well behind. Some major titles and the majority of competitive shooters simply won’t run unless developers adopt Linux-friendly anti-cheat mechanisms.
- Potential Fragmentation: As more hardware vendors use their own forks or custom versions of SteamOS, there’s a slight risk of fragmentation—one update may solve problems on a Steam Deck while introducing new incompatibilities or bugs on a Legion Go S or similar device.
- The Steam Client’s Closed Nature: For privacy purists, the non-open-source status of the Steam client itself remains a limitation. While the OS below is open, critical components handling authentication, store access, and certain DRM-related features are not.
- Support and Updates: Microsoft offers robust, decades-long support lifecycles for Windows. SteamOS, by comparison, is newer, with less mature support infrastructure and a less formalized release cadence. Most users are happy with frequent SteamOS updates, but critical business or mission-critical users may need to weigh that aspect carefully.
Who Should Switch—and Who Shouldn’t?
- Consider Switching If:
- Your primary library is on Steam and consists mainly of single-player or non-anti-cheat titles.
- You value battery life, minimalist UI, and a pick-up-and-play handheld experience.
- You’re comfortable tinkering, or at least with the occasional command-line fix or community workaround.
- Privacy and transparency rank high on your OS requirements.
- Hesitate If:
- Multiplayer, especially competitive esports titles, are your staple.
- Your game collection is heavily invested with other platforms (Game Pass, GOG, Epic) and you want zero-configuration access.
- You need specific programs or workflows that only exist on Windows.
The Future of Handhelds: Windows, SteamOS, or Both?
Portable PC gaming has entered a new golden age, and the OS landscape is reflecting this shift. SteamOS, with its laser-focus on user experience, open-source pedigree, and tight integration with Steam’s massive ecosystem, is pushing handheld gaming closer to console-like simplicity than ever before. For most users with the right game libraries and an appetite for experimentation, the switch is not only painless but potentially transformative—offering smoother gameplay, longer battery life, and a system designed around player wants, not legacy desktop needs.Yet, the total compatibility and flexibility of Windows can’t be denied. It remains the fallback for edge cases, must-have exclusives, and users unwilling to risk any friction between them and their games. And for those able to manage dual-boot setups or maintain a stable of gaming devices, best-of-both-worlds scenarios are absolutely feasible.
With Valve and its partners continuing to iterate rapidly, the differences between the two systems may diminish over time. For now, SteamOS feels like handheld gaming as it should be—uncluttered, responsive, and focused. Windows offers unmatched universality but at the cost of some usability and battery life when squeezed into a portable mold. As both platforms evolve in lockstep with new hardware, one thing is certain: portable PC gamers have never had it so good—or so many choices.
Source: How-To Geek I've Tried SteamOS and Windows on My Handhelds, Here's How They're Different