VIDEO They’ve Been Utterly Destroyed: How E3 2023 Got SAVAGED

They’ve Been Utterly Destroyed: How E3 2023 Got SAVAGED In the recent YouTube video titled "They’ve Been Utterly Destroyed: How E3 2023 Got SAVAGED," the discussion centers around the downfall of the Electronic Entertainment Expo (E3) amidst mounting industry pressures and evolving marketing strategies for game publishers. The video highlights that E3 2023 has officially been canceled after significant companies withdrew their attendance, leading to a lack of interest and participation.

The Collapse of E3​

The video outlines that the reasons for E3's demise go beyond just dwindling attendance; they encompass broader shifts in the gaming industry. Major companies like Microsoft, Sony, and Ubisoft are choosing to hold their own showcases, preferring direct engagement with consumers rather than a centralized event like E3. This means that the value of E3 as convention has significantly diminished in the eyes of many, with companies opting for more targeted marketing strategies that allow for complete control over their messaging and audience engagement.

Industry Perspectives​

According to insights shared in the video, E3 used to be a platform where major announcements and game demos were the focal points. However, due to changes ushered in during the pandemic, including staff reductions and budget cuts, companies are increasingly hesitant to invest in joint expos. The expectation that companies will need to produce playable demos has become a barrier, especially when considering the pressure it puts on development teams. A pivotal point raised is the decentralized nature of this year’s game showcases. Instead of one large event, there are numerous smaller events and streams like Summer Games Fest and Play Days, which allow companies to connect directly with their audience without the logistical headaches of participating in E3.

Communication Breakdown​

Throughout the video, the narrative discusses a communication gap between the Entertainment Software Association (ESA) and its members. Many publishers felt left in the dark regarding planning and expectations for E3, contributing to a widespread reluctance to engage with the event. This aligns with reports from companies that voiced a lack of information on what the event would entail, leading to a “waiting game” where everyone was hesitant to take the lead on logistics and commitments.

Looking Ahead​

While the future of E3 remains uncertain—with no solid plans for a return in 2024—companies are finding innovative ways to reach audiences. The video notes that platforms have become sufficient in providing marketing exposure without the constraints of a traditional expo. Ultimately, E3's decline mirrors a broader trend: the gaming industry is evolving, and businesses must adapt to remain relevant. This transformation signals a time where direct consumer engagement might be more critical than ever, suggesting the need for future events to align more closely with modern marketing strategies rather than outdated conventions.​

What are your thoughts on E3's cancellation and the shift towards independent showcases? Do you think this model will work better for gamers and developers alike? Feel free to share your experiences or opinions!
 


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