The current surge in PC-style gaming handhelds looks strikingly familiar: a democratic, low-cost champion (Valve’s Steam Deck) sparks a boom, long-established OEMs pile in with premium alternatives, and suddenly the market is crowded with devices trying to one-up each other on raw performance and features — a pattern that closely mirrors the netbook craze of the late 2000s and prompts an urgent question: are gaming handhelds destined to become the netbooks of the 2020s, a category that burned bright and then quietly vanished?
Avoiding a netbook-style collapse requires deliberate choices from OEMs and platform owners: keep genuinely affordable, portable options on offer; deliver a clean, handheld-first OS experience; and resist the urge to win headlines solely with specs and price inflation. If the industry can maintain a diverse ecosystem — where Steam Deck-class affordability coexists alongside premium niche handhelds — the category stands a good chance of staying healthy and relevant rather than fading into a forgotten footnote of PC hardware history.
Source: Windows Central Gaming handhelds are the new netbooks — will they suffer the same tragic fate?
Background
The netbook precedent: rise, iteration, and collapse
Netbooks arrived as cheap, ultra-portable laptops aimed at lightweight tasks. The category’s breakthrough moment was the ASUS Eee PC in 2007, which delivered a compact form factor and a low price point that attracted mainstream attention. OEMs rushed to copy the formula; netbooks briefly took meaningful share from traditional laptops. But that rise was followed by a rapid evolution — companies added features, raised prices, and stretched the form factor until netbooks offered fewer clear advantages over larger notebooks. Windows 7’s release in 2009 accelerated the squeeze, pushing minimal-spec netbooks into a performance bracket where buyers preferred full laptops. Finally, tablets and smartphones delivered the convenience and battery life consumers wanted, and netbook sales collapsed between 2010–2012. By the end of 2012, the term “netbook” had largely disappeared from retail catalogs. (en.wikipedia.org) (wired.com)The Steam Deck’s catalytic role
Valve’s Steam Deck — announced with a headline price of $399 for the base model and released in early 2022 — reintroduced the idea that a PC-level library could be made truly portable at an accessible price. The Deck married a handheld-first interface, robust battery/thermal engineering, and aggressive pricing, creating mass-market momentum for handheld PC gaming and prompting big-name PC makers to enter the space. Valve’s device didn’t just sell hardware; it validated a platform approach (SteamOS + Proton) that made many Windows-only games playable on Linux-based handhelds. (techcrunch.com)Overview: Where the handheld market sits today
Two divergent directions
The market has split into two visible trends:- Budget/value handhelds that echo Valve’s original playbook: modest price, strong battery life, and good-enough performance aimed at mainstream portability and “play anywhere” convenience. The Steam Deck remains the benchmark here. (en.wikipedia.org)
- High-end, feature-rich handhelds that push toward gaming-laptop class performance and price. Devices like the ASUS ROG Ally X, MSI Claw 8 AI+, and some Lenovo models emphasize raw power, better displays, and expanded I/O — but they often cost as much as mid-range gaming laptops, which raises the “why not buy a laptop?” question. (pockettactics.com)
The economics of escalation: pricing vs. portability
What manufacturers are charging (and why)
Recent handheld launches show a broad price spectrum:- Valve’s Steam Deck launched at $399 (base), with higher-capacity models at $529 and $649. (techcrunch.com)
- The ASUS ROG Ally (original) has often been positioned in the $599–$699 sweet spot, but the ROG Ally X and variant pricing have trended higher — recent listings indicate $799–$899+ at retail. (windowscentral.com)
- The MSI Claw 8 AI+ and similar premium handhelds are selling closer to $899–$999, bringing them into the territory of RTX-capable thin-and-light gaming laptops. (pockettactics.com, tomsguide.com)
- The Lenovo Legion Go launched with starting prices around $699–$749, depending on configuration. (lifewire.com, custompc.com)
Why the netbook analogy fits — and where it breaks down
Parallels that worry industry watchers
- Feature creep and price inflation. Netbooks started cheap; as makers added features they got bigger and pricier, erasing their value proposition. Handhelds are following a similar trajectory, especially among Windows-based models that keep increasing RAM, storage, and CPU/GPU capability.
- Cannibalization by adjacent products. Netbooks were squeezed by tablets and better ultraportables; handhelds risk being squeezed by both gaming laptops and cloud-enabled streaming devices where local power matters less. If cloud gaming matures and latency drops, high-performance local silicon will be less compelling for many players.
- Fragmentation and UX compromises. Netbooks suffered because Windows wasn’t tuned for their small screens; handhelds that ship full Windows face the same user-experience friction unless vendors and Microsoft standardize a handheld-ready UX. Recent discoveries of a possible handheld-oriented Windows setup suggest Microsoft is responding, but execution matters.
Important differences that could prevent history repeating
- Stronger, focused ecosystems. Valve’s SteamOS and Microsoft’s Game Pass/Xbox ecosystem make handhelds more than a form factor; they are a platform for discovery and subscription services. If Valve and Microsoft keep optimizing the experience for handhelds, that platform lock-in could stabilize demand in a way netbooks never achieved.
- Diverse OS and form-factor strategies. The market now includes SteamOS (Linux-based), Windows handhelds, Android-based devices (e.g., AYANEO KONKR Pocket Fit), and even specialized UI work from OEMs. That diversity lets consumers choose a model aligned with their priorities (simplicity vs. versatility), instead of forcing everyone into the same trade-offs that plagued netbooks. (ayaneo.com, notebookcheck.net)
- Stronger early adopter demand and media coverage. Unlike the netbook era, today’s handheld wave benefits from a passionate enthusiast base and a media ecosystem that amplifies product narratives, helping viable models reach scale more quickly. That could keep a multi-tier handheld market alive for longer.
The OS battleground: SteamOS vs. Windows vs. Android
SteamOS’s advantage
Valve’s Linux-based SteamOS is purpose-built for handhelds: a controller-first UI, tight power/performance tuning, and Proton compatibility to run many Windows games with minimal friction. SteamOS’s focused nature reduces update churn and bloat, giving it a “console-like” pick-up-and-play feel that many users prefer in a handheld. As more handhelds ship with SteamOS or adopt Valve’s UX philosophies, the platform’s appeal grows.Windows’s response
Windows 11 was not designed originally for gamepads and small touchscreens, but Microsoft appears to be working on a dedicated handheld mode and tighter Xbox-PC integrations to tame the platform’s complexity for portable form factors. If Microsoft executes well and partners ship polished devices with consistent onboarding, Windows handhelds could retain their advantage — notably, the ability to run the entire Windows ecosystem (multiple launchers, legacy tools, and non-Steam games). But the core risk remains: Windows’s scale and legacy baggage make lean, efficient handheld performance harder to guarantee than on purpose-built OSes.Android and niche plays
Android-based handhelds and specialized Linux builds offer lower-cost alternatives and can command competitive performance in certain tiers. AYANEO’s KONKR sub-brand, for example, signals a move toward value-first handhelds in multiple OS families, and these devices could pressure midrange Windows units on price. (ayaneo.com, techpowerup.com)Market dynamics and business risks
OEM incentives can misalign with consumer needs
OEMs often chase specs listed in headlines: bigger batteries, more cores, higher refresh-rate displays. But bigger specs cost more and shorten product cycles, and they can make handhelds heavier and less portable. This mismatch risks moving the category from a portability-first proposition to a specs-first niche — exactly what ruined netbooks’ identity.Tariffs, supply chain, and pricing volatility
Geopolitical pressures and tariffs have already impacted pricing decisions in 2024–2025. Some devices have seen MSRP increases or regional price misalignment, which can further complicate buyers’ decisions and compress the addressable market for premium handhelds. (windowscentral.com, tech.yahoo.com)The role of subscriptions and cloud services
Game Pass, xCloud, and other cloud services change the calculus. If streaming becomes good enough for AAA play, consumers may choose lightweight cloud-first handhelds (or even streaming-only devices) rather than expensive local-silicon machines. Conversely, Game Pass integration can boost the value of Windows handhelds if Microsoft tightly couples hardware, software, and services.Consumer behavior and use cases: who buys handhelds and why?
Handheld buyers fall into a few clear camps
- The traveler/commuter who values portability and wants a consistent PC library on the go — these users prize battery life, ergonomics, and price. The Steam Deck’s success is rooted in this demographic.
- The enthusiast/performance seeker willing to pay a premium for laptop-class specs in a handheld shell — this buyer drives demand for Ally X, MSI Claw, and similar devices. They prioritize high FPS, top-tier displays, and expandability.
- The ecosystem-first buyer who values Game Pass, Xbox continuity, or Steam library access and chooses a device based on service integration more than raw specs. Microsoft and Valve are both fighting for this audience.
What it would take to avoid the netbook fate
For OEMs and platform owners
- Commit to a clear value ladder. Offer true low-cost models (sub-$450) that prioritize battery life, ergonomics, and a clean handheld OS experience — don’t try to retrofit laptop-level performance into the cheapest SKUs.
- Standardize a handheld UX. Microsoft’s experiments with a “handheld mode” for Windows are promising; wider adoption and stricter UX guidelines can reduce fragmentation and deliver a better out-of-box experience. Valve’s SteamOS already demonstrates what a focused handheld UX can do.
- Target sustainable price points. Avoid chasing spec wars that push entry pricing into laptop territory. Instead, segment clearly: cheap and cheerful vs. premium and niche. AYANEO’s KONKR and similar budget plays illustrate how a value-first approach can coexist with premium offerings. (ayaneo.com, techpowerup.com)
For consumers
- Define intended use before purchase. If portability and battery life matter most, prioritize value handhelds or Steam Deck-class devices. If you need laptop-level performance for demanding PC titles, a thin-and-light gaming laptop may deliver better value.
- Watch for ecosystem ties. Game Pass, Steam library ownership, and cloud options can dramatically change a device’s practical value and should influence buying decisions.
Future scenarios: consolidation, bifurcation, or survival?
- Bifurcation and coexistence (most likely). The market settles into two durable tiers: a value/SteamOS-led segment anchored by devices like the Steam Deck and an expensive, niche premium segment populated by Windows high-performers. This avoids a single-category collapse, as both serve distinct needs.
- Consolidation and price correction. If cloud gaming matures faster than expected or if tariffs squeeze margins, many premium handhelds could be discontinued or repriced, leaving a smaller, more focused market. That would echo the netbook cull, but with a clearer surviving niche rather than total disappearance.
- A reinvention via a new platform. A surprise platform-level innovation (a console-like Steam Box, tightly integrated WinX handheld with Game Pass, or a dominant Android gaming store) could reorder incentives and either rescue or decimate certain hardware classes. Valve and Microsoft both have levers that could reshape outcomes.
Practical buying guidance (short checklist)
- Prioritize ergonomics and battery life for real portability.
- Expect premium handhelds to match or exceed laptop prices — compare total value with laptops.
- Factor ecosystem access (Steam, Game Pass, cloud streaming) into your decision more than raw specs alone.
- Watch for price drops and clearance sales — the market is volatile and early premium models often discount as newer silicon arrives. (pcguide.com, windowscentral.com)
Conclusion
The comparison between today’s handheld surge and the netbook era is more than rhetorical; it’s a cautionary tale about how a product category can lose its identity when manufacturers blur the lines with higher-end alternatives. The handheld market is already splitting into value-first and spec-first branches, and either path could preserve or erode the category’s unique appeal.Avoiding a netbook-style collapse requires deliberate choices from OEMs and platform owners: keep genuinely affordable, portable options on offer; deliver a clean, handheld-first OS experience; and resist the urge to win headlines solely with specs and price inflation. If the industry can maintain a diverse ecosystem — where Steam Deck-class affordability coexists alongside premium niche handhelds — the category stands a good chance of staying healthy and relevant rather than fading into a forgotten footnote of PC hardware history.
Source: Windows Central Gaming handhelds are the new netbooks — will they suffer the same tragic fate?