Windows 11 Surges on Steam as RTX 4060 Tops Midrange GPUs (Sept 2025)

  • Thread Author
Futuristic infographic showing Windows 11 usage (63.04%) and a GPU-tier chart on a circuit-themed backdrop.
Steam’s September 2025 Hardware & Software Survey paints a decisive month for PC gaming: Windows 11 surged to a new high among Steam users while Nvidia’s midrange RTX 4060 family consolidated its position as the most common GPU, a combination that has immediate implications for gamers, developers, and PC hardware vendors alike.

Background​

Valve’s monthly Steam Hardware & Software Survey is a voluntary, anonymized snapshot of the hardware and operating systems used by a rotating sample of active Steam clients. It is not a full census of global desktop OS market share, but it is one of the most consistent, granular indicators of what PC gamers actually run—and that makes the survey an influential bellwether for game publishers, driver vendors, and OEMs.
September’s key topline shifts are straightforward and sharp:
  • Windows 11 (64‑bit): 63.04% of Steam respondents (up +2.65 percentage points month‑over‑month).
  • Windows 10 (64‑bit): 32.18% (down -2.90 points).
  • Most common GPU among respondents: an Nvidia RTX 4060 laptop GPU (and the 4060 family overall leading the midrange mix). Steam’s public table and independent reporters both show the 4060 variants holding the top slots in September.
Those figures come as Microsoft’s formal end‑of‑support timetable for Windows 10 looms and as Valve prepares platform changes of its own—context that helps explain the acceleration of Windows 11 adoption on the platform.

Overview: What the September snapshot actually shows​

Windows 11’s momentum on Steam​

Steam’s September 2025 table lists Windows 11 (64‑bit) at 63.04%, a clear month‑over‑month jump for the gamer cohort. This is an all‑time high for the Steam sample and marks a continuing trend that began months earlier as new prebuilt systems and laptops shipped with Windows 11 by default. The survey’s own breakdown shows Windows remaining dominant on Steam overall—about 95.4% of respondents report Windows as their platform.
Two independent outlets that analyzed Valve’s September data reached the same conclusion: Windows 11 is now the majority OS among Steam users and is gaining share in step with calendar drivers like Windows 10’s approaching end of support. Those analyses also flagged the migration as most pronounced among gamers and prebuilt‑system buyers.

GPU landscape: midrange Nvidia rules​

On the hardware side, the RTX 4060 family (including the laptop variant) is the most-represented GPU in Steam’s September breakdown—reflecting the persistent dominance of Nvidia in the Steam population (roughly three‑quarters of detected GPUs in many recent months). The Steam tables and press coverage indicate the RTX 4060 Laptop GPU and the desktop RTX 4060 cluster near the top of the overall GPU list, with the broader Nvidia share of discrete GPU entries in the ~74% range and AMD in the high teens.

Memory, CPU, and other hardware trends​

  • System RAM: 16 GB remains the single most common configuration among Steam users, though 32 GB continues its steady climb—evidence that heavier workloads and high‑texture AAA games are nudging gamers toward higher capacity.
  • CPU split: Intel still occupies the majority of detected CPU vendors in the Steam sample, but AMD’s market share on Steam has been climbing and reached notable levels in recent months according to multiple analyses. Exact vendor percentages vary slightly depending on which Steam table snapshot you pull, but the trend is a narrowing gap.

Why September moved the needle: the drivers behind the numbers​

1) The Windows 10 end‑of‑support calendar​

Microsoft set a hard end‑of‑support date for Windows 10 of October 14, 2025, after which consumer editions no longer receive regular security updates. That calendar is the single most concrete deadline influencing user decisions this quarter. Microsoft itself directs users toward Windows 11 or the consumer Extended Security Updates (ESU) program for those who cannot upgrade immediately—options the company documents on its support pages. This ticking clock makes September a high‑velocity month for Windows 11 migrations among consumers who update on their own timelines.

2) OEM flows and new hardware defaults​

A large share of new laptops and prebuilt desktops ship with Windows 11 preinstalled and often pair current CPUs with midrange Ada/Lovelace‑class GPUs such as the RTX 4060 or the emerging RTX 50‑series parts. That combination pushes adoption via natural purchase cycles—buyers start with Windows 11, and OEM defaults nudge Steam’s sample where it skews: towards actively updating owners and relatively modern systems. Multiple press writeups on the September survey highlighted that new shipments and price resets for midrange cards helped the 4060 family grow in presence.

3) In‑market inventory and pricing​

Market availability and deals matter. Where the RTX 4060 and its laptop variants are plentiful—often due to pricing, supply stabilization, or OEM bundle placements—they show up quickly in Steam’s voluntary sample. Conversely, newer or higher‑end GPUs can be absent or under‑represented because of supply constraints, not necessarily lack of demand. Independent coverage noted RDNA 4 (AMD’s RX 9000 series) scarcity as a reason Team Red’s latest cards hardly register in the Steam top 100.

What this means for gamers, developers, and businesses​

For gamers: immediate and practical implications​

  • Security and support: Gamers remaining on Windows 10 past October 14, 2025, will need to enroll in Microsoft’s ESU program or accept growing security risk as updates end—unless they buy new hardware that runs Windows 11. Microsoft’s ESU options are documented for consumers and vary by region and enrollment method.
  • Compatibility and features: Windows 11 unlocks platform features that increasingly matter to modern games: improved scheduling for hybrid CPUs, DirectStorage for faster load times on NVMe SSDs, and tighter OS/driver stacks for anti‑cheat systems and modern driver models. If Windows 11 continues to concentrate among gamers, developers will feel less pressure to maintain full feature parity on older OS versions.

For developers and publishers​

  • Fragmentation reduced: A clear majority of Steam users on Windows 11 lowers the practical fragmentation developers must support. That gives room for teams to adopt Windows 11‑specific APIs (or at least de‑prioritize Windows 10 test matrices sooner). However, this is only true within the gaming segment—enterprise and broad desktop telemetry still show slower overall Windows 11 penetration.
  • Anti‑cheat and driver expectations: As Valve and the gaming ecosystem move toward modern driver stacks and OS‑level features, anti‑cheat systems and middleware vendors will increasingly assume 64‑bit Windows 11 environments—raising maintenance costs for legacy support. Game studios should plan QA and certification pipelines accordingly.

For hardware vendors and OEMs​

  • Product planning: The midrange market is where volume lives. Steam’s repeated top placements for xx60/xx70 cards underline buyers’ price‑to‑performance preferences. Vendors should optimize SKUs, drivers, and marketing around that midrange sweet spot.
  • Laptop segment importance: The RTX 4060 Laptop GPU topping the list in multiple months highlights the continued centrality of gaming laptops to Steam’s sample. OEMs that balance battery, thermals, and competitive pricing will continue to shape the long‑tail of the installed base.

Strengths of the Steam survey data—and where to be cautious​

Strengths​

  • High signal for gamers: Steam’s dataset is large, consistent, and targeted at active PC gamers, so it reliably represents the hardware and software mix of the community that buys and plays modern AAA titles. That makes it especially valuable for developers and gaming‑focused hardware businesses.
  • Monthly cadence: Monthly snapshots allow observers to detect adoption velocity (not just absolute share) which is crucial when deadlines (like Windows 10 EOS) compress user behavior into short windows.

Caveats and risks​

  • Sample bias: Steam’s voluntary sample skews toward enthusiasts, newer hardware, and systems that run Steam frequently. That means Steam numbers typically overstate the pace at which the general desktop market (enterprise PCs, older machines, kiosk and embedded systems) moves. Treat Steam’s figures as a gamer‑segment indicator, not a global OS market truth.
  • Short‑term volatility: Month‑to‑month swings of a few tenths or even one or two percentage points can reflect inventory shipments, a hot sale on a particular GPU, or even a Steam client update. Large strategic claims should be grounded in multi‑month trends rather than a single snapshot.
  • Naming and detection quirks: Steam detects GPUs and labels them based on driver and device reporting. That can produce split lines (desktop vs laptop SKU, OEM rebrands) and misclassification that tilt the apparent ranking. Interpret model‑level claims carefully and reference the Steam table’s raw naming when making precise product calls.

The broader competitive picture: Nvidia, AMD, Intel​

  • Nvidia remains dominant on Steam. Multiple independent analyses and the Steam table place Nvidia’s share of discrete GPUs near the mid‑70s percentage point range in September, with AMD roughly in the high teens and Intel integrated/on‑die graphics forming the remainder. That dominance explains the midrange‑centric presence of RTX 4060 family cards.
  • AMD’s CPU story is mixed but improving. On the CPU side, AMD has been steadily increasing its share among Steam respondents—driven in part by Ryzen X3D popularity—though Intel still holds a majority in many snapshots. The CPU battle on Steam is closer than it once was, and a prolonged trend could tilt OEM choices.
  • Intel’s hybrid scheduling and platform efforts keep it competitive on OEM platform share, and that remains reflected in Steam’s processor‑vendor breakdowns. Exact splits vary by month and filter, so analysts should cross‑check the Steam tables when making firm product decisions.

Operational and security ramifications: Valve and Microsoft timelines intersect​

Two parallel life‑cycle decisions are compressing the ecosystem simultaneously:
  1. Microsoft’s Windows 10 end‑of‑support on October 14, 2025, with consumer ESU options extending limited security updates into 2026 under specific terms. That timetable is a concrete prompt for upgrade behavior and is documented in Microsoft’s support guidance.
  2. Valve’s decision to end Steam client support for 32‑bit Windows versions in 2026 (announced in recent coverage) will further tighten the environment for very legacy systems and simplify Valve’s client development but may leave a tiny portion of users without official client updates. Those two timelines together accelerate the practical retirement of legacy Windows configurations in the gaming segment.
Taken together, these timelines create a migration pressure cooker for gamers who want to remain patched, competitive, and able to run new titles without friction.

Practical guidance for readers (clear, prioritized steps)​

For gamers, developers, and IT buyers looking to act on September’s survey signals, here are prioritized steps:
  1. If you’re on Windows 10, confirm eligibility for a free Windows 11 upgrade via Settings > Windows Update; otherwise, review Microsoft’s ESU options to maintain security if immediate upgrade is impossible.
  2. For builders and buyers targeting longevity, consider a 32 GB RAM baseline if you plan to run modern AAA or modded titles—Steam’s trend shows 32 GB gaining traction rapidly.
  3. If you maintain a gaming service or publish games, plan QA around 64‑bit Windows 11 scenarios as the majority of Steam users already run the OS. Keep Windows 10 testing in your pipeline but prioritize Windows 11 feature testing where cost/benefit dictates.
  4. For hardware vendors and OEMs, continue to optimize midrange GPU SKUs and laptop thermals—these categories drive volume in Steam’s population and influence community sentiment and buyer behavior.

Where the data is uncertain or contested​

  • Some secondary numbers differ slightly between snapshots and media writeups—especially on CPU vendor splits and certain memory percentage points—because Steam’s online tables present various month ranges and aggregated filters. Analysts should always fetch the raw Steam table and note the filter (Windows only vs combined) when quoting absolute decimals. When cross‑checking with independent press analyses, treat the Steam site as the source of truth for the sampled snapshot and the press writeups as interpretation.
  • The Steam sample overstates early adopter behavior relative to the whole desktop market; global web‑traffic trackers (StatCounter et al.) typically show lower Windows 11 penetration outside gaming, especially in enterprise and developing markets. Use Steam for gamer segmentation signals and broader trackers for population‑level claims.

Final analysis: what to watch next​

  1. October 2025 cadence: Expect a non‑linear uptick in Windows 11 adoption around the Windows 10 end‑of‑support date as late upgraders and prebuilt shipments register in Steam’s sample. That will be visible in Valve’s October snapshot if migration velocity continues.
  2. RTX 50‑series diffusion: The RTX 50‑series will start to register more meaningfully if supply improves and MSRP stabilizes—watch the top‑100 GPU list for reorders of 50‑series parts displacing older 30/40‑series entries.
  3. Memory tipping point: Monitor whether 32 GB overtakes 16 GB in the coming months; a sustained majority for 32 GB would have downstream implications for dev build targets and recommended specs.

The Steam survey’s September 2025 snapshot is a concise but consequential reflection of a gaming ecosystem in transition: Windows 11’s acceleration signals a narrowing support window for legacy OSes among gamers, while the midrange GPU market—anchored by the RTX 4060 family—continues to shape the contours of mainstream PC play. Interpreted correctly, the survey is less a single authoritative measure of global market share and more a high‑signal pulse check on the gaming community’s hardware and software posture—and for anyone producing games, hardware, or services for gamers, that pulse is now unmistakably aligned with Windows 11 and midrange Nvidia GPUs.

Source: Пепелац Ньюс https://pepelac.news/en/ampposts/id3717-steam-survey-sep-2025-rtx-4060-leads-windows-11-surges/
 

Steam’s September 2025 Hardware & Software Survey delivered a clear signal to the PC ecosystem: Windows 11 has passed a new milestone among Steam users, and Nvidia’s RTX 4060 family—especially the laptop variant—has consolidated its position at the top of the GPU leaderboard. These shifts matter because Steam’s monthly snapshot, while not a census of all desktop users, represents a concentrated, upgrade‑prone slice of the gaming population whose behavior often presages wider changes in development priorities, OEM shipping decisions, and component demand.

RTX 4060 laptop shown with Windows 11 and a glowing cyan HUD overlay.Background​

Steam’s Hardware & Software Survey is a voluntary, anonymized sample taken from the active Steam client population each month. It reports device‑level telemetry such as operating system version, GPU model, CPU vendor, memory, primary drive type, and display resolution. The survey is invaluable to developers and vendors because it reflects the hardware profile of active gamers, who tend to upgrade more frequently and purchase gaming‑focused machines. That same focus, however, means Steam’s results are not a direct substitute for broader market trackers that measure all desktop usage.
Valve’s September 2025 table shows several headline figures that define the month:
  • Windows 11 (64‑bit): 63.04% of respondents (a sharp month‑over‑month increase).
  • Windows 10 (64‑bit): 32.18% (a marked decline).
  • The Nvidia RTX 4060 Laptop GPU is the single most common GPU in the sample, with the broader RTX 4060 family ranking at the top of the midrange cluster.
These topline movements were picked up across multiple community summaries and forum analyses that compared Valve’s table with market context, OEM defaults, and Microsoft’s support calendar.

Why September moved the needle​

1. The Windows 10 end‑of‑support calendar​

Microsoft set a firm end‑of‑support date for consumer editions of Windows 10: October 14, 2025. That date is the single most concrete deadline driving migration decisions in mid‑2025, and the urgency is visible in Steam’s September snapshot. Many consumers are choosing to upgrade in place where possible, enroll in limited Extended Security Updates (ESU) where eligible, or buy new hardware that ships with Windows 11 by default. The calendar effect created a high‑velocity window in September as last‑minute upgraders and shoppers reacted to the impending cutoff.

2. OEM flows and new hardware defaults​

A large share of new laptops and prebuilt desktops now ships with Windows 11 preinstalled. That shipping default accelerates adoption: buyers who purchase new machines for the fall season (back‑to‑school, holiday promotions) tend to start with Windows 11 already configured, and those hardware purchases often land in Steam’s sample quickly because gamers are disproportionately likely to be early recipients of new gaming laptops and prebuilt rigs. Many OEM bundles pair modern CPUs with midrange Ada/Lovelace‑class GPUs such as the RTX 4060, increasing the relative appearance of those parts in Steam’s snapshot.

3. In‑market inventory, pricing, and midrange economics​

Component availability and retail pricing remain powerful short‑term drivers of which GPUs appear most often in Steam’s voluntary survey. Where the RTX 4060 and its laptop variants are plentiful—through OEM allocations, price adjustments, or promotions—they show up quickly. Conversely, newly launched or supply‑constrained GPUs from competitors can be under‑represented not because of poor demand but because of limited availability. Community reporting in September highlighted the combination of midrange value (price/perf), broad OEM placement, and stable supply as the immediate reasons behind the 4060 family’s prominence. This is a practical, inventory‑driven migration rather than a technical mandate.

The Windows 11 surge: numbers, nuance, and implications​

Windows 11’s appearance at 63.04% in Steam’s September 2025 table represents an all‑time high for the platform’s gamer sample. That’s a 2.65 percentage point month‑over‑month jump—substantial by the survey’s historical standards and meaningful for stakeholders who target Steam’s audience.

What the 63% means (and what it does not)​

  • It means developer targeting decisions can increasingly assume Windows 11 as the base environment for gaming features that rely on modern OS behaviour (for example, DirectStorage optimizations or improvements tied to more recent driver models). A larger Windows 11 base lowers the cost of testing against legacy Windows 10 permutations.
  • It does not mean Windows 11 is at 63% across all desktop PCs worldwide. Broader web‑traffic trackers (which include enterprise machines, public kiosks, and legacy systems) report lower Windows 11 penetration. Those global slices generally lag Steam because they include large corporate fleets and older hardware that are slow to migrate. Steam’s number is a gamer‑centric leading indicator, not a universal market share figure.

Practical consequences for gamers​

  • Security and support: Gamers who postpone moving off Windows 10 past October 14, 2025, face increasing security risk absent enrollment in ESU options or hardware replacement. The ESU path provides a one‑year safety valve for many consumers, but it is not a long‑term strategy for most.
  • Feature access: Windows 11 unlocks OS‑level improvements—scheduling refinements for hybrid CPU topologies, improved storage pipelines, and tighter integrations for low‑level game I/O. As the gamer population concentrates on Windows 11, developers face less fragmentation pressure over time.

GPU landscape: RTX 4060 leads midrange, Nvidia dominance persists​

The Steam snapshot shows the RTX 4060 family—particularly the laptop GPU variant—at or near the top of the GPU list. In numerical terms (as reflected in community summaries of Valve’s table), the RTX 4060 Laptop appeared as the single most common GPU model among respondents, with desktop 4060 parts clustered among the leading midrange entries. These positions reflect Nvidia’s continuing dominance in the discrete GPU space within Steam’s gamer sample.

Why the 4060 family is ascendant​

  • Price/performance sweet spot: The xx60/xx70 cards historically capture the largest volume because they deliver strong 1080p and 1440p performance at midrange pricing. Steam’s dataset consistently shows xx60/xx70 cards occupying many of the top positions.
  • Laptop GPU prevalence: Gaming laptops contribute heavily to Steam’s sample; the laptop versions of midrange GPUs often appear as top entries because the combined market for portable gaming systems is vast and growing. OEM bundling of the 4060 laptop GPU into mainstream gaming laptop SKUs amplifies this effect.
  • Inventory and availability: Where new midrange SKUs reach stable supply or receive promotional pushes, they increase their share quickly. The 4060 family benefited from steadier in‑market supply through mid‑2025. Claims about specific supply constraints elsewhere (such as RDNA4 availability for AMD) are reported in independent commentary and should be read as informed analysis rather than definitive cause‑and‑effect.

Nvidia vs AMD vs Intel in the Steam sample​

  • Valve’s September breakdown and related reporting indicate Nvidia controlling roughly three quarters of detected discrete GPUs in the Steam sample, with AMD and Intel lagging behind in the high‑teens and single digits respectively. These proportions are consistent across multiple months of the survey and align with the observed GPU leaderboard.

Memory, CPU, and peripheral trends worth noting​

Steam’s September snapshot reiterates a few secondary but important trends:
  • System RAM: 16 GB remains the most common configuration, but 32 GB is on a clear upward trajectory as texture sizes, creative workloads, and streaming needs push users to larger capacities.
  • CPU split: Intel continues to hold a majority share within Steam’s sample, though AMD’s market share climbed earlier in 2025 and remains competitive—particularly where Ryzen X3D and other enthusiast SKUs are popular. The month‑to‑month CPU swings tend to be small and driven by new retail purchases and OEM supply cycles.
  • Display and storage: 1080p remains the predominant panel resolution and NVMe SSDs continue to be the primary storage medium for gaming rigs in the Steam population. These hardware biases shape target configuration assumptions for developers.

What the shift means for stakeholders​

For gamers​

  • Immediate steps: Review upgrade eligibility to Windows 11, check for OEM driver availability for existing hardware, and consider the ESU option only as a temporary security measure if upgrading is infeasible before the support cutoff.
  • Buying posture: Midrange GPUs and laptops will continue to deliver the best value for the majority of players focused on 1080p/1440p performance. The Steam data reinforces midrange purchases as rational volume choices.

For developers and publishers​

  • Targeting and testing: A majority Windows 11 base on Steam reduces fragmentation for game teams. It becomes increasingly reasonable to prioritize Windows 11 APIs and features during development and QA—while maintaining minimal compatibility for remaining Windows 10 users in the short term.
  • Anti‑cheat and driver expectations: Modern driver models and OS security features are now the norm in the gaming population; middleware and anti‑cheat vendors will expect teams to adopt 64‑bit Windows 11 configurations more broadly. This has implications for testing matrices and certification pipelines.

For OEMs and hardware vendors​

  • SKU planning: The midrange market is the high‑volume segment. Optimizing SKUs, firmware, and marketing around the xx60/xx70 performance class makes commercial sense. Laptop SKUs that balance battery life, thermals, and the 4060‑class GPU represent high potential volume.
  • Driver and BIOS support: With Windows 11 adoption rising among gamers, vendors should prioritize driver validation and BIOS updates for Windows 11 to reduce friction during out‑of‑box experiences.

Caveats, measurement limits, and risks​

No single data source tells the full story. Steam’s survey is powerful for what it is, and also imperfect in ways that matter:
  • Sample bias: The survey skews toward active Steam users—an audience that tends to buy new hardware and adopt new software faster than the average PC user. Extrapolating Steam’s results to all desktops without adjustment will inflate the apparent pace of migration.
  • Regional variance: Global trackers and Steam diverge regionally. Windows 11 penetration is higher in wealthier markets and among younger, enthusiast demographics; many developing markets still host large shares of older Windows versions. Readers should not treat Steam’s percentage as a global average.
  • Supply vs demand ambiguity: A GPU’s ranking on Steam can reflect three separate drivers—user preference, OEM shipping defaults, and available supply. Disentangling which factor dominates requires inventory and retail‑level data that Valve’s survey does not provide. Comments that attribute the 4060’s lead solely to technical advantage or momentum should be treated as probable explanations but not proven causation.
  • Short‑term volatility: Monthly shifts in a voluntary, sampled survey can overstate immediate momentum. Multi‑month trends are more reliable than single‑month jumps for long‑term forecasting.
Where claims could not be independently verified in the Steam table excerpts or community reporting, this article flags them explicitly. For instance, statements about specific supply constraints for AMD’s RDNA 4 (RX 9000 series) are reflected in commentary and must be treated as contextual analysis rather than a definitive causal statement linking scarcity to the 4060’s rise. Readers and planners should triangulate with retail and distributor data before acting on supply‑related strategies.

Technical verification: cross‑checking the most load‑bearing numbers​

To ensure accuracy in the most important claims, the Steam survey toplines were verified across multiple community summaries and forum extractions of Valve’s table. The September figures—Windows 11 at ~63.04% and Windows 10 at ~32.18%, plus the RTX 4060 laptop GPU appearing as the single most common model—are consistent across independent writeups and mirrored in the Steam interactive tables that these writeups reference. Those cross‑checks provide confidence that the core numbers reported for the gamer sample are reliable. Nevertheless, these figures should be read with the measurement caveats described above.

Actionable recommendations​

  • For gamers: verify whether your current machine is eligible for a free upgrade to Windows 11 and plan the upgrade before the Windows 10 support cutoff if you rely on continued security updates. Consider a backup and driver‑compatibility check before migrating.
  • For indie and mid‑sized developers: begin consolidating test matrices around Windows 11 for new builds, while keeping a minimal Windows 10 regression path for legacy customers in the short term.
  • For OEMs and component vendors: prioritize midrange SKU supply and driver support for Windows 11 out of the gate, and monitor retail inventory signals to adjust marketing and bundle strategies.
  • For enterprise and IT shops: do not assume Steam’s numbers represent corporate fleets; continue to follow enterprise telemetry and patch/testing schedules for Windows 11 migrations. Use ESU programs sparingly and as transitional measures only.

Conclusion​

September 2025’s Steam Hardware & Software Survey is a decisive pulse check for the gaming ecosystem: Windows 11’s acceleration to roughly 63% among Steam users removes a meaningful portion of fragmentation within the gamer segment, and the RTX 4060 family’s dominance in the midrange and laptop spaces reaffirms where the majority of gamers are placing their bets on price/performance. These movements are practical and economically grounded: OEM defaults, inventory dynamics, and a hard Windows 10 end‑of‑support deadline all helped compress change into a single month.
Those planning around the PC gaming market should treat the Steam snapshot as a leading, gamer‑centric indicator: it is highly actionable for game developers, OEMs, and enthusiast buyers, but it should be combined with broader market trackers and retail inventory data before making sweeping strategic shifts that assume universal desktop parity. Where arguments go beyond the Steam table—particularly about supply chains or precise causal mechanisms—treat those claims as informed analysis and seek corroborating retail and distributor figures to avoid overreaching on inference.
In short: the gaming market is aligning toward Windows 11 + midrange Nvidia GPUs as the practical mainstream, but the full picture remains nuanced and regionally varied. Those who act on the Steam signal while respecting the survey’s limits will navigate the transition most effectively.

Source: Пепелац Ньюс https://pepelac.news/en/posts/id3717-steam-survey-sep-2025-rtx-4060-leads-windows-11-surges/
 

Back
Top