
Microsoft’s long-running bet on Arm for mainstream Windows PCs just took its most consequential compatibility step yet: the Prism emulator in Windows 11 has been updated to advertise and emulate key x86-64 CPU extensions — most notably AVX and AVX2 — so many games and heavyweight creative apps that previously refused to run on Arm machines can now launch under emulation.
Background
Windows on Arm has been an uphill fight against decades of x86 software assumptions. Many modern x64 applications (games, media tools, scientific libraries) expect particular SIMD and math instruction sets — AVX, AVX2, FMA, BMI, F16C — to be present and will either refuse to run or will fall back to extremely slow codepaths if those instructions are absent. Arm CPUs for Windows do not implement Intel/AMD AVX instructions in hardware, so Microsoft’s strategy has been improved emulation: translate what x86 binaries need into efficient Arm64 code at runtime.Microsoft delivered a significant update to this emulation layer (Prism) in Insider Preview builds (notably Build 27744 in the Canary channel) and has been rolling related capability into the retail Windows 11 updates for 24H2 / 25H2, enabling selected apps to see a richer virtual CPU and therefore run where they used to fail. Early retail examples include Adobe Premiere Pro being able to run on Snapdragon X-class PCs thanks to the new emulator behavior.
What changed: the technical summary
- Prism now advertises and emulates a broader set of x86-64 ISA extensions to x64 applications executing under emulation, including AVX, AVX2, BMI, FMA and F16C.
- The update targets 64-bit x86 (x64) applications only; 32-bit apps and x64 apps that rely on 32-bit helper processes do not see these emulated features.
- Microsoft implemented emulation in the JIT/translation layer of Prism, exposing emulated CPU features through the same APIs that native x86 apps query. That lets many binaries pass CPU capability checks and proceed to run.
- The rollout has been staged: broad testing in Canary Insider builds and limited availability on retail Arm PCs (feature flags and per-executable toggles are being used during rollout).
Why AVX / AVX2 matter for gaming and creative apps
AVX and AVX2 are vector (SIMD) instruction sets that let a CPU perform the same operation on multiple data elements in parallel. That’s critical for:- Video encoding/decoding and non-linear editing (NLE) pipelines.
- Physics, AI and particle math in modern game engines.
- High-performance libraries used by creative and scientific applications.
What this actually enables today
- Some previously incompatible AAA and indie titles that check for AVX/AVX2 will now start on Arm laptops where they previously refused to run. Test reports and community testing show many executables can be launched once the emulator advertises those features.
- Productivity and creative applications that relied on AVX codepaths can now run for editing and review workflows — Adobe Premiere Pro is the canonical retail example demonstrated running on Snapdragon X Elite machines.
- Microsoft and partners have been coordinating with anti-cheat/DRM vendors (work with BattlEye, Denuvo/EAC integrations are ongoing), reducing one of the major friction points that previously blocked many PC games from working on Windows on Arm. This is a non-trivial coordination success.
Important limits and caveats
- x64-only scope — The new emulation targets 64-bit x86 binaries. Any 32-bit-only game, or a 64-bit title that requires a 32-bit launcher/helper to detect CPU features, often still won’t get the full emulated features and can remain incompatible. Expect mixed results for older or hybrid installers.
- Performance overhead — Emulating AVX/AVX2 carries non-trivial CPU overhead. While Prism’s redesign improved translation performance (some reports show 10–20% better throughput for translated code versus older emulators), AVX emulation is inherently more expensive than native AVX on x86 silicon. Playable frame rates for heavyweight titles will depend on the SoC, thermal envelope, GPU drivers and how heavily the title relies on SIMD. Don’t expect parity with native x86 hardware.
- Anti-cheat and kernel-level drivers remain a risk vector — Work with anti-cheat vendors is progressing, but not every anti-cheat system or kernel driver will behave identically under emulation. Some titles that use bespoke low-level hooks or incompatible kernel-mode components may still be blocked.
- Power and thermals — Emulating heavy vector math increases CPU work on Arm SoCs, which can drive sustained power draw, thermal throttling, and thus lower-than-expected performance in thin-and-light Arm laptops. The efficiency advantage of Arm remains, but emulation raises the energy cost per useful operation.
- Not a substitute for native Arm64 builds — Emulation is a bridge. Native Arm64 builds remain the best route for peak efficiency and performance; emulation expands compatibility while vendors continue porting or recompiling critical apps.
The SSE2 history — context and a cautionary detour
The topic of CPU-feature requirements in Windows has a precedent: SSE2. Windows 8 introduced minimum CPU requirements that included SSE2, and in practice Microsoft’s update pipeline began delivering updates in 2018 that used SSE2 instructions in ways that caused crashes or non-boot scenarios on older hardware lacking SSE2 (Pentium III-era CPUs). Community reporting and update-analysis projects documented this behavior and recommended either hardware upgrades or virtualization as the practical mitigation for affected machines. Microsoft’s KB update pages for legacy OSes show the security updates that triggered problems in February–March 2018, though Microsoft’s KBs do not always call out SSE2 as an explicit requirement in plain language. Community investigations and tooling (and subsequent guidance) revealed the correlation. The upshot is a reminder that shipped updates can and do assume certain CPU features — and that assumption can break older hardware unexpectedly.Caution: while community evidence strongly indicates the 2018 updates introduced SSE2-dependent binaries for some legacy releases, calls that Microsoft announced a new requirement for those updates are less definitive. Treat those historical claims as credible but community-sourced reporting rather than Microsoft-published policy changes.
Real-world testing and early reports
- Reviewers and Windows Insiders running Canary builds report that many x64 apps that previously failed can be launched by enabling the new emulation features; performance varies widely and often requires tuning (lowering graphical settings, resolving plugin compatibility, or avoiding helper binaries that remain 32-bit).
- Some outlets measured improved translation performance in Prism over older translation layers and reported that the emulation now advertises AVX/AVX2 to x64 binaries. This has already allowed Premiere Pro to function on retail devices and enabled certain games to launch for the first time on Arm laptops.
What consumers and admins should know — practical steps
- Confirm your Windows build: run winver and verify whether your device is on the 24H2/25H2 branch and has received the October 2025 cumulative updates that include Prism enhancements. If you’re on Canary/Insider, features will appear earlier.
- Test apps one at a time, with backups: before deploying updates widely in an organization, test target applications on a single Arm device, back up system images, and validate workflows (especially anti-cheat, plug‑ins, and file-export performance).
- Use the per-EXE compatibility toggle for targeted enabling:
- Right-click the EXE → Properties → Compatibility → Change emulation settings → enable “Show newer emulated CPU features” for that EXE. Start with the main executable, not launchers or helper processes.
- Lower graphics or render quality if needed — many games become launchable but require tuned settings to be playable at acceptable frame rates on current Arm SoCs.
- Keep drivers up-to-date (GPU/driver maturity matters) — GPU drivers and system-level firmware influence real-world gaming performance and stability far more than raw ISA emulation alone.
- Expect continued evolution — the Prism emulator is being iterated in Canary, Dev, and then broader channels; feature flags and staged enablement mean behavior may change between Insider previews and retail release.
For developers and ISVs: what to consider
- Releasing a native Arm64 build remains the optimal strategy for performance and battery efficiency. Emulation should be treated as compatibility insurance, not a permanent substitute.
- Test detection logic: installers and binaries that probe CPU features should ideally support well-behaved fallbacks or detect the emulation environment rather than fail on missing features. Provide clear guidance to customers on supported configurations.
- Validate third-party plug-ins and native dependencies under emulation: complex plugin architectures (e.g., audio or video processing chains) often include native code that can still fail or underperform unless recompiled/ported for Arm64.
- Work closely with anti-cheat and DRM vendors if distributing games: anti-cheat compatibility remains the single most important gating factor for multiplayer/competitive titles. Vendor coordination paid dividends during the early rollouts and should be prioritized.
Strategic implications for the Windows PC ecosystem
- Short term: Microsoft’s AVX/AVX2 emulation removes a class of “won’t run at all” blockers, making Arm laptops more viable for casual to moderate gaming and for many creative workflows on the go. This expands the practical use cases for Copilot+ and Snapdragon X-class devices and reduces the friction for users who rely on legacy x64 apps.
- Medium term: broader compatibility reduces the “chicken-and-egg” problem for developers, increasing the incentive to produce native Arm64 builds, which in turn would deliver real performance and efficiency gains. Prism’s emulation is both a compatibility bridge and a market signal.
- Long term: full parity with x86 in all workloads will require both stronger driver ecosystems and more native Arm software. Emulation narrows the gap, but developers and hardware vendors must continue to invest in Arm-native codepaths to achieve parity for demanding scenarios.
Strengths, risks and final assessment
Strengths- Substantially expands compatibility for many modern x64 applications on Arm devices, turning many “won’t run” cases into “can run.”
- Practical engineering trade-off: using JIT translation and cached translated blocks reduces repeated overhead and behaves like a real virtual CPU to legacy binaries.
- Ecosystem momentum: anti-cheat vendor cooperation and ISV interest (Adobe, game studios) point to a meaningful industry shift.
- Performance is workload-dependent; emulated AVX will not match native x86 AVX execution. Users should expect a continuum of outcomes — from “works well” for some apps to “works but slow” for others.
- 32-bit gaps remain: many legacy installers and helpers are 32-bit and will not benefit from the new x64-only emulation extensions.
- Update/compatibility surprises: historical examples such as 2018 SSE2-related breaks in legacy update chains show that shipped updates can disrupt older hardware in unexpected ways; organizations should test before wide deployment. Treat rollout prudently.
Microsoft’s expansion of Prism to include AVX and AVX2 emulation is the most consequential single change for Windows on Arm since the platform began. It materially shifts the compatibility baseline: many games and productivity applications that once refused to run can now be launched and used — sometimes acceptably, sometimes with caveats. This is a compatibility bridge, not a replacement for native builds; it buys time and usability for users while motivating ISVs to produce Arm-native versions for true performance parity. For gamers and creative professionals who have wanted Arm portability without endless cloud streaming compromises, this is the moment that makes on-device play and editing genuinely plausible — provided expectations around performance, drivers, and anti-cheat are managed carefully.
Appendix — Quick checklist before you try it
- Check your Windows build (winver) and update to the latest retail 24H2/25H2 cumulative updates or enroll in Insider Canary for early access.
- Backup, then test one app at a time.
- Right-click EXE → Properties → Compatibility → Change emulation settings → enable “Show newer emulated CPU features” for that EXE. Test the main binary first.
- Update GPU drivers and firmware. Monitor thermals and adjust graphics quality to reach playable frame rates.
- If you run into anti-cheat or driver failures, consult the developer/anti-cheat vendor for Arm compatibility guidance before wide deployment.
Source: TechPowerUp Microsoft Readies Windows-on-Arm for Gaming With AVX/AVX2 Support