xAI's Bold Bet: AI Generated Games and Films by End of Next Year

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Elon Musk’s public push to have xAI build “a great AI‑generated game before the end of next year” and an at‑least‑“watchable” movie is both an audacious product promise and a clear signal of the company’s broader ambition to move from chatbots into agentic, multimodal creative systems that can design entire entertainment experiences. The announcement arrives alongside trademark filings, hiring spikes, and infrastructure claims that—if realized—could change how games and films are produced, distributed, and regulated. What follows is a detailed synthesis of what xAI says it’s building, how the technology would work in practice, why it’s appealing to platform builders and studios, and why it also raises serious technical, legal, and cultural risks that the industry must confront now.

A neon-lit control room where robotic operators monitor cinematic scenes on holographic screens.Background / Overview​

xAI began as a bold new entrant in the foundation‑model race, anchored publicly by its Grok chat family and an infrastructure project known as Colossus. The company’s recent messaging has broadened from chat and reasoning to a set of connected ambitions: agentic automation (nicknamed “Macrohard” in public filings), “world models” that simulate physics and object interactions, and a production pipeline for audio‑visual content and whole interactive experiences. Those signals include U.S. trademark filings covering agentic services and game creation, aggressive recruiting, and public product boasts from leadership.
xAI frames this work as a continuation of current trends—multi‑agent orchestration, multimodal LLMs, and enormous GPU clusters—but with a central difference: the company is explicitly targeting end‑to‑end content creation, from world simulation to narrative, asset generation, testing, and packaging. In public statements that read like a roadmap and a marketing campaign rolled into one, Musk and xAI emphasize minimizing human labor while keeping humans “in oversight.” Those statements include concrete timelines and qualitative promises, which should be treated as company goals rather than verified shipping commitments.

What xAI is actually building​

Grok, Colossus, and the pivot from chat to worlds​

At the heart of xAI’s public posture is Grok, a family of multimodal models that xAI markets as a reasoning‑first engine. Grok’s evolution—especially toward larger context windows and agent orchestration—matters because creating dynamic game worlds or long‑form films requires sustained context, scene continuity, and tools for sequencing episodes, not only single prompts. xAI’s Colossus compute project is presented by the company as the hardware foundation to run many cooperating agents and long‑context inference workloads in parallel. Those capacity claims are central to xAI’s scalability narrative, although external verification of exact GPU counts and configuration details remains limited in public records.

World models and simulation​

xAI is explicitly talking about “world models”—systems that learn rules of physics, object affordances, and agent behavior so that simulated environments behave plausibly when interacted with. World models are the technical key if you want AI to produce not only static art assets but emergent gameplay: believable NPCs, consistent environmental reactions, and procedurally plausible puzzle spaces. The company has hired engineers with simulation backgrounds and advertised roles that indicate an aim to teach models what makes a game “fun,” including paying for human “video game tutors” to train models via hands‑on feedback. Those hiring pushes are a meaningful indicator of intent; they do not yet guarantee production‑ready systems.

Agentic pipelines and “Macrohard”​

xAI has signaled a larger vision—summarized publicly in social posts and trademark filings—as an “AI‑first software company” where multiple specialized agents spec, code, test, and ship software. That thesis has been formalized in filings referencing agentic systems and tools for game design and creation. The Macrohard concept is a useful shorthand: orchestrated agents performing the entire software lifecycle, including world generation, content testing, localization, and even marketing. This is distinct from a model that assists artists; it’s a plan to automate entire product pipelines. While the engineering primitives exist—multi‑agent architectures, CI/CD automation, synthetic testing—integrating them into reliable, auditable production systems at consumer scale remains a complex systems engineering challenge.

Technical feasibility: what’s plausible and what’s not​

Plausible near‑term gains​

  • Accelerated asset iteration: AI image and video models can generate concept art, rough animations, and test scenes faster than manual pipelines for ideation and prototyping.
  • Procedural content for scale: Procedural generation has always been part of AAA toolkits; generative models can extend that to narrative beats, level variants, and filler content with minimal human oversight.
  • Synthetic QA and regression testing: Large compute allows many parallel synthetic playthroughs to find crashes, balance issues, and localization problems more quickly than human testers alone.

Hard problems that remain​

  • Long‑horizon narrative coherence: Maintaining consistent characters, tone, and story arcs across hours of interactive play or a feature film is a well‑known failure mode for today’s generative models. Agents still struggle to preserve multi‑act design rationale and to avoid contradictory beats.
  • Physics, animation, and perceptual plausibility: Simulated motion, subtle human acting beats, and complex physical interactions still require hand‑tuned systems and artist supervision. AI can propose options, but fidelity at scale demands hybrid human‑in‑the‑loop pipelines.
  • Reproducibility and determinism: Games require deterministic builds and reproducible test results. Agentic generation that produces non‑deterministic outputs complicates certification, compliance, and bug tracking for shipping products.
  • Cost of scale: Running long‑context, multimodal agents at production scale is immensely expensive. xAI’s Colossus claims indicate ambition—but costs and energy footprints will remain material constraints.

Benefits xAI promises — and where they matter​

  • Lowered production cost (in theory): If AI can generate large shares of art, code scaffolding, or QA coverage, studios could reduce budgets for repetitive tasks, shortening time‑to‑market.
  • Faster prototyping and iteration: AI accelerates ideation loops, meaning smaller studios can move from concept to playable test impressions faster.
  • Democratization of creation: Tooling that automates technical barriers could let storytellers and indie teams produce experiences that previously required large teams.
  • New modalities and interactivity: Agentic systems and world models could enable emergent gameplay genres that blend filmic narrative with dynamic simulation—experiences that are hard to craft by hand.
These advantages are real possibilities, but they are conditional on robust human‑in‑the‑loop processes, careful legal frameworks around training data, and business models that fairly compensate original creators.

The dark side: creative erosion, labor displacement, and IP risk​

Creative dilution and “slop” at scale​

A major cultural risk is mass production of mediocre content. When generative tooling prioritizes speed and quantity, the market can quickly become flooded with derivative or uninspired titles—an outcome reminiscent of earlier speculative bubbles in tech creative industries. The danger is not only lower average quality but also erosion of standards for craft and authorship. The industry’s history shows that when distribution is cheap and creation is automated, curation and editorial standards become the new gatekeepers—often imperfectly.

Job displacement and changing studio economics​

Game and film production is a mosaic of specialized roles. If studios adopt agentic pipelines aggressively, some mid‑level or repetitive tasks are at risk of automation. While companies often present AI as a tool that augments human creativity, commercial incentives can drive cost‑cutting that reduces headcount—particularly for early‑career roles or contractors who perform predictable tasks. The policy response—retraining programs, new union agreements, and contractual protections—will be decisive in shaping outcomes for workers.

Intellectual property and provenance​

Models are trained on massive datasets that often include copyrighted material. If xAI’s systems use existing games, films, or art as unlicensed training data, the resulting content could infringe rights or carry over distinctive stylistic elements. The legal landscape is already congested: courts and rights holders are litigating around model training and output ownership. There have been high‑profile generative media incidents that reused recognizable IP without consent; those precedents suggest legal risk is not hypothetical. Any large‑scale push into AI‑created games or films without clear provenance, consent, or licensing mechanisms will invite disputes.

Quality and experience: will AI make good games and films?​

Short answer: not reliably—yet.
AI can generate compelling short sequences and useful art assets, and it can help writers iterate faster. But shipped games and films are judged by long‑form coherence, emotional beats, and tight interactive feedback loops. Those elements require sustained, multi‑disciplinary craftsmanship: narrative design, animation, sound design, playtesting, and iteration. The current generation of models accelerates parts of this pipeline but still needs high‑quality human direction to produce consistent, emotionally resonant outcomes at scale.
Concrete warning: company promises about specific timelines—“a great AI‑generated game before the end of next year”—should be considered aspirational PR until a playable product is demonstrably released and third‑party reviewers validate the experience. Early live demos and proofs‑of‑concept can impress, but they often conceal the manual curation and post‑processing required to reach release quality.

Industry parallels and what competitors are doing​

Several large AI companies are pursuing film and game pipelines: OpenAI, for instance, supports production workflows for animated features and has shown how model‑driven tooling can compress timelines. Hyperscalers like Microsoft are positioning their clouds as the operational layer for many of these models, hosting vendor models while offering enterprise governance features. That dynamic shapes how xAI’s outputs might be packaged and distributed: major clouds provide hosting, commercial SLAs, and enterprise integrations that studios care about. For Windows and Xbox ecosystems specifically, the interaction between developer tooling, cloud hosting, and platform distribution will determine whether AI content pipelines are embraced or resisted by incumbents.

Legal and governance challenges​

  • Training data transparency: Models must disclose training sources or face legal and ethical scrutiny.
  • Attribution and licensing: When outputs resemble existing IP, studios need mechanisms for acknowledgment and compensation.
  • Provenance and watermarking: Ensuring AI‑created assets carry metadata for traceability will be crucial to enforcement and trust.
  • Labor and contracting rules: Collective bargaining and new contractual templates should address AI‑driven shifts in role definitions and compensation.
  • Platform policies and disclosure: App stores, storefronts, and platforms may require creators to label AI‑generated games and media to preserve marketplace transparency.
These are not merely compliance checkboxes; they affect the viability of AI pipelines for high‑value IP and franchise properties.

What it means for Windows gamers, developers, and content creators​

  • Gamers: Expect more frequent experimental titles and tools that let players remix and extend worlds, but also prepare for a market where content quality varies widely. Player protections—clear labelling, anti‑cheat rules, and community moderation—will be essential.
  • Developers: Tooling may speed iteration, but teams should insist on contractual protections, provenance guarantees, and vendor transparency before adopting agentic pipelines that touch IP.
  • Content creators and small studios: New opportunities may open for rapid prototyping and lower barrier‑to‑entry projects—but beware of commoditization and the potential for platform intermediaries to capture distribution and monetization.

Recommended guardrails and pragmatic steps​

  • Demand disclosure: Platforms and studios should require clear labelling for AI‑generated content and transparency around which parts of a product were created or assisted by models.
  • Preserve human authorship: For narrative and character beats, keep human creative leads who are accountable for continuity and emotional quality.
  • Implement provenance metadata: Use robust watermarks and C2PA‑style metadata so assets remain traceable after transcoding and redistribution.
  • Contractual protections for workers: Negotiate agreements that protect training‑data consent, provide credits when human‑created assets train models, and create retraining budgets where automation reduces roles.
  • Pilot, instrument, and audit: Start with controlled pilots, instrument cost and hallucination rates, and require independent third‑party audits for model claims before moving to full production.

Conclusion​

xAI’s move into games and films is a consequential experiment in applying agentic, multimodal AI to some of culture’s most labor‑intensive creative industries. The company’s public signals—Grok’s roadmap, Colossus compute ambitions, trademark filings for Macrohard, and targeted recruiting—paint a picture of an organization aiming to recreate major swaths of production with AI at the wheel. Those signals are real and potentially transformative, but they also rest on hard technical problems, unresolved legal questions, and deep cultural tradeoffs that will shape whether AI raises the floor of creativity or merely floods the market with cheap substitutes.
For Windows users, developers, and studios, the intelligent approach is sceptical optimism: test the tools, demand transparency, protect human authorship, and insist on provenance and accountability. If xAI and others deliver robust, human‑centric workflows, AI could unlock new genres and enable more creators to tell stories. If the rush to automate outpaces governance and craft, the industry risks trading long‑term cultural value for short‑term cost savings—an outcome no one who cares about games, film, or creative labor should welcome.


Source: Windows Central Elon Musk’s xAI dives into AI gaming and films
 

Microsoft has quietly started seeding a new in‑game assistant into Windows 11’s Game Bar — Gaming Copilot (Beta) — a voice‑enabled, screenshot‑aware AI that promises to keep you in the fight by answering questions, offering tips, surfacing achievements and recommending titles without forcing you to alt‑tab or grab your phone.

Person wearing headphones uses a PC with neon-lit monitor showing Copilot UI.Background / Overview​

Gaming Copilot is part of Microsoft’s broader Copilot strategy to embed conversational AI across Windows, Office and Xbox. The Game Bar incarnation is explicitly designed for play: it lives inside the familiar Win+G overlay, supports a Voice Mode with push‑to‑talk and pinned mini‑conversations, and can analyze screenshots you give it to provide context‑aware help — for example, identifying an enemy type or explaining an obscure UI element. The rollout began as a staged beta in mid‑September and is currently being deployed to Windows 11 Game Bar users aged 18+ in supported regions, with a companion experience arriving in the Xbox mobile app in October.
This update arrives alongside a cluster of other Windows 11 improvements aimed at gamers and PC users more broadly: a Network Quality Indicator (NQI) for Xbox Cloud Gaming sessions, smarter game‑save sync indicators in the Xbox PC app, improved controller navigation in Game Bar, support for Wi‑Fi 7 on up‑to‑date Windows 11 builds, and a Braille viewer for Narrator. Microsoft has also expanded AI actions in File Explorer and folded Copilot curation into the Widgets panel.

What Gaming Copilot does — feature breakdown​

Gaming Copilot bundles multiple interaction modes and data sources into one overlayed assistant. The headline features verified by Microsoft and independent coverage include:
  • Voice Mode (Push‑to‑Talk and Mini Mode) — speak to the assistant without taking hands off controls; pin a compact widget for ongoing conversations.
  • Screenshot / On‑screen understanding — with explicit permission, Copilot uses captured frames to ground answers to the exact game state (identify NPCs, explain UI, suggest boss strategies).
  • Account‑aware recommendations — when signed into an Xbox/Microsoft account, Copilot can reference your play history and achievements to recommend what to play next or which achievement to chase.
  • Pinned advice and threaded replies — responses can be pinned so you can check a hint without losing focus on the gameplay.
  • Second‑screen mobile support — the Xbox mobile app will act as a distraction‑free companion for Copilot conversations.
How the assistant works technically (as described by Microsoft): local UI/overlay and capture permissions interact with cloud language and vision models to produce responses. That hybrid model is intended to balance responsiveness with the richer reasoning available from cloud models, but it also implies that contextual data may traverse Microsoft’s servers when you ask for image‑grounded help.

How to get started (quick steps)​

  • Install or update the Xbox PC app from the Microsoft Store and sign in with your Microsoft/Xbox account.
  • Run a game or open a desktop and press Windows key + G to open Game Bar.
  • Look for the Gaming Copilot icon on the Game Bar Home bar and open the widget. Enable Voice Mode or use text/screenshot inputs as needed.
Note: the beta is age‑gated (18+) at launch and excludes mainland China in the initial rollout. Expect a gradual roll‑out as Microsoft iterates on stability, performance, and region/language expansion.

Windows 11 gaming ecosystem updates bundled with Copilot​

Gaming Copilot didn’t arrive in isolation. Key companion changes rolling out to Windows 11 and Xbox PC users include:
  • Network Quality Indicator (NQI) — an overlay widget that helps diagnose cloud‑streaming problems like high ping or packet loss during Xbox Cloud Gaming sessions. You can toggle it in the Xbox app settings or enable it from the Game Bar widget while streaming. This aims to separate internet problems from platform or server issues.
  • Smarter game‑save syncing — the Xbox PC app will show clearer progress bars, device names, timestamps and troubleshooting tips when a save hasn’t synced from a previous session. That can be helpful when saves fail to appear on another machine.
  • Aggregated library and My apps — the Xbox PC app’s “My Library” now surfaces installed games and third‑party storefronts in one place, reducing launcher clutter and making handheld workflows smoother.
  • Wi‑Fi 7 support — Windows 11’s newer builds (24H2 onward) include OS‑level support for Wi‑Fi 7 (802.11be) features; manufacturer drivers for Wi‑Fi 7 modules are still required to enable the full feature set. If you plan to use Wi‑Fi 7, confirm OS build and vendor driver support.
  • Narrator Braille viewer — Narrator can now show on‑screen text and Braille representations to a connected refreshable Braille display, a meaningful accessibility addition for teachers and testers.
  • AI actions in File Explorer and Copilot‑curated widgets — right‑click AI shortcuts for image edits and summarization are being introduced, and the Widgets feed is being tuned with Copilot curation. Note that some AI actions may be gated by Copilot licensing in enterprise scenarios.

Why Gaming Copilot is compelling — practical strengths​

  • Keeps you in the game. The UX win is simple: fewer alt‑tabs. Voice Mode and on‑screen, screenshot‑grounded answers reduce the friction of searching guides or juggling a phone mid‑fight. That matters most in tense single‑player moments or when a player is short on time.
  • Accessibility gains. Voice interaction and visual grounding can help players with mobility or visual‑processing challenges who otherwise rely on community guides or friends. The addition of Braille viewer elsewhere in Windows 11 underscores Microsoft’s accessibility focus in this wave of updates.
  • Faster troubleshooting for cloud gaming. The Network Quality Indicator is a practical tool that will save time diagnosing latency or packet‑loss issues for streamed sessions — and it pairs well with the Xbox app’s improved save‑sync feedback.

The hard questions — performance, privacy, accuracy and fairness​

Gaming Copilot’s promise is real, but the design choices and current beta behavior expose several tangible risks and trade‑offs. These need to be weighed by players, administrators and tournament organizers.

Performance and handheld constraints​

  • Early reports and Microsoft’s own notes show Copilot running as a beta overlay; on resource‑constrained handhelds and older laptops, the additional overlay, audio capture, and background processes can affect CPU/GPU availability, thermals and battery life. Microsoft is explicitly optimizing for handheld hardware, but the real‑world impact varies widely by device, title and settings. Short of community benchmarking, the performance hit remains dependent on hardware and configuration and should be tested locally.
  • Practical recommendation: if you game on a handheld or battery‑sensitive laptop, test CPU/GPU load and battery life with and without the widget active; use push‑to‑talk instead of always‑listening voice modes; and prefer cloud‑processed answers on high‑end machines rather than local processing on weak hardware.

Privacy, capture and telemetry​

  • Gaming Copilot uses screenshots and contextual data to answer questions. That requires capture permissions and implies short‑lived image data may be processed in the cloud. Microsoft’s Copilot permission model gives users controls, but the privacy cost of sending in‑game visuals (which may include chat windows, personal info or DRM overlays) must be understood and explicitly managed. The beta exposes the same consent vs. convenience trade‑off that comes with any multimodal assistant.
  • Action: review capture settings in Game Bar, disable automatic captures for sensitive sessions (e.g., multiplayer matches or screens with personal data), and audit telemetry/diagnostic settings in the Xbox PC app and Windows privacy controls.

Accuracy, hallucinations and patch drift​

  • Language models are fallible. Copilot can confidently assert incorrect tactics, misidentify modded UI, or recommend strategies that were valid before a balance patch. For fast‑moving multiplayer metas or heavily patched single‑player titles, answers may be out of date. Microsoft’s feedback mechanisms (thumbs up/down) help, but players should treat Copilot as a first pass, not an infallible source.
  • Practical mitigation: verify critical guidance (e.g., speedrun strategies or multiplayer exploits) against community resources; keep an eye on reply timestamps when Copilot references web‑sourced guides.

Competitive fairness and anti‑cheat compatibility​

  • Any assistant that analyzes live gameplay raises tournament fairness questions. Does in‑match assistance count as a coaching advantage? Will publishers allow Copilot overlays in ranked matches? How do anti‑cheat systems treat overlay capture in titles that restrict external analysis? These are unsettled topics. Microsoft’s rollout is conservative (beta, 18+ gating) but tournament and publisher policies must be clarified.
  • Practical step: in competitive or sanctioned play, default to disabled Copilot features unless a tournament rule explicitly permits them.

Privacy checklist for gamers (short & actionable)​

  • Turn off automatic screenshot capture in Game Bar unless needed.
  • Use Push‑to‑Talk rather than continuous listening on devices with limited resources.
  • Review diagnostic and telemetry settings in Windows and the Xbox PC app.
  • Don’t expose NDA/stream‑sensitive content to Copilot captures. When in doubt, disable capture.

Cross‑checked technical verifications​

  • Rollout timing and scope: Microsoft’s official Xbox blog announced a staged rollout to Windows PC Game Bar starting September 18, 2025, with mobile support planned for October; the initial beta is limited to adults and excludes mainland China. This is corroborated by independent reporting.
  • Network Quality Indicator: the NQI for Xbox Cloud Gaming is available as an Xbox Cloud Gaming widget toggle in Game Bar and as a setting in the Xbox app; Microsoft added NQI earlier in updates and reiterated cloud streaming diagnostics in recent Xbox posts.
  • Wi‑Fi 7 support: Windows 11 builds beginning with 24H2 include OS‑level support for Wi‑Fi 7 (802.11be), but hardware drivers from vendors (Intel/Qualcomm/TP‑Link) are required to enable full features like MLO and 320 MHz channels. Confirm driver availability for your Wi‑Fi adaptor before assuming Wi‑Fi 7 features will work.
  • Braille viewer & File Explorer AI actions: Windows Insider and Windows Experience posts confirm Narrator’s Braille viewer and File Explorer AI actions are rolling through the release preview/insider channels and the October feature waves. Some AI actions remain gated for later or enterprise rollout.
Where claims could not be independently verified (for example, exact battery‑impact numbers on a given handheld across all games), the available sources either flagged device‑dependent variability or recommended local benchmarking; those unknowns remain until community benchmarks are available.

Practical recommendations for gamers and PC owners​

  • If you value privacy or compete: keep Gaming Copilot disabled for ranked matches and disable automatic screenshot sharing. Test Copilot in single‑player or casual sessions first.
  • If you use a handheld or older laptop: test CPU/GPU and battery with Copilot active vs. disabled across a demanding title; prefer push‑to‑talk and avoid always‑listening modes. Expect Microsoft to roll out handheld optimizations, but don’t rely on them until community tests confirm acceptable performance.
  • For cloud gamers: enable NQI when you stream; it will help distinguish local network problems from platform issues and give you actionable troubleshooting hints.
  • For accessibility users: explore Voice Mode and Braille Viewer — these features can materially improve access to complex UIs and long narrative games. At the same time, configure capture/privacy settings to avoid sending sensitive content.

The bigger picture — Microsoft’s strategy and the industry implications​

Gaming Copilot fits Microsoft’s push to make Copilot everywhere on Windows and Xbox: from OS‑level Copilot features that can open settings by natural language, to Copilot Vision and Copilot Actions that perform tasks on your behalf. The intent is to reduce friction and make AI a first‑class interaction model on the PC. Reuters and other outlets covering Microsoft’s October announcements frame this as part of a sweeping OS‑wide AI integration that includes voice wake words (“Hey Copilot”), Copilot Vision expansion, and experimental actions that can execute things like bookings and orders. This broad ambition increases the stakes: what starts as helpful in‑game coaching becomes a general expectation that the OS proactively assists across tasks.
Industry level concerns include anti‑cheat and developer policy alignment, the potential displacement of community guide creators if AI becomes the default first touch, and regulatory scrutiny in privacy‑sensitive regions. Microsoft’s staged, limited beta and explicit feedback channels suggest the company is taking an iterative approach — but execution, transparency about data retention/training, and the ability to opt out will decide whether users trust Copilot as a daily helper.

Final verdict​

Gaming Copilot is a promising feature that addresses a real UX pain point — the constant context switching between a game and external help. For single‑player gamers, accessibility users and casual players, it can be a genuine time‑saver. The companion platform fixes (NQI, save sync improvements, aggregated library) round out a thoughtful set of quality‑of‑life upgrades for PC gamers.
That said, the current beta earns a cautious thumbs‑up rather than wholehearted praise. Accuracy limits, cloud dependency, privacy trade‑offs, unresolved anti‑cheat and tournament policy questions, and potential performance impact on handhelds mean Gaming Copilot is best treated as an optional sidekick for now. Try it in casual play; verify any critical advice; lock down capture settings when necessary; and wait for further optimizations and clearer publisher rules before using it in competitive contexts.
Gaming Copilot has the potential to be one of Windows 11’s most visible consumer AI features — but the difference between a genuinely useful coach and an intrusive, mistake‑prone overlay will come down to Microsoft’s ability to reduce hallucinations, explain its data practices, and optimize for a wide diversity of hardware. Until then, the feature is worth experimenting with, but not yet a replacement for community wisdom or careful human judgement.

(Verification notes: key claims in this article — the Copilot Game Bar rollout timing and feature list, the Network Quality Indicator and Xbox app save‑sync behavior, Wi‑Fi 7 support in Windows 11 24H2, and Narrator’s Braille viewer — were cross‑checked against Microsoft’s Xbox and Windows blogs and independent reporting to ensure accuracy before publication. Where empirical device‑level numbers (battery drainage, FPS hit) were not available from official sources, the article flags those claims as device‑dependent and recommends local benchmarking.)

Source: TechRadar Always getting stuck in PC games? Windows 11's new Gaming Copilot might be the answer to your prayers - eventually
 

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