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Microsoft is starting a staged Insider preview that finally lets some Windows on Arm systems download and run compatible games locally from the Xbox PC app — a practical, incremental shift away from the cloud-only model that has dominated Arm-powered Surface and Snapdragon devices until now. (theverge.com)

'Xbox PC App on Arm: Insider Preview Adds Local Game Install'
A sleek silver laptop on a desk displays Windows tiles, with a neon green holographic backdrop.Background / Overview​

Arm-based Windows laptops and handhelds have long promised stellar battery life and thin, fanless designs, but gaming has been the platform’s weakest link. For many owners of Qualcomm-powered devices such as recent Surface models, the Xbox PC app offered little more than a portal to Xbox Cloud Gaming; local installs were often blocked or unreliable because most PC games are compiled for x86/x64 and because anti‑cheat and DRM stacks historically lacked Arm64 support. (theverge.com)
Microsoft’s multi‑pronged approach to fixing that has involved three threads of work: improving the system-level translation layer (Prism), collaborating with anti‑cheat and middleware vendors to enable Arm64 drivers, and updating the Xbox PC app’s install and catalog logic to permit local installs where it’s safe and practical. The recent Insider rollout for the Xbox PC app is the first visible consumer change that ties those pieces together. (devblogs.microsoft.com)

What Microsoft announced (short summary)​

  • The Xbox PC app is receiving an Insider preview update that will allow downloading and local installation of some Arm64‑compatible games on Arm‑based Windows 11 devices enrolled in the PC Gaming Preview. (theverge.com)
  • The preview is staged through the Xbox Insider Hub and the Microsoft Store; the rollout starts with Xbox PC app version 2508.1001.27.0 (and higher) for eligible Insiders.
  • Microsoft frames this as a hybrid strategy: where local execution is feasible and supported, installs will be permitted; where anti‑cheat, DRM, or publisher policy blocks local play, cloud streaming will remain the fallback. (theverge.com)
These are deliberately narrow, test‑first changes: this is not a blanket “everything installs locally now” announcement. The aim is to expand catalog coverage over time while avoiding broken gameplay, banned accounts, or other user harms that could arise from permissive installs without ecosystem readiness.

Why this matters: the technical context​

Prism: the emulation leap​

At the platform level, the big enabler is Prism — Microsoft’s modern x86/x64 → Arm64 translation engine integrated into Windows 11. Prism has been steadily improved in Insider builds to expose more CPU instruction features (AVX, AVX2, BMI, FMA, F16C) to emulated guests, reducing the number of titles that fail at startup due to CPU capabilities checks. That expands the share of the existing PC catalog that can potentially run on Arm under emulation. (devblogs.microsoft.com) (gsmarena.com)
However, emulation is not magic: translated workloads still pay an overhead tax. For CPU- and memory‑heavy shaders, physics, or large‑scale simulation tasks, native x64 systems with desktop GPUs will remain the performance gold standard. Expect playable results in many indie and older AAA titles and progressively better outcomes for more recent games as Prism and drivers mature — but not parity with high‑end x86 gaming rigs.

Anti‑cheat and DRM: the gating factors​

A decade’s worth of PC anti‑cheat architecture has left deep technical baggage: kernel‑mode drivers, platform‑specific hooks, and DRM components that historically refused to run in translated environments. Microsoft has actively partnered with anti‑cheat vendors — notably BattlEye, Denuvo Anti‑Cheat, and others — to ship Arm‑native drivers and to validate behavior under Prism. Those vendor ports are the single most important step toward enabling multiplayer and protected titles to be installed and played locally. (devblogs.microsoft.com, neowin.net)
That said, anti‑cheat support is necessary but not always sufficient. Publishers still have to opt in, validate their builds, and sign off on release. The Xbox app’s new local‑install gating will therefore be conservative: only titles that meet platform, DRM, and anti‑cheat criteria will present a download option to Arm Insiders.

OS-level graphics tricks (Auto SR)​

Windows 11 now includes Automatic Super Resolution (Auto SR), an OS-level upscaler designed to reduce rendering workload while preserving visual fidelity. On Arm systems with limited GPU muscle, Auto SR can improve perceived performance and frame rates by rendering internally at a lower resolution and upscaling with quality-preserving filters — an important tool to make emulated or Arm‑native titles look and feel better without demanding raw GPU horsepower.

The rollout: how Insiders can test (step‑by‑step)​

  • Join the Windows Insider Program and install a Windows 11 preview build that includes the latest Prism updates (Insider channels only).
  • Install the Xbox Insider Hub from the Microsoft Store if you don’t already have it.
  • In the Xbox Insider Hub navigate to Previews → PC Gaming and opt into the preview.
  • Open the Microsoft Store and update the Xbox PC app; look for the preview version 2508.1001.27.0 or higher.
  • In the Xbox PC app, find Game Pass titles or your owned library; titles that pass the platform checks will show a Download / Install option rather than cloud‑only. Report issues via the Xbox Insider Hub feedback flow.
This is intentionally a staged test. Expect limited regional and user coverage, and prepare for bugs and missing features — that's the point of the Insider gating.

What this does — and does not — unlock​

  • Immediate wins:
  • Offline play and lower input latency for supported titles. Downloads avoid streaming artifacts and dependence on broadband quality.
  • Better handheld and ultraportable experiences for games that run well under Prism or as native Arm64 builds.
  • A more unified Xbox PC app library across devices, strengthening Xbox/PC ecosystem convenience. (blogs.windows.com)
  • Important limits:
  • Not all Game Pass titles will be available for local install — compatibility is title‑by‑title and depends on anti‑cheat, DRM, and developer/publisher testing.
  • Emulated performance will vary widely by SoC (e.g., Snapdragon X Elite/X Plus variants), GPU driver maturity, and thermal envelope. Don’t expect desktop performance on thin tablets.
  • Battery life and sustained performance: Arm devices are optimized for efficiency, not multi‑hour GPU‑bound gaming sessions; local installs can expose thermals and battery drain limits.

Devices and silicon: who benefits most?​

Arm devices are a heterogeneous bunch. The early beneficiaries will be:
  • Copilot+ and Snapdragon X Series devices with the highest‑end Arm SoCs and the best GPU/driver stacks. These systems can better absorb Prism overhead and sustain playable frame rates.
  • Handheld Windows PCs whose form and UX prioritize portability but still include robust cooling or higher‑power SoCs; local installs reduce cloud dependency for travel or offline play.
  • Users of older titles and indie games that are less demanding on GPU and CPU instruction sets — many of these already run acceptably under Prism. (hesam.pages.dev)
Conversely, thin tablets with entry‑level Arm chips or older Adreno driver stacks will see more limited benefits; for many heavy AAA games the cloud will remain the better option for now.

Publisher, anti‑cheat, and store policy implications​

This Xbox app shift forces several parties to cooperate:
  • Publishers: need to test and validate Arm scenarios, potentially invest in Arm64 builds when the business case exists, and update store listings to reflect device compatibility. Many publishers will weigh support costs against the relative install base.
  • Anti‑cheat vendors: porting and validating kernel drivers for Arm64 is nontrivial; while major players have announced work, coverage remains incomplete for some titles and integrations. Microsoft continues to provide engineering support and pre‑release access. (devblogs.microsoft.com, neowin.net)
  • The Xbox PC app and Microsoft Store: need to clearly indicate which devices and OS builds a given title supports, and maintain secure installation pipelines (NTFS/secure folder constraints) so installs succeed and save data sync across devices.
The likely near‑term reality is increased catalog complexity: mixed availability, nuanced device‑by‑device compatibility notes, and a need for clearer UI signals so consumers understand whether a game will install locally, run under emulation, or require cloud streaming.

Risks and caveats (critical analysis)​

Fragmentation and confusion​

A hybrid catalog (some titles install, some stream only) risks confusing consumers who expect feature parity across platforms. Without clear labeling and education, users may assume an Arm device will run a purchased title locally when it won’t. Microsoft must invest in UI clarity and store metadata to avoid negative experiences.

Performance and expectation management​

Marketing this as “games on Arm” risks overpromising. Emulation performance is title‑dependent and can be highly variable even within the same class of devices. Public performance benchmarks and independent testing will be essential to calibrate user expectations. Where Microsoft or publishers overpromise, the resulting reviews and returns could dampen adoption.

Anti‑cheat fragility​

Although major anti‑cheat vendors have announced Arm64 work, the history of Windows upgrades and anti‑cheat breakages is not trivial; compatibility regressions have occurred during Windows updates. Microsoft and vendors must maintain strong test coverage across Insider and public builds to avoid rolling back or disabling protections that break multiplayer titles. Where anti‑cheat fails, publishers may default to cloud‑only availability to avoid integrity issues. (learn.microsoft.com, neowin.net)

Driver and GPU maturity​

Qualcomm’s Adreno and other Arm GPU driver stacks still lag desktop GPU drivers in performance tuning, feature coverage, and tooling. That creates a ceiling for what an Arm device can achieve regardless of Prism’s improvements. Until GPU drivers reach parity in features like shader optimization and debugging, some graphical issues and performance cliffs will persist. (gsmarena.com)

Marketplace and business incentives​

Publisher adoption of native Arm64 builds requires a sizeable and visible user base to be commercially sensible. If most Arm users rely on streaming, publishers may procrastinate on native ports, leaving emulation as the default path — which is a fragile, imperfect compromise. Microsoft can help by making deployment and certification easier, but the economic calculations still rest with third‑party studios.

Practical test expectations and benchmarking advice​

For Insiders and reviewers testing the new flow, follow these pragmatic steps:
  • Check that your device is on a supported Windows Insider build and that the Xbox PC app shows version 2508.1001.27.0 or later.
  • Prefer games that do not require kernel anti‑cheat or have known Arm64 support; consult community compatibility lists (community‑driven “Works on WoA” projects remain valuable reference points). (theverge.com)
  • Measure both wall‑clock battery drain and thermals during extended play sessions; Arm devices will often trade higher frame rates for dramatic battery penalties.
  • Capture frametimes and input latency if possible; emulation can maintain average FPS while introducing latency spikes that impair playability in competitive scenarios.
If you’re a reviewer, publish detailed device + OS + Xbox app version metadata so results are reproducible and actionable for other users and publishers. Clear, consistent testing is the fastest path to informed publisher decisions about native builds or driver fixes.

What to watch next (signals that matter)​

  • The pace at which Microsoft expands the catalog beyond Insiders and how quickly publishers certify or enable local installs for major titles.
  • Independent benchmark publications comparing the same title across Arm (Prism), native Arm64, and x64 hardware to show where tradeoffs lie in real play.
  • Anti‑cheat regressions or compatibility announcements from BattlEye and other vendors — both support rollouts and any post‑update breakages. (devblogs.microsoft.com, learn.microsoft.com)
  • GPU driver updates from major silicon vendors and whether Adreno, AMD, or other Arm GPU drivers gain parity features that materially improve frame pacing and shader performance. (gsmarena.com)

Conclusion — practical takeaway for buyers and power users​

This Xbox PC app preview is an important, pragmatic step toward making Arm-based Windows devices more than cloud-only gaming terminals. It ties real platform engineering work (Prism), anti‑cheat collaboration, and app‑store changes into a controlled experiment that can drive broader catalog support if it proves reliable. (theverge.com, devblogs.microsoft.com)
But it is not a guarantee of desktop‑class gaming on tablets. For buyers who need consistent, high‑end AAA performance, x86 hardware with discrete GPUs remains the safer choice today. For users who prize portability, long battery life, and the convenience of being able to run many older and indie titles locally — plus the occasional native or well‑emulated modern game — Arm devices are now, finally, a more credible option. The Xbox PC app update simply gives those users the choice between streaming and local play where it’s technically and commercially feasible.
Expect measured progress over months, not overnight parity. Developers, anti‑cheat vendors, and Microsoft all have work to do; independent testing and clear store metadata will make the difference between confused customers and a sustainable Arm gaming ecosystem.


Source: The Verge The Xbox app for Windows on Arm will soon let you download games
 

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Microsoft has started handing Arm-based Windows 11 PCs a long‑requested capability: the Xbox PC app can now let eligible Arm machines download and run games locally, replacing—where permitted—the cloud‑only experience that defined Windows on Arm gaming for years. This staged Insider preview opens local installs to devices enrolled in the PC Gaming Preview via the Xbox Insider Hub and is being distributed in Xbox PC app builds beginning with version 2508.1001.27.0 (and higher). (theverge.com)

'Arm Windows 11 Local Game Install via Xbox PC App (Insider Preview)'
Slim silver laptop on a white desk displaying a blue cloud login screen.Background​

Arm‑powered Windows devices have for a long time pitched efficiency, long battery life, cellular connectivity, and instant‑on convenience—but they also carried a persistent caveat: the vast majority of Windows PC games are built for x86/x64, and many storefront and anti‑cheat ecosystems were not initially prepared to support Arm. As a result, Arm devices frequently defaulted to Xbox Cloud Gaming for access to modern titles, or to a very limited set of local installs delivered through special storefront workflows. That landscape is changing due to coordinated platform work from Microsoft (notably the Prism emulation engine and OS‑level upscaling) and tighter collaboration with middleware and anti‑cheat vendors. (devblogs.microsoft.com)
This update is the most visible, user‑facing piece of that effort: by allowing the Xbox PC app to download and run games locally on Arm devices when a title meets compatibility criteria, Microsoft is creating a hybrid model where cloud streaming and local installs coexist depending on publisher choices, anti‑cheat/DRM constraints, and device capability. Early access is limited to Insiders in the PC Gaming Preview so Microsoft can gather telemetry and feedback before wider roll‑out. (news.xbox.com)

What changed in the Xbox PC app (practical summary)​

Microsoft’s update does three practical things for Arm‑based Windows 11 PCs enrolled in the Insider preview:
  • Enables local downloads and installation: When a game is flagged as compatible with Arm64 or acceptable under Prism emulation, the Xbox PC app will provide a download/install option so the title can run from local storage rather than being restricted to Xbox Cloud Gaming. (theverge.com)
  • Targets Insiders first: The feature is rolling out gradually through the Xbox Insider Hub: join the “PC Gaming” preview to receive app version 2508.1001.27.0 or later. Microsoft asks testers to file feedback via the app’s Feedback option. (tomshardware.com)
  • Signals a hybrid strategy: Microsoft insists the change is conservative and selective—cloud remains the fallback where anti‑cheat, DRM, or publisher policy prevents local installs. The intent is to expand the catalog over months, not to flip a single switch that converts every title to local installs overnight. (business-standard.com)
These are modest but meaningful shifts: local installs mean lower latency, offline play, and the ability to leverage local CPU/GPU resources when a title can run properly on Arm hardware.

How to get the preview (step‑by‑step)​

  • Install the Xbox Insider Hub from the Microsoft Store.
  • Sign in with the Microsoft account tied to your Game Pass/Xbox account. (tomshardware.com)
  • In the Xbox Insider Hub go to Previews → PC Gaming and select Join.
  • Open the Microsoft Store, check for updates, and install Xbox PC app version 2508.1001.27.0 or higher when it appears. If you’re eligible, the app will surface local download options for supported games.
This flow is intentionally gated: the preview channel gives Microsoft control over telemetry and staged roll‑out while it expands compatibility and gathers real‑world data.

The technical foundation: Prism, Arm64 builds, and Automatic Super Resolution​

Prism: the modern emulation engine​

Prism is Microsoft’s current x86/x64 → Arm64 dynamic translator integrated into Windows 11. Unlike older emulators, Prism exposes a broader set of CPU instruction extensions to emulated binaries and performs translation with tighter integration into Windows’ graphics and runtime stacks. The additions include vector and math instruction support (for example, AVX/AVX2, BMI, FMA, F16C) that many modern games and creative apps expect; exposing these under emulation reduces the number of titles that fail at launch due to CPU capability checks. That work has been deployed through Windows 11 Insider channel platform updates and is explicitly cited as a foundation for the Xbox PC app change. (devblogs.microsoft.com)
It’s important to be precise: Prism removes some of the compatibility barriers, but it does not make emulated code faster than native x64 on equivalent x64 silicon. Emulation still incurs a translation overhead and will generally lag a purpose‑built x64 system with a discrete GPU, especially for heavy CPU or GPU‑bound AAA titles. Expect good results across many indie, older, and well‑optimized titles—and improving results for newer games as the emulator, drivers, and publisher patches mature. (tomshardware.com)

Arm64 binaries vs. emulation​

There are three ways a game can run on an Arm device today:
  • Native Arm64 build compiled by the developer (best performance and compatibility).
  • x86/x64 binary running under Prism emulation (wider catalog but with overhead).
  • Remote/cloud streaming via Xbox Cloud Gaming (hardware‑agnostic but network‑dependent).
Local installs via the Xbox PC app will be allowed only for titles that are either native Arm64 or judged compatible under Prism emulation and platform policy. Microsoft is also working with publishers to encourage Arm64 ports, but that remains a commercial choice for developers.

Automatic Super Resolution (Auto SR)​

Windows 11’s Automatic Super Resolution (Auto SR) is an OS‑level upscaling feature designed to reduce rendering work while preserving perceived fidelity by upscaling internally rendered frames to the display resolution. On Arm SoCs that prioritize energy efficiency over raw GPU throughput, Auto SR can meaningfully improve playability by lowering per‑frame GPU cost. Microsoft’s DirectX and Windows platform teams highlight Auto SR as a complementary mechanism to Prism to make emulated titles feel smoother on constrained hardware. (devblogs.microsoft.com)

Anti‑cheat, DRM, and the gating factors​

The single biggest blocker to widespread local installs on Arm historically has been anti‑cheat and DRM middleware. Many anti‑cheat solutions rely on kernel‑mode components or platform hooks that were historically x64‑only, which made publishers and Microsoft wary of enabling local installs on Arm where those protections were absent or unvalidated.
Microsoft’s approach has been threefold:
  • Work with anti‑cheat vendors to port or validate Arm64 drivers and secure flows.
  • Use Prism and platform telemetry to identify safe‑to‑run scenarios under emulation.
  • Take a conservative, title‑by‑title approach in the Xbox PC app so that only games meeting DRM/anti‑cheat and publisher consent are offered for local install.
Some anti‑cheat vendors have publicly signaled progress toward Arm support; others have not. The upshot is pragmatic: certain multiplayer‑focused or highly protected titles will remain cloud‑only until publishers and vendors ship Arm‑native or otherwise validated components. This is a gating factor for broad parity with x64 PCs. (tomshardware.com)

Performance expectations and the need for independent benchmarks​

The engineering improvements are real, but independent performance validation is essential. Early reporting and Microsoft demos show promising runs for DirectX 11 titles and many CPU‑light or GPU‑moderate games, but the community must temper expectations:
  • Emulation overhead still exists; raw framerates will usually trail similar x64 hardware.
  • GPU constraints are determined by the device SoC and thermal envelope; Arm devices optimized for battery life won’t suddenly match discrete‑GPU laptops.
  • Auto SR and driver work can deliver perceptual improvements that make a major difference on handhelds or thin laptops. (devblogs.microsoft.com)
Independent testing from media outlets and community benchmarkers will be the decisive arbiter of how far Prism + Auto SR + Arm silicon can realistically take modern titles. Readers should expect mixed results: excellent playability in many indie and older AAA games, improving outcomes in newer titles where CPU‑heavy physics are not the bottleneck, and clear limitations for the most demanding GPU‑bound AAA experiences. Until broad benchmark coverage is available, any claim of “Arm parity” with x64 gaming should be treated cautiously. (tomshardware.com)

What this means for device makers, publishers, and players​

For OEMs and silicon vendors​

This update gives OEMs and silicon partners a stronger marketing message: Arm Windows 11 PCs can do real PC gaming locally in addition to cloud gaming. That strengthens the case for handheld and ultra‑portable gaming devices built on Snapdragon X Series or similar Arm architectures—provided thermal design and GPU performance are tuned for gaming scenarios. Expect OEMs to emphasize Copilot+/Snapdragon integration, battery life, and the hybrid gaming model in their messaging. (microsoft.com)

For publishers and middleware vendors​

Publishers must decide whether to invest in Arm64 ports or to rely on Prism emulation and Microsoft’s validation. Middleware authors (anti‑cheat, DRM) face engineering work to support Arm64 drivers and to certify secure operation under emulation. Those investments will determine how quickly the catalog expands beyond curated titles. The Xbox PC app’s conservative rollout reduces publisher risk—Microsoft won’t enable local installs until a title’s protective stack is validated—but publishers still need to allocate engineering bandwidth to enable native or validated builds.

For players and Game Pass subscribers​

Players on Arm machines will see practical benefits immediately for supported titles: lower latency, offline play, and reduced reliance on a high‑quality connection. PC Game Pass and Game Pass Ultimate subscribers on Arm devices will gain access to a larger usable library as more titles qualify for local installs. That said, expectations should be managed: not every Game Pass title will be locally installable, and multiplayer/protected titles may remain cloud‑only for a while. (business-standard.com)

Risks, limitations, and caveats​

  • Catalog fragmentation: The user experience may become confusing if some titles are installable and others are cloud‑only, especially without a clear, public compatibility list. Microsoft could mitigate this with a dedicated “Works on WoA / Arm” list, but as of the rollout that list is incomplete and users should treat compatibility claims as evolving. Flagged as provisional until Microsoft publishes a comprehensive list.
  • Emulation ceiling: Prism is a major step forward, but emulation cannot magically equal native performance on x64 silicon with discrete GPUs. For competitive, high‑framerate esports titles, Arm systems are likely to remain a less desirable platform until native ports or dramatic SoC GPU gains occur.
  • Thermals and battery: Local gaming stresses SoCs and thermal designs; long gaming sessions on thin, fanless Arm machines may trigger throttling and reduce the battery advantage. Players must balance battery life and sustained performance.
  • Publisher and vendor uptake: If publishers delay Arm64 ports or anti‑cheat vendors are slow to ship Arm drivers, Microsoft’s incremental approach could leave a long tail of titles stuck on cloud‑only access. This is a realistic risk and not a technical impossibility—rather, a commercial decision.
  • Insider preview limitations: All claims about catalog coverage, performance, or a date for general availability are subject to change based on Insider telemetry and vendor collaboration. Users should treat the preview as experimental.

Signals to watch (short list)​

  • A published compatibility list from Microsoft naming titles certified for local install on Arm would dramatically reduce consumer confusion and speed adoption.
  • Public statements or timelines from major anti‑cheat vendors (BattlEye, Easy Anti‑Cheat, Vanguard, etc.) confirming Arm64 support will be a turning point for multiplayer titles.
  • Independent benchmarks and sustained hands‑on tests from reputable outlets showing consistent, repeatable performance across a range of titles and Arm hardware will determine buyer confidence. (tomshardware.com)
  • Publisher announcements committing to Arm64 builds for major franchises would accelerate the catalog beyond what emulation alone can provide.

Practical guidance for interested buyers​

  • If portability, battery life, and occasional local gaming are priorities, Arm Windows 11 machines have become a viable choice—especially when the device features premium Arm silicon and a good thermal solution. But don’t expect parity with x64 gaming rigs. (microsoft.com)
  • If you require consistent, high‑FPS competitive play, a traditional x64 laptop or desktop with a discrete GPU remains the safer purchase for now.
  • Join the PC Gaming Preview only if you want early access and are comfortable reporting bugs. The Insider channel is intended for testing and will have occasional breakage or limited catalog availability.

Why this matters in the long run​

This Xbox PC app change is not an instant transformation; it’s a pragmatic, incremental pivot that aligns Microsoft’s storefront behavior with underlying platform progress. By combining Prism emulation enhancements, OS‑level upscaling (Auto SR), and selective collaboration with anti‑cheat vendors, Microsoft is building a practical path for Arm Windows 11 devices to do meaningful local gaming without abandoning cloud gaming.
That hybrid approach matters for device diversity: it allows ultra‑portable form factors—handhelds and fanless laptops—to offer a broader Windows gaming experience while preserving the option for high‑end x64 power when needed. If publishers and middleware partners follow, Arm silicon could become a credible tier in the Windows gaming ecosystem rather than a niche curiosity. (devblogs.microsoft.com) (tomshardware.com)

Conclusion​

The Xbox PC app’s Insider preview that enables Arm‑based Windows 11 PCs to download and play supported games locally is the most tangible, consumer‑facing sign yet of Microsoft’s push to make Windows on Arm a realistic gaming platform. It leverages a matured emulation layer (Prism), OS‑level visual optimizations (Auto SR), and close collaboration with middleware vendors to open local installs where it’s safe and practical. For Insiders, the immediate payoff is clearer: more titles to try locally, lower latency, and offline play where permitted. For the broader market, the update is a necessary first step—but one that depends on publisher decisions, anti‑cheat support, and independent performance validation before Arm can be considered a full‑fledged gaming platform on par with x64 rivals. Proceed with cautious optimism: the technical foundations are stronger than they were, but the path to broad parity is still a months‑to‑years project, not an overnight switch. (devblogs.microsoft.com) (theverge.com)

Source: Windows Report Xbox PC App Finally Lets Arm-Based Windows 11 PCs Download & Play Games Locally
 

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