A car drives through three contrasting eras of a coastal city: retro, neon-lit, and rural modern.
One writer's experiment with DLSS 5 on the Grand Theft Auto trilogy has been making the rounds. XDA Developers' Abhinav Raj says DLSS 5 is available now in NBA 2K27, but he went looking elsewhere. He pushed it into GTA III, Vice City and San Andreas, and he came away convinced that photorealistic gaming has already arrived. He also says it has arrived before GTA 6. That is a big claim, so let's separate what was tested from what was only felt.

A car drives through three contrasting eras of a coastal city: retro, neon-lit, and rural modern. What the author actually did​

According to the report, Raj ran the Definitive Edition versions of the three games. He injected a single DLSS 5 neural pass through a ReShade add-on called "Deep Fried Chicken". This is not an official Rockstar integration. The games aren't known to ship with DLSS 5 support.

His reported impressions, game by game:

  • GTA III: Faces and streets look more lifelike, and Liberty City feels more inhabited. About thirty minutes in, he wanted to keep playing a game he has no nostalgia for.
  • San Andreas: He praises car-panel reflections, water behavior and a Hydra flying through bad weather. He also admits DLSS 5 is doing "much of the heavy-lifting" for the Definitive Edition's look.
  • Vice City: Rain-soaked puddles pick up headlight reflections, neon changes the mood, and the beach sunrise glows orange. He says Tommy Vercetti looks like a person rather than a character.

His closing argument is that neural rendering might do more for preservation than the remasters made for that purpose. He frames this as a personal conclusion drawn from the online debate over artistic intent versus neural rendering.

What DLSS 5 is, per NVIDIA​

NVIDIA's research page calls DLSS 5 the first DLSS technology to generate the final displayed appearance rather than reconstruct a higher-cost reference output. Earlier DLSS versions mostly upscaled or generated frames. This one changes how the image looks.

NVIDIA says the model is a one-step pixel-space diffusion model. It is conditioned on the current rendered frame, engine motion vectors, carried temporal state and artistic-direction values. NVIDIA says it is built for deterministic, temporally stable output at up to 4K. It also says the system runs locally as a rendering stage within existing game pipelines on GeForce RTX 50 Series GPUs.

A September 22 NVIDIA developer post adds the developer-facing detail. Studios can pick models and adjust "Structure Intensity" and "Tone Intensity". They can also use semantic AI masks and engine-level masks for specific assets. The model works on a strict one-frame-in, one-frame-out basis, using game-engine motion vectors to keep results consistent as players move.

Where the comparison gets shaky​

The headline invites a comparison with GTA 6, but the body doesn't make one. There is no GTA 6 footage, no side-by-side and no measurement. The article also says GTA 6 "may arrive in 30 days". The packet gives no source for that timing, so don't treat it as a release date.

Several things the article leaves out matter for anyone who wants to try this:

  • Hardware. DLSS 5 is an RTX 50 Series feature. TechPowerUp reported that NVIDIA, asked directly, said yes, it is RTX 50-series only, with no fallback path for RTX 40-series or older. The article names no GPU, so it's unclear what the author ran. His mention of an Nvidia GT 610 refers to childhood gaming, not the test rig.
  • Official versus hacked-in. NVIDIA's own inputs are the engine's frame, motion vectors and developer controls. The article doesn't say which of those a ReShade add-on can supply. NVIDIA also says richer input such as ray-traced or path-traced lighting improves accuracy. A 2001-era renderer offers neither, so the result may differ from a developer-integrated version.
  • Performance and stability. The piece gives no frame rates, latency, resolution or settings. A striking screenshot says little about shimmer, flicker or frame cost during real play. One outlet notes that NVIDIA's launch performance figures lean heavily on Multi Frame Generation.
  • Fidelity to the original art. The author's praise rests on the games looking more real. For stylized games like Vice City, "more real" can also mean "less like what Rockstar made". That is the same artistic-intent argument that has dogged DLSS 5 since its announcement. TechPowerUp's preview says some feared their games would no longer look correct and artistic intent was lost.

Is it really "preservation"?​

Probably not in the archival sense. Preservation usually means keeping a work as it was made. A neural pass reinterprets the image, so it is closer to a new coat of paint on the original. It may be a good coat of paint, and it may be a fun reason to revisit old games, but it isn't the same thing. The geometry, animation and gameplay systems are, as far as the report shows, untouched.

The author's real finding is narrower and more credible. Neural rendering can change how a 20-year-old game feels in the first thirty minutes, even for a player with no nostalgia. That's a legitimate observation, and it's anecdotal.

What to watch next​

NVIDIA has said DLSS 5 comes to RTX Remix on October 23, with a faster model, which is aimed at modders remastering classic games. That could make this kind of experiment easier and more repeatable. Until then, treat this piece as an enthusiast's early impression.

For readers weighing an upgrade, the takeaways are simple:

  1. DLSS 5 needs an RTX 50 Series card.
  2. The GTA results come from an unofficial injection, not Rockstar support.
  3. No performance data accompanies the claims.
  4. The claim that GTA 6 "doesn't feel that far ahead" is a rhetorical flourish, not a tested result.

The old Liberty City, Vice City and San Andreas may look striking, but a few screenshots and one writer's thirty minutes can't settle whether the effect holds up across a full play session. That will take real testing.

 

References

  1. I ran DLSS 5 on Rockstar’s GTA trilogy, and GTA 6 suddenly doesn’t feel that far ahead XDA 2026-10-20T16:00:19+00:00
  2. What’s New for Game Developers: DLSS 5 with 3D-Guided Neural Rendering, NVIDIA ACE Updates, and New RTX Kit Capabilities | NVIDIA Technical Blog developer.nvidia.com
  3. DLSS 5 Comes To Hogwarts Legacy & RTX Spark, Powered By 2X Faster Model nvidia.com