A headset-wearing gamer watches a basketball match beside a screen showing player-tracking graphics and performance charts.
NVIDIA’s October DLSS 5 update makes its neural-rendering model faster—not the entire game twice as fast. The company announced a 2× improvement in model speed, while advertising up to 1.4× higher frame rates in NBA 2K27 compared with the September model. Those numbers describe different parts of the rendering workload, and confusing them turns a worthwhile optimization into an oversized promise.

For PC players, the practical question is whether the improved visuals justify the remaining performance cost. Independent testing offers a more useful answer than the headline multiplier alone.

A headset-wearing gamer watches a basketball match beside a screen showing player-tracking graphics and performance charts. What the October model changes​

In its October 13, 2026 announcement, NVIDIA reports these changes against September’s model:

MetricNVIDIA’s reported improvement
Neural-model speed2× faster
GPU overheadHalved
Model footprint24% smaller, roughly 118 million parameters
VRAM usage at 4K20% lower
Visual fidelityComparable

NVIDIA also describes the model as 10× faster than its March announcement version. Again, that is a model-to-model comparison, not a tenfold increase in game FPS. The parameter reduction and VRAM saving are separate measurements, neither of which establishes a corresponding frame-rate gain.

Why double model speed produces smaller FPS gains​

Think of neural rendering as one item on a frame’s to-do list. Finishing that item in half the time does not halve the entire list.

For a simplified illustration—not a DLSS benchmark—suppose a frame takes 20 milliseconds: 10 milliseconds for the game’s other rendering work and 10 for neural rendering. Halving the neural portion brings the total to 15 milliseconds. Frame rate rises from 50 FPS to about 67 FPS, rather than 100 FPS.

NVIDIA describes Neural Rendering as a final graphics-pipeline stage that adds lighting and material detail. It is therefore important to distinguish its processing cost from the work required to produce the underlying game frame.

Independent tests show progress—and a substantial cost​

TechSpot’s Tim Schiesser tested the October model in NBA 2K27 and published results on October 21. Two 4K examples make the trade-off particularly clear:

GPUSeptember modelOctober modelNeural Rendering disabled
RTX 508053 FPS78 FPS185 FPS
RTX 5060 Ti 16GB24 FPS35 FPS95 FPS

Those are substantial improvements over the earlier model, but neither configuration recovers the performance available with Neural Rendering switched off. TechSpot also recorded gains above NVIDIA’s advertised 1.4× figure in some configurations; that marketing figure should not be treated as a universal ceiling.

Image quality remains another qualification. TechSpot found the output broadly similar, potentially slightly worse in some situations, with continuing stability and artifact concerns. Its assessment supports calling this an efficiency improvement—not declaring the visual problems solved. These findings concern one game, not every future integration.

How to try it—and undo it​

For the local Windows PC implementation, NBA 2K Support specifies an RTX 50-series GPU and the required GeForce Game Ready Driver. Its documented controls are:

  1. Open Features > Video Settings from the main menu.
  2. Enable DLSS Neural Rendering.
  3. Configure Super Resolution, Frame Generation and NVIDIA Reflex as desired.

The feature is optional. If performance becomes uncomfortable, disable it in Video Settings or press F9 during gameplay or replays to toggle it. These instructions are game-specific, not verified controls for every cloud or laptop implementation.

For a useful personal comparison, keep the scene, resolution and other settings unchanged. Judge motion and responsiveness alongside the visual difference; a prettier screenshot is not automatically a better playing experience.

What comes next​

NVIDIA scheduled the faster model’s NBA 2K27 rollout for October 16 across RTX 50 Series, RTX Spark laptops and GeForce NOW, with future DLSS 5 games using it by default. Its announcement also scheduled RTX Remix integration for October 23, Hogwarts Legacy for November 5, 2026, and Where Winds Meet for late November. The November releases remain future events as of October 26.

The sensible takeaway is narrower than “double performance,” but still meaningful: the feature has become cheaper to run. Whether that makes it worth enabling remains a per-game, per-GPU decision—and NBA 2K27 gives supported PC players an unusually convenient F9 escape hatch.

 

References

  1. DLSS 5 October Update: 2x Faster, 1.4x FPS (2026) - shattered.io shattered.io 2026-10-26T03:13:55+00:00
  2. DLSS 5 Comes To Hogwarts Legacy & RTX Spark, Powered By 2X Faster Model | NVIDIA nvidia.com
  3. DLSS 5 Just Got a Lot Faster, but Is It Worth Using? | TechSpot techspot.com