A lone figure stands in a dim spaceship corridor overlooking a planet through a vast window.
Rivage, a first-person sci-fi puzzle adventure from Montreal's Exnilo Studio and publisher Raw Fury, came out on September 22, 2026. It launched on PC via Steam, PlayStation 5, Xbox Series X|S, Xbox on PC and Xbox Cloud. The Microsoft side of the launch includes Xbox Play Anywhere and cloud play, though cloud play requires buying the game as well as holding a Game Pass subscription. Windows players have a more immediate issue: day-one reports of blurry rendering, which the developers are fixing through an opt-in Steam beta branch. Most people deciding where to buy will care about those launch-week details more than the story.

Rivage's time loop runs on the station's power supply​

In Rivage you play Miranda, who wakes up alone on the A.R.E.S. research station. The official Xbox and Steam store pages set the story in the 25th century. The station was sent to study VESTA, a planet that could become a new home for humanity, and it has been caught in a space phenomenon. Raw Fury's launch announcement says that, caught in an infinite time loop, players must use each cycle to solve intricate puzzles and reveal the truth behind the distortions that have consumed the station.

The trigger for the reset sets it apart from other loop games. In a preview for Tech Times, when the A.R.E.S. space station runs out of energy, the loop resets and Miranda Vigneau wakes up again, alone and no closer to knowing where her crew went. That preview says the design resets each run via station power depletion rather than player death, shifting genre logic from punishment to resource planning. Neither the store pages nor the launch release give the length of a loop, so we can't say how much time each cycle gives you.

Per the store descriptions, the station is fully interactive. You examine objects, analyze research data and read notes left at abandoned workstations, and journals, personal logs and encrypted messages fill in what happened to the crew. The puzzles are built into the station's systems. You repair broken equipment and realign faulty mechanisms, and some environmental puzzles use gravity, magnetism and the flow of time.

The K9 System keeps some progress across loops​

Time-loop puzzle games have a familiar weakness: every reset can send you back through puzzles you've already solved. Exnilo's answer is the K9 System. According to the store listings, it lets Miranda log discoveries and keep certain puzzle solutions between cycles, so players can focus on the station's mystery and spend less time redoing work. The developers say this rewards "cleverness and persistence over repetition."

The demo patch history shows the mechanic being adjusted in response to players. Demo build 0.9.61, released in June, removed the need to re-enter passwords on PCs you had already unlocked in earlier loops once you had a particular item. It also let players lock K9 navigation and remapped controller inputs for the new K9 function. The store copy only promises that certain solutions carry over, not all of them, so expect to redo some tasks.

Rivage's delay came from demo feedback, not stability​

Rivage was first due in August. It was originally scheduled to launch on August 13, 2026, after Exnilo announced the date at the PC Gaming Show in June. The team delayed to September 22 following community feedback on the demo, citing specific issues with user experience and quality of life — not performance or stability. The delay notice, posted on Steam on July 22, said the build then being prepared was technically stable and polished but needed work on the player experience in a few specific areas. The developers pointed out that they are a two-person team.

On August 18 the studio said it would pull the Steam demo on August 20 because it no longer reflected the finished game. The changes it listed were reworked UI and UX systems, new voice lines, new narrative hints, reworked puzzles and some new puzzles. Players who already had the demo installed can still run it.

The day before launch, the developers said Rivage had passed 200,000 wishlists across all platforms and confirmed a release time of 4:00 p.m. CEST / 10:00 a.m. EDT. The wishlist number comes from the studio itself. Separately, the PS5 unlock time is confirmed as 10:00 AM ET (7:00 AM PT).


Rivage PC requirements: Windows 10 minimum, Windows 11 recommended​

The Steam listing sets out two tiers of Windows requirements:

ComponentMinimumRecommended
OSWindows 10Windows 11
CPUIntel Core i5-9400F / AMD Ryzen 5 3600Intel Core i5-11400F / AMD Ryzen 5 5600X
RAM16 GB32 GB
GPUNVIDIA GTX 1070 Ti / AMD RX Vega 56NVIDIA RTX 3060 12 GB / AMD RX 6700 XT
DirectX1212
Storage12 GB available12 GB available

Windows 11 is recommended, not required, so Windows 10 PCs that meet the minimum hardware can run it. The memory requirements stand out for a 12 GB puzzle game: 16 GB minimum and 32 GB recommended. If your PC has 16 GB, you meet the floor, and the publisher hasn't said what you'd gain at the recommended tier.

The Steam version supports Steam Achievements (34 in total), Steam Cloud saves and Family Sharing. Nine languages have interface and subtitle support, but English is the only one with full voice-over. Steam features also list single-player, Steam Achievements, full controller support and Family Sharing.

At launch Steam listed the game at $24.99, with 10% off until October 6. The Canadian Xbox store lists it at CAD $31.99. Steam also offers bundle discounts with Observation, The Forgotten City and The Talos Principle 2.

Xbox Play Anywhere covers PC, but cloud play still requires a purchase​

On the Microsoft side, the Xbox store lists Rivage for Xbox Series X|S, PC, Xbox Cloud Gaming and handhelds. It is tagged Xbox Play Anywhere, marked optimized for both Series X|S and handhelds, and supports Xbox achievements. Play Anywhere means one purchase covers the console and Windows versions, which is the best reason to buy through the Microsoft Store if you play on both.

The cloud listing needs a careful read. The store says the game is cloud playable with Game Pass Essential, Premium or Ultimate, and adds: "Game purchase required." Rivage is not part of the Game Pass catalog. The subscription lets you stream a copy you own; it doesn't give you the game. None of the store pages or launch coverage say the game is coming to Game Pass.

The Xbox listing is marked single-player and rated TEEN for mild violence and language. Nothing we reviewed mentions multiplayer or co-op.

Launch-day blur on Steam has a fix in beta​

Blurry image quality became the main complaint on Steam within hours of launch. One player in the Steam discussion forum asked why the release version was so blurry when the demo visuals looked really good, reporting jagged edges even with resolution scale set to 100%. Early reviews reflected this. When we checked, Steam's aggregate score was "Mixed," with about 40% of 37 user reviews positive. That sample is small and will change quickly.

Exnilo and Raw Fury posted a fix later on launch day. It is on a separate Steam beta branch while they test it, and it hasn't reached the main build yet. Here are the steps the developers give:

  1. Open your Steam Library.
  2. Right-click Rivage and select Properties.
  3. Open the Betas tab.
  4. In the dropdown, select Public-Beta.
  5. Let Steam download the update, then launch the game as usual.

To go back to the regular build, follow the same steps and select Public Default. The developers also advise backing up your save before switching branches, because moving between branches can sometimes cause save-file problems. Whichever branch you use, they recommend setting Upscale to NONE, Render Resolution to 100% and Anti-Aliasing to TSR. They say the fix will move to the main version once it's confirmed, and players who still see problems should report them in the official Steam discussion thread.

The developers' post covers Steam only. They haven't said whether the Xbox PC or console versions have the same rendering problem.

What this means for you​

If you've been waiting to play Rivage, your first decision is where to buy it. The Microsoft Store makes sense if you play on both an Xbox console and a Windows PC, because Play Anywhere covers both with one purchase. Steam makes sense if you want the launch discount, Family Sharing or your Steam library. Steam buyers who care about image quality should either use the beta-branch fix or wait until it reaches the main build.

  • Rivage came out on September 22, 2026 on Steam, PlayStation 5, Xbox Series X|S, Xbox on PC and Xbox Cloud Gaming.
  • On PC, the minimum is Windows 10 with 16 GB RAM and a GTX 1070 Ti-class GPU. Windows 11 with 32 GB RAM and an RTX 3060 12 GB-class GPU is recommended, and the game needs 12 GB of storage.
  • Xbox cloud play requires both a Game Pass Essential, Premium or Ultimate plan and a copy of the game, because Rivage isn't included in Game Pass.
  • The Steam blur fix is on the Public-Beta branch, and you should back up your save before switching.
  • Upscale NONE, Render Resolution 100% and Anti-Aliasing TSR are the developers' recommended settings regardless of branch.
  • The Steam launch discount of 10% off $24.99 lasts until October 6.

Exnilo delayed Rivage by more than a month to fix the player experience, and its biggest launch-day problem turned out to be image quality. The K9 System and the power-based loop are the result of months of demo feedback. For Windows players, the next step is the rendering fix moving from the beta branch to the main build. Once it does, it should be clear whether the "Mixed" early reviews came from the blur problem or from the game itself.