A gaming workstation displays a war-game battle beside next-generation consoles and a development kit, suggesting a new-gen port.
Bulkhead, the studio behind the PC shooter Wardogs, says getting the game onto next-generation consoles should be easy. That covers Sony's PS6 and Microsoft's Project Helix. The claim is the studio's own forecast. It is not a technical guarantee, and it arrives well before either platform has a launch date.

A gaming workstation displays a war-game battle beside next-generation consoles and a development kit, suggesting a new-gen port. What Bulkhead actually said​

IGN's interview is the source of the claim. Co-founder Howard Philpott described the next-gen release as essentially a "straight port" once the game is made performant. He added that getting it onto next-gen consoles is not in doubt.

Senior producer Kane Allard added the condition that matters. Bulkhead is already talking with the platform holders, who will have criteria the game must meet. If Wardogs runs on a base Xbox or base PlayStation, he expects next-gen to need little extra work, mostly delivering more performance.

That reasoning is conditional. It says nothing about the Xbox Series S, the PS5, or the engineering required to reach them. IGN's related coverage of the same game notes that Bulkhead is holding back certain features because of the Series S. So the "easy" part depends on the hard part going well first.

The confirmed timeline​

  • PC: Wardogs is in Early Access on Steam. IGN says Season 2 launches next week, with rain among the new gameplay features.
  • Consoles: Shacknews reported on September 10, 2026 that Bulkhead confirmed a 2028 console window in a post on X. No month or specific platform list has been given. The same report says console players will wait more than a year.
  • Next-gen consoles: No PS6 or Project Helix release window is confirmed. IGN notes that neither company has locked one in.

What Microsoft has said about Project Helix​

Microsoft's public statements explain why a developer might expect headroom. In March 2026, Xbox described Project Helix as a console powered by a custom AMD SoC and co-designed for the next generation of DirectX and FSR. Microsoft also claims an order of magnitude leap in ray tracing performance.

For developers, the key date is alpha hardware shipping to developers beginning in 2027. That is a development milestone, not a retail launch. Coverage from The Software Kings notes there is still no consumer release date, price or final name.

The date has a consequence for Bulkhead. A studio targeting 2028 for consoles would be building and certifying against hardware that only reaches developers as alpha units a year earlier. Whether Wardogs can ship on Helix at launch depends on when Helix launches, which nobody has said.

Why "straight port" is plausible but unproven​

My analysis here is general industry reasoning, not something Bulkhead or Microsoft said.

  • Same family, same tools: Microsoft says Project Helix is designed to play your Xbox console and PC games. Xbox also says it wants a simpler, more unified path across console and Windows. A game that already runs on PC and base Xbox hardware should carry over more easily.
  • Backward compatibility helps: Microsoft says it is committed to keeping games from four Xbox generations playable. That could give a base-console build a fallback path. Microsoft has not said how that applies to new releases.
  • Still unknown: Certification rules, SDK details, memory and performance targets, and any platform-specific features are not public. Bulkhead itself says the platform holders will set criteria it has to match.

The "relatively straightforward" framing is also the kind of confident statement studios make when a release is far away. Performance headroom does not automatically fix CPU limits, netcode, or memory problems. A large multiplayer sandbox with vehicles, building and destruction can run into all of those.

The "family of devices" wrinkle​

IGN also quotes Xbox CEO Asha Sharma, in a memo reported by Windows Central, saying Gen-10 is "a family of devices" with a console first. Microsoft has not said what the other devices are, so it is unclear which ones Bulkhead's comments cover. The interview refers to next-gen consoles, not to every Xbox device.

What this means for Windows and Xbox readers​

  • Wardogs players: PC is the only way to play for now. Console versions are targeted for 2028, with no month given.
  • Xbox and PC players: Studios appear to be treating Project Helix as a performance step up from current Xbox hardware, not a separate platform to rebuild for. That is a developer's expectation, and it is early.
  • Anyone buying hardware: There is no confirmed PS6 or Helix date, price or final name, so nothing here should drive a purchase.

Bottom line​

Bulkhead says Wardogs will target the next generation of consoles and expects the work to be small once a base-console build exists. The only confirmed facts are the 2028 console target, the Early Access PC release, and Microsoft's plan to ship Helix alpha hardware to developers starting in 2027. Everything else about the next-gen versions is still a forecast.

 

References

  1. Wardogs Dev Says PS6 and Xbox Project Helix Ports Should Be Relatively Straightforward - IGN Nordic IGN Nordic 2026-10-09T16:00:00+00:00
  2. Wardogs sets 2028 console release window | Shacknews shacknews.com
  3. Wardogs - Bulkhead bulkhead.com