You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
avatarcontroller
About this tag
The avatarcontroller tag on WindowsForum.com covers discussions about controlling avatars using the Kinect v2 sensor with the Microsoft SDK, particularly within Unity. Content includes tips, tricks, and examples for integrating Kinect v2 data to drive avatar movements, often referencing assets by Rumen Filkov (RF Solutions). Topics involve setting up the Kinect v2 with MS-SDK in Unity, handling avatar controllers, and practical implementation advice for developers working on motion-capture or gesture-based applications. The tag is relevant for game developers, Unity users, and those exploring Kinect-based avatar control on Windows.
For the last couple weeks I've been highlighted the Kinect Unity Assets of Rumen Filkov (aka RF Solutions), Unity Asset - Kinect [v1] with MS-SDK and Unity Asset - Kinect v2 with MS-SDK.
Today I'm wrapping up the series by sharing a great blog post from Rumen on using his “Kinect v2 with...
3d modeling
animation
asset store
avatarcontroller
bodyjoint
depth camera
development
example
facepoints
gameobject
gui
kinect
movement
ms-sdk
programming
rgb camera
rumenfilkov
tips
tricks
unity