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bodyjoint
About this tag
The bodyjoint tag on WindowsForum.com is used in discussions about the Kinect v2 sensor and its integration with the Microsoft SDK, particularly in Unity development. Content tagged with bodyjoint covers tips, tricks, and examples for working with Kinect v2, including how to access and manipulate body joint data for applications like gesture recognition or avatar control. The tag appears in threads that share developer resources, such as Unity assets and blog posts, focusing on practical implementation details for tracking human body joints using the Kinect v2 hardware and Microsoft's software development kit.
For the last couple weeks I've been highlighted the Kinect Unity Assets of Rumen Filkov (aka RF Solutions), Unity Asset - Kinect [v1] with MS-SDK and Unity Asset - Kinect v2 with MS-SDK.
Today I'm wrapping up the series by sharing a great blog post from Rumen on using his “Kinect v2 with...
3d modeling
animation
asset store
avatarcontroller
bodyjoint
depth camera
development
example
facepoints
gameobject
gui
kinect
movement
ms-sdk
programming
rgb camera
rumenfilkov
tips
tricks
unity