About this tag
The graphics profiles tag on WindowsForum.com covers discussions about GPU acceleration and rendering capabilities in game development, particularly within the context of XNA Game Studio. Topics include the Reach and HiDef graphics profiles, which define different levels of hardware support for shaders and rendering features. These profiles help developers target a range of devices, from Windows PCs to Xbox 360 and Windows Phone 7, by abstracting DirectX capabilities. The tag also touches on performance tips for managed code and garbage collection in XNA, as well as comparisons between DirectX 11 and XNA for game development. This content is relevant for indie game developers and enthusiasts working with Microsoft's game development tools.
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Windows 7 Talking XNA with Shawn Hargreaves and Charles Cox
Ever wanted to make your own game? XNA Game Studio enables game development for everyone on Windows, Xbox 360, and Windows Phone 7. Join Shawn Hargreaves and Charles Cox as they dive into the world of Indie game development, and answer community questions about XNA Game Studio, the XNA Creators...- News
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- community questions directx dotnet event driven game design game development gaming community gpu acceleration graphics profiles history of xna indie games managed code performance tips programmers silverlight visual basic windows phone xaml xbox game studios xna
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