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history of xna
About this tag
The history of XNA covers Microsoft's managed game development framework that enabled indie developers to create games for Windows, Xbox 360, and Windows Phone 7. Discussions include XNA Game Studio's evolution, its relationship with DirectX, and the choice between XNA and DirectX 11. Topics also cover GPU acceleration, managed code performance, .NET garbage collection tips, and the Reach vs. HiDef profiles. The history of XNA is explored through developer insights, highlighting its role in democratizing game development and its eventual transition as Microsoft shifted focus to other platforms.
Ever wanted to make your own game? XNA Game Studio enables game development for everyone on Windows, Xbox 360, and Windows Phone 7. Join Shawn Hargreaves and Charles Cox as they dive into the world of Indie game development, and answer community questions about XNA Game Studio, the XNA Creators...
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directx
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gpu acceleration
graphics profiles
historyofxna
indie games
managed code
performance tips
programmers
silverlight
visual basic
windows phone
xaml
xbox game studios
xna