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opengles
About this tag
OpenGL ES (OpenGL for Embedded Systems) is a cross-platform graphics API for rendering 2D and 3D graphics on mobile and embedded devices. On Windows, OpenGL ES support can be achieved through the ANGLE project, an open-source library initially developed by Google. ANGLE translates OpenGL ES calls to DirectX 9 or 11, enabling OpenGL ES 2.0 support in Windows Store, Phone, and Universal Windows apps. This allows developers to use OpenGL ES or WebGL content on Windows without native driver support. The Windows Graphics team has contributed to ANGLE to improve mobile device compatibility, and ANGLE is available as a NuGet package for Windows Store apps.
There are many ways to spin a cube and in today's episode we're coming from a different... angle =P. Cooper Partin from the Windows Graphics team is joining to tell us about his work on the ANGLE project to enable OpenGL ES 2.0 support in Windows Store, Phone and Universal Windows apps. ANGLE is...
angle
cooper partin
cross-platform
demo
desktop apps
developers
directx
game development
github
graphics
microsoft store
mobile support
nuget
opengles
templates
universal apps
visual c++
webgl