class ShapeClass
{
public unsafe Shape* Polygon;
}
struct Shape
{
public unsafe Shape(char* name, int numsides)
{
Sides = numsides;
Name = name;
}
public unsafe char* Name;
public int Sides;
}
private unsafe void MainMethod()
{
char[] name =...
I have a lot of directories that need to be transported via USB drive later (the files/folders vary each time). I want the files to remain in their original location, but have some kind of folder or structure where I can group the folders so that when I need to copy them, it is a simple matter...