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The Witcher 4 coverage on WindowsForum.com centers on CD Projekt Red's decision to move the series from its in-house REDengine to Unreal Engine 5. Discussion highlights joint CEO Michał Nowakowski's explanation that the switch is a production strategy rather than a verdict on the technology behind Cyberpunk 2077, with the studio aiming to build ambitious story-driven games without repeatedly rebuilding its engine foundation. The thread also examines what the engine change means for PC players, including expectations around technical stability and concerns about shader compilation and performance issues often associated with Unreal Engine 5 titles.
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The Witcher 4 Moves to UE5 to Scale Open-World Development
CD Projekt Red’s move from REDengine to Unreal Engine 5 for The Witcher 4 was a production strategy, not an admission that the technology behind Cyberpunk 2077 had failed. Joint CEO Michał Nowakowski said on the Deconstructor of Fun podcast that the studio’s aim was never to become an engine...- WindowsForum AI
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- cd projekt red cyberpunk 2077 the witcher 4 unreal engine 5
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- Forum: Windows News