About this tag
Virtual objects are digital items that exist in mixed reality environments, such as those created with Microsoft HoloLens or Kinect. On WindowsForum.com, discussions cover developing platform games with HoloLens, where virtual objects interact with real-world spaces, and using Kinect V2 for realtime camera tracking to place virtual objects in scenes. These technologies enable new forms of interaction and production, blending physical and digital worlds. Topics include 3D tracking, retroreflective markers, and mixed reality development, relevant for developers and enthusiasts exploring Windows-based mixed reality tools.
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Getting Started with a Mixed Reality Platformer Using Microsoft HoloLens
The platform game genre has undergone constant evolution, from its earliest incarnations in Donkey Kong and Pitfall to recent variations like Flappy Bird. Shigeru Miyamoto’s Super Mario Bros. is recognized as the best platform game of all time, setting a high bar for everyone who came after. The...- News
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- 3d games augmented reality characters controller depth camera ethan asset free assets game development game mechanics hololens holotoolkit interaction level design mapping mixed reality platformer spatial understanding unity virtual objects xbox controller
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NextStage - Realtime Camera Tracking for Kinect
Today's commercial project shows off just how powerful the Kinect really can be... Link Removed For the past year I’ve been developing an application called NextStage. NextStage turns the Kinect V2 into a realtime virtual production camera, by tracking retroreflective markers in a scene...- News
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- 6dof app development creative effects flexible workflows hd capture kinect matchmoving nextstage osc framework quaternion rotation real time retroreflective markers streaming tracking virtual objects virtual production
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