I've highlighted MonoGame a number of times but it's always been dependent on XNA, which has been dead for a few years now, making it a little complicated to use.
Until last week. MonoGame has just reached a huge milestone and has left XNA behind for good...
Here are just a few of our MonoGame...
android
community
content pipeline
directx
framework
game design
game development
gamepad
graphics
ios
linux
macos
monogame
new features
opengl
release notes
supported platforms
tutorials
windows
xna
Rob Relyea, a Principal Program Manager on the Kinect for Windows team joins us again on Channel 9 to discuss all of the new features with the 1.5 release of the Kinect for Windows SDK.
Download the 1.5 Release at Link Removed
[00:33] Overview of the Kinect for Windows SDK 1.5 Release
[03:00]...
3d visualization
avatar
color mapping
data recording
depth mapping
developer tools
face tracking
green screen
improvements
kinect
kinect studio
language packs
performance
sample code
sdk
skeletal tracking
speech recognition
user interface
windows
xna
Animating objects in your game requires setting them up right. In this video, David Thany walks you through creating a sprite strip that animates your player character. Watch, then follow along at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the next ten...
This week on Channel 9, Dan is reunited with Brian to discuss the week's top developer news, including:
[Link Removed] Microsoft News Center - Microsoft Unveils Windows 8, watch preview video on YouTube (5 min) and Link Removed (30 min) at Computex in Taiwan
[Link Removed] BuildWindows.com -...
alm
cheat sheet
code formatting
computex
debugger
developer
gzip
html
javascript
microsoft
news
platformer
programing
silverlight
tech
unity3d
video demo
visual studio
windows 8
xna
Sound and music are the extra kick that makes games truly immersive. In this video, David Thany explains what great games sound like and how to choose the right audio feel. Watch and follow at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the next ten weeks...
You can learn all about the next release of Windows Phone, code named "Mango" in Link Removed video- this video is strictly for the devs. Matt Bencke gave us all the 411 on what is to be expected in the Developer Tools that were released TODAY.
Make sure to Link Removed and start developing...
Dropping graphics and sound into your game is easy. But what are the nuts and bolts
behind it? In this video, Josh Foss and Elbert Perez explain the Content Pipeline. Watch and follow along at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the next ten...
Games are only really games if things bump into one another. In this video, Josh Foss and Elbert Perez show you how and why collision works in both 2D and 3D. Watch, then code along at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the next ten weeks. If...
Games can go wrong, but they don’t have to stay that way. In this video, Elbert Perez demonstrates how you can find and squash problems in your code with the debugger. Watch, then code along at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the next ten...
You don’t have to be a famous artist to make great game art. In this video, David Thany walks you through creating a background that sets the stage for your game. Watch, then draw along with the tutorial at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the...
Animating objects in your game requires setting them up right. In this video, David Thany walks you through creating a sprite strip that animates your player character. Watch, then follow along at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the next ten...
The Game Loop is the beating heart of your gameplay. In this video, Josh Foss and Elbert Perez dissect this critical component of game development. Watch, then code along with the tutorial at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the next ten weeks...
What’s a game made of? In this video, follow Josh Foss as he maps out a 2D shooter game design from start to finish in just four minutes. Watch, then code along with the tutorial at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the next ten weeks. If you...
Get ready to jump into games! Charles Cox outlines the game you’ll create, the platforms you can choose from,
and the toolset you’ll use. Watch this video, then follow the tutorial at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the next ten weeks. If...
This week on Channel 9, Dan and Brian are joined by Link Removed where we' discuss the week's top developer news, including:
[00:50] IE9 Blog - Link Removed, includes perf improvements, geolocation API, and lots more
[02:40] Scott Guthrie - Link Removed (mvcConf site) and Link Removed coming...
Last year the Coding4Fun/Channel 9 guys asked me to work on a few things for Link Removed. One of these items was a way to output a webcam stream to Windows Phone 7 for use with Clint's Link Removed you may have read about. I figured the easiest way to accomplish this was by using a network/IP...
Sean McKenna and Talon Ireland came down to discuss a few things they learned from building Unite in Silverlight on Windows Phone 7. They go over:
- Pros/cons of silverlight vs. xna for building simple games
- Dealing with the back button and tombstoning in games
Link...
This week on Channel 9, Dan is joined by Clint Rutkas to discuss the week's top developer news, including:
[watch] Jason Zander - Link Removed (Link Removed) includes a local Help viewer, unit testing for .NET 3.5, Performance wizard for Silverlight and more
[watch] Adam Kinney - A new series...
When talking about developing applications for the new Windows Phone platform, we usually focus on Silverlight. There is, however, another programming model for developing Windows Phone applications, and that’s XNA—a special programming model based on .NET that is specifically designed for...
Microsoft and PreEmptive solutions have a partnership where Windows Phone developers (both Silverlight and XNA) get free access to Preemptive's Dotfuscator and their Runtime Intelligent Service.
In this episode we interview Bill Leach, Preemptive's CTO, for a deep dive into Dotfuscator, a...