xna

  1. MonoGame says goodbye to XNA (and that's a great thing)

    I've highlighted MonoGame a number of times but it's always been dependent on XNA, which has been dead for a few years now, making it a little complicated to use. Until last week. MonoGame has just reached a huge milestone and has left XNA behind for good... Here are just a few of our MonoGame...
  2. Windows 7 Kinect for Windows SDK 1.5 - Face Tracking, Seated Skeletal Tracking, Kinect Studio, & More

    Rob Relyea, a Principal Program Manager on the Kinect for Windows team joins us again on Channel 9 to discuss all of the new features with the 1.5 release of the Kinect for Windows SDK. Download the 1.5 Release at Link Removed [00:33] Overview of the Kinect for Windows SDK 1.5 Release [03:00]...
  3. Windows 7 XNA: Game Development - Creating Player Animation

    Animating objects in your game requires setting them up right. In this video, David Thany walks you through creating a sprite strip that animates your player character. Watch, then follow along at Link Removed. We will be featuring a new XNA Game Development video each Monday for the next ten...
  4. VIDEO TWC9: Windows 8, Code Formatting Macro, You will love Debugger Canvas

    This week on Channel 9, Dan is reunited with Brian to discuss the week's top developer news, including: [Link Removed] Microsoft News Center - Microsoft Unveils Windows 8, watch preview video on YouTube (5 min) and Link Removed (30 min) at Computex in Taiwan [Link Removed] BuildWindows.com -...
  5. Windows 7 XNA: Game Development - Playing Sounds

    Sound and music are the extra kick that makes games truly immersive. In this video, David Thany explains what great games sound like and how to choose the right audio feel. Watch and follow at Link Removed. We will be featuring a new XNA Game Development video each Monday for the next ten weeks...
  6. Windows 7 Windows Phone "Mango" Developer Tools Release

    You can learn all about the next release of Windows Phone, code named "Mango" in Link Removed video- this video is strictly for the devs. Matt Bencke gave us all the 411 on what is to be expected in the Developer Tools that were released TODAY. Make sure to Link Removed and start developing...
  7. Windows 7 XNA: Game Development - Loading Content Into Your Game

    Dropping graphics and sound into your game is easy. But what are the nuts and bolts behind it? In this video, Josh Foss and Elbert Perez explain the Content Pipeline. Watch and follow along at Link Removed. We will be featuring a new XNA Game Development video each Monday for the next ten...
  8. Windows 7 XNA: Game Development - Making Games Respond with Collision

    Games are only really games if things bump into one another. In this video, Josh Foss and Elbert Perez show you how and why collision works in both 2D and 3D. Watch, then code along at Link Removed. We will be featuring a new XNA Game Development video each Monday for the next ten weeks. If...
  9. Windows 7 XNA: Game Development - Introducing Debugging

    Games can go wrong, but they don’t have to stay that way. In this video, Elbert Perez demonstrates how you can find and squash problems in your code with the debugger. Watch, then code along at Link Removed. We will be featuring a new XNA Game Development video each Monday for the next ten...
  10. Windows 7 XNA: Game Development – Creating A Beautiful Background

    You don’t have to be a famous artist to make great game art. In this video, David Thany walks you through creating a background that sets the stage for your game. Watch, then draw along with the tutorial at Link Removed. We will be featuring a new XNA Game Development video each Monday for the...
  11. Windows 7 XNA: Game Development – Creating Player Animation

    Animating objects in your game requires setting them up right. In this video, David Thany walks you through creating a sprite strip that animates your player character. Watch, then follow along at Link Removed. We will be featuring a new XNA Game Development video each Monday for the next ten...
  12. Windows 7 XNA: Game Development - The Game Loop

    The Game Loop is the beating heart of your gameplay. In this video, Josh Foss and Elbert Perez dissect this critical component of game development. Watch, then code along with the tutorial at Link Removed. We will be featuring a new XNA Game Development video each Monday for the next ten weeks...
  13. Windows 7 XNA: Game Development - Designing the Game

    What’s a game made of? In this video, follow Josh Foss as he maps out a 2D shooter game design from start to finish in just four minutes. Watch, then code along with the tutorial at Link Removed. We will be featuring a new XNA Game Development video each Monday for the next ten weeks. If you...
  14. Windows 7 XNA: Game Development Intro

    Get ready to jump into games! Charles Cox outlines the game you’ll create, the platforms you can choose from, and the toolset you’ll use. Watch this video, then follow the tutorial at Link Removed. We will be featuring a new XNA Game Development video each Monday for the next ten weeks. If...
  15. Windows 7 TWC9: mvcConf, WP7 Tools update, AsmSpy, JavaScript OO

    This week on Channel 9, Dan and Brian are joined by Link Removed where we' discuss the week's top developer news, including: [00:50] IE9 Blog - Link Removed, includes perf improvements, geolocation API, and lots more [02:40] Scott Guthrie - Link Removed (mvcConf site) and Link Removed coming...
  16. Windows 7 MJPEG Decoder

    Last year the Coding4Fun/Channel 9 guys asked me to work on a few things for Link Removed. One of these items was a way to output a webcam stream to Windows Phone 7 for use with Clint's Link Removed you may have read about. I figured the easiest way to accomplish this was by using a network/IP...
  17. Windows 7 Silverlight vs XNA for Windows Phone 7

    Sean McKenna and Talon Ireland came down to discuss a few things they learned from building Unite in Silverlight on Windows Phone 7. They go over: - Pros/cons of silverlight vs. xna for building simple games - Dealing with the back button and tombstoning in games Link...
  18. VIDEO TWC9: VS2010 SP1 Beta, , Native Extensions for Silverlight, EF Code First

    This week on Channel 9, Dan is joined by Clint Rutkas to discuss the week's top developer news, including: [watch] Jason Zander - Link Removed (Link Removed) includes a local Help viewer, unit testing for .NET 3.5, Performance wizard for Silverlight and more [watch] Adam Kinney - A new series...
  19. Windows 7 Using XNA for Developing Windows Phone Games

    When talking about developing applications for the new Windows Phone platform, we usually focus on Silverlight. There is, however, another programming model for developing Windows Phone applications, and that’s XNA—a special programming model based on .NET that is specifically designed for...
  20. Windows 7 Inside Windows Phone#11:Obfuscation And Analytics

    Microsoft and PreEmptive solutions have a partnership where Windows Phone developers (both Silverlight and XNA) get free access to Preemptive's Dotfuscator and their Runtime Intelligent Service. In this episode we interview Bill Leach, Preemptive's CTO, for a deep dive into Dotfuscator, a...