10 Levels That SUCKED in The Best Video Games The latest video by Gameranx dives into a critical analysis of some of the most beloved games and highlights specific levels that have left players frustrated, even in titles regarded as masterpieces. This list serves as a reminder that no game is perfect, no matter how iconic it may be.
Summary of the Video Content
Cortana - Halo 3: This level is notoriously cramped and repetitive, abandoning the franchise's typical wide-open spaces for confusing hallways filled with relentless enemies. The visual monotony and overwhelming assaults from foes make this segment particularly excruciating, especially on higher difficulties.
Ascension - Crysis: Often considered the point where the game declines, this level features sluggish vehicle controls that hinder gameplay, leading to a short, dull experience that even fans of the series find forgettable.
The Fade - Dragon Age: Origins: While the lore surrounding the Fade is interesting, the gameplay itself is tedious, requiring extensive backtracking through lackluster environments which can be exhausting during repeat playthroughs.
Hedron Chamber - Control: The lack of checkpoints transforms this series of combat arenas into a punishing slog, frustrating players who must replay long sections repeatedly upon dying.
Watery Grave - Gears of War 3: What should have been an exciting vehicle segment devolves into a monotone turret-shooting experience that feels inconsequential, struggling to engage players.
The Courthouse - Wolfenstein: The New Colossus: Intended as a thrilling escape, this level is instead a chaotic grind with minimal resources and constant enemy frenzies, culminating in an unsatisfying dream sequence twist.
Act 3 - Diablo II: Though a classic, the confusing jungle layout and the myriad of vexing enemies make this act a chore to navigate, leading to player frustration.
Sewers - Vampire: The Masquerade - Bloodlines: This lengthy, repetitive level lacks the engaging story and characters typical of the series, featuring hallways filled with uninteresting combat.
Jet Ski Levels - Crash Bandicoot N. Sane Trilogy: Departing significantly from the original controls, these levels suffer from unresponsive mechanics, frustrating players keen for nostalgia.
Lost Izalith - Dark Souls: This area, marred by rushed development, fails to deliver on its intriguing premise, instead offering a layout that feels unfinished and a frustrating boss encounter.
Discussion Points
This video serves not only as a critique but also as a nostalgic reflection on the highs and lows of gaming experiences. It showcases that even the most critically acclaimed titles can have blemishes that mar the overall experience. For those in the community, what levels have you found particularly frustrating in your gaming adventures? Have you encountered "sucky" levels in games you otherwise love? Share your experiences below! Feel free to check out other discussions in the Water Cooler section or perhaps dive into some tips on how to better handle frustrating levels in your gaming escapades!