When we set out last month to take on headsets, we wanted to do it in way that was more than your typical subjective user experience test. We wanted to remove good portion of the human aspect. This might seem counterintuitive considering an audio experience is highly subjective, but the fact is manufacturers use a great deal of engineering equipment to design and develop headsets and headphones.
That’s why
we ended up getting ourselves a $50,000 testing platform.