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Microsoft’s Copilot now includes an experimental feature that turns a single JPG or PNG into a downloadable 3D model, shifting a formerly specialist workflow into a one‑click, browser‑based experience that’s already reshaping expectations for rapid prototyping, education, and hobbyist 3D creation. Early hands‑on reports and Microsoft’s Copilot Labs documentation confirm Copilot 3D’s core mechanics — upload a clean image (recommended under 10 MB), preview a generated model in‑browser, then export a GLB file — while also exposing familiar tradeoffs: single‑image reconstructions are fast and accessible, but they can be anatomically wrong, texture‑stretched, or otherwise unreliable for professional delivery. (theverge.com)

A blue holographic UI displays a chair design floating over a desk in a classroom.Background​

Where Copilot 3D fits in Microsoft’s strategy​

Copilot 3D arrives from the Copilot Labs sandbox, Microsoft’s public testing ground for early-stage features that expand the assistant beyond text into vision and creative tooling. Labs is explicitly intended for fast iteration and responsible experimentation; Copilot 3D is presented as an accessibility play rather than an immediate production substitute for Blender, Maya, or photogrammetry pipelines. Microsoft’s Labs framing and the feature’s rollout as a free experimental capability underline that this is an exploratory product decision — broad availability and feature scope may evolve rapidly. (microsoft.com)
Microsoft has tried to mainstream consumer 3D before (Paint 3D, Remix3D) with mixed results. The key difference now is generative AI: breakthroughs in depth inference, novel‑view synthesis, and texture generation let a single snapshot produce a plausible, textured mesh in seconds, lowering the barrier to entry for educators, indie developers, and creators. Early coverage places Copilot 3D as the latest attempt to make 3D creation everyday rather than niche.

Overview: What Copilot 3D does right now​

  • Accepts a single JPG or PNG image as input, with recommended file size limits around 10 MB. (theverge.com, windowscentral.com)
  • Generates a textured 3D model exported in GLB (binary glTF) format for immediate use in web viewers, game engines, AR/VR, and many creative tools. (gadgets360.com, windowscentral.com)
  • Surface area: the feature is available through Copilot Labs in the Copilot web experience, generally accessible to users signed in with a personal Microsoft account as an experimental, free capability during preview. (microsoft.com, cio.eletsonline.com)
  • Generated assets are stored in a “My Creations” area and reported to persist for a limited retention window (widely reported as 28 days); users are advised to export anything they wish to keep. (digit.in, windowscentral.com)
  • Microsoft enforces content guardrails: uploads should be owned by the uploader; images of people or copyrighted material are discouraged or blocked; the system refuses certain public‑figure or illegal content. Microsoft says uploads are not used to train core foundation models under current Lab settings. (thurrott.com, cio.eletsonline.com)
These are the load‑bearing facts that shape user expectations and workflow decisions; they are corroborated by multiple independent outlets and Copilot’s own public guidance. (theverge.com, windowscentral.com)

How it works — user flow and the technical flavor​

The user journey (practical steps)​

  • Sign in to Copilot on the web with a personal Microsoft account. (digit.in)
  • Open the Copilot sidebar, select Labs, then choose Copilot 3D and click Try now. (cio.eletsonline.com)
  • Upload a clean JPG or PNG (ideally under 10 MB) with clear subject/background separation. (theverge.com)
  • Wait seconds to a minute while Copilot infers shape, depth, and texture; preview the model in‑browser. (windowscentral.com)
  • Download the GLB export or retrieve the file from My Creations within the retention window. (gadgets360.com, windowscentral.com)

What’s happening behind the scenes (high level)​

Copilot 3D tackles monocular 3D reconstruction: from one flat image, the system must estimate depth, synthesize the hidden surfaces, and produce a closed mesh with baked textures. That pipeline typically combines depth‑prediction networks, novel‑view synthesis techniques, and mesh extraction methods; many systems then bake a single diffuse texture into UVs and output a glTF/GLB package. Microsoft has not released a detailed technical paper describing the exact model architecture powering Copilot 3D, so assertions about underlying model families (diffusion, implicit neural representations, GPT‑derived multimodal stacks) should be treated as unverified. Independent reviews and behavior, however, strongly suggest Copilot 3D follows modern monocular reconstruction patterns. (testingcatalog.com)
Caveat: public reporting has not definitively confirmed whether generation runs fully in the browser, partially uses local acceleration (NPUs/GPUs), or offloads heavy compute to Azure servers; treat those operational details as provisional until Microsoft publishes technical documentation.

Hands‑on fidelity: where Copilot 3D succeeds and where it fails​

Where it performs well​

  • Simple, rigid objects with clear silhouettes and consistent textures — furniture, props, tools, fruit — convert into usable 3D placeholders with surprising rapidity. Early reviewers noted particularly solid results on items like IKEA furniture or household objects where geometry is predictable. (theverge.com, gadgets360.com)
  • Rapid prototyping and ideation — for game jam assets, concept mockups, and classroom visuals, the speed and interoperability (GLB output) matter more than pixel‑perfect fidelity. (windowscentral.com)
  • Interoperability — GLB is a pragmatic export choice: it bundles geometry, textures, and materials for immediate import into web AR viewers, Unity, Unreal, and further editing tools. (digit.in)

Where it struggles​

  • People, animals, and articulated organic forms — single‑image systems lack multiple viewpoints and often produce distorted or anatomically incorrect results; reviewers documented bizarre artifacts when attempting faces and pets. (winbuzzer.com, theverge.com)
  • Reflective, transparent, or emissive surfaces — mirrors, chrome, glass, and screens confuse depth inference; reflections may be baked into geometry or textures inappropriately.
  • Occluded/backside geometry and production fidelity — Copilot 3D necessarily “hallucinates” unseen surfaces; the result is plausible for preview and AR, but rarely topology‑clean enough for AAA games, VFX, or manufacturing without substantial retopology and texture work.
Practical takeaway: Copilot 3D is an ideation and accessibility tool rather than an immediate replacement for professional 3D workflows. It can produce functional assets for demos and learning but typically requires cleanup and verification for production use. (windowscentral.com, thurrott.com)

Use cases that make immediate sense​

  • Education and makerspaces: teachers and students can instantly generate manipulable 3D visuals for STEM, history, and art classes without learning complex software.
  • Indie game prototyping: quick filler assets, background props, and scene mockups reduce reliance on artist time during early development sprints.
  • AR/VR and UX mockups: rapid concept visualization for product mockups, retail previews, and spatial demonstrations. (gadgets360.com)
  • Hobbyist 3D printing: simple ornaments and props become feasible after post‑processing (convert GLB → STL and repair geometry). The tool can jumpstart ideas that hobbyists then refine in Blender or MeshLab.

Integration, export, and downstream workflows​

  • GLB is friendly to web and game engines; importing into Unity/Unreal or a web viewer is straightforward. For production pipelines, standard downstream steps typically include:
  • Retopology to create clean, animatable meshes.
  • UV unwrapping and texture rebaking where Copilot 3D’s auto‑generated UVs are imperfect.
  • Normal map generation, material parameter separation, and PBR conversions for realistic renders.
  • For printing: wall‑thickness verification, watertight mesh fixes, and STL conversion.
Microsoft’s design choices — a small curated model library and GLB export — prioritize immediate usefulness and low friction. The 28‑day retention window encourages users to download and archive assets they want to keep long-term, which is a pragmatic response to storage and privacy tradeoffs for an experimental feature. (digit.in, windowscentral.com)

Privacy, IP, and safety considerations​

Guardrails and policy​

Microsoft’s in‑app guidance and multiple reporting outlets emphasize that users should only upload images they own or have permission to use and should avoid uploading people without consent. Attempts to generate models of certain public figures or copyrighted characters may be blocked. Microsoft also states that, in this Labs experiment, uploads are not used to train foundational models — although policy details can change during a Labs rollout and users should verify the in‑app terms before uploading sensitive material. (thurrott.com, cio.eletsonline.com)

Practical risk map​

  • Copyright and licensing: Using photos of branded products, logos, or copyrighted designs risks creating derivative assets that could be contested. Users should maintain provenance records and only upload content they control.
  • Personal privacy: Uploading photos of people without consent can trigger account restrictions and ethical concerns. Microsoft warns against this and implements content filters. (windowscentral.com)
  • Data retention and discoverability: Although Copilot Labs limits retention (reportedly 28 days), anything uploaded to a cloud tool is potentially discoverable in logs; avoid uploading trade secrets or sensitive IP. The retention window may change, and regional data‑use rules can differ.
These considerations make Copilot 3D suitable for many creative and educational uses but remind organizations and creators that legal and privacy hygiene remain necessary when using experimental AI services. (cio.eletsonline.com)

Competitive and research context​

Copilot 3D is part of a broader industry wave bringing 3D generation to consumers. Academic and open‑source projects (Matrix3D, SV3D, GET3D) and releases from Meta, Stability AI, and others have advanced the research baseline for image→3D and text→3D generation. Microsoft’s advantage is product integration — surfacing a single‑click feature inside Copilot and prioritizing a low‑friction export format that ties directly into game engines and web AR. That strategy can accelerate adoption even if early fidelity lags research prototypes. (testingcatalog.com)
However, the long tail of professional 3D work — animation rigging, accurate CAD for manufacturing, VFX‑grade assets — remains outside the remit of single‑image conversion. The most likely path forward is incremental: higher fidelity, more input options (multi‑view or prompt + image), plug‑ins into desktop editors, and tighter controls for enterprise usage.

Strengths, weaknesses, and risk assessment​

Key strengths​

  • Radical accessibility: lowers the entry barrier for 3D experimentation — sign in, upload, download. This democratization is the primary product win.
  • Speed and convenience: seconds to a usable GLB reduces iteration time for prototyping and classroom demos. (windowscentral.com)
  • Interoperability with current toolchains: GLB is widely supported, making Copilot 3D outputs useful immediately in a wide range of applications. (gadgets360.com)

Key weaknesses and risks​

  • Variable fidelity and hallucination: single‑image inference will produce errors on complex shapes and hidden geometry; outputs often require human cleanup.
  • IP/legal ambiguity: derivative content, copyrighted subjects, and private images create legal exposure without strict user discipline.
  • Operational unknowns: lack of public technical documentation means uncertainty about where compute occurs and how long metadata persists; that matters for enterprise adoption. Treat architecture claims as unverified until Microsoft publishes specifics.

Recommendations for Windows enthusiasts, creators, and IT pros​

  • For educators and hobbyists: use Copilot 3D to jumpstart lessons, prototypes, and maker projects — but treat generated assets as drafts and export them for permanent storage immediately after creation. (digit.in)
  • For indie developers: leverage Copilot 3D for placeholder art and rapid scene prototyping; schedule a post‑generation cleanup step (retopology, texture rebake) before committing assets to builds.
  • For IT and procurement teams: evaluate Copilot 3D under privacy and compliance policies. Confirm data residency, retention, and training‑data policies in writing before allowing sensitive or proprietary images to be uploaded.
  • For advanced users/professionals: view Copilot 3D as an ideation assistant. Maintain a workflow that imports GLB into Blender or other DCC tools where topology, animation, and PBR materials can be rigorously prepared. (windowscentral.com)

Final assessment: meaningful experiment or ephemeral novelty?​

Copilot 3D is significant because it collapses a steep skill barrier into a microinteraction: upload a photo, get a GLB. That alone increases the number of people who can experiment with 3D assets and will influence prototyping workflows across education, indie games, and product mockups. Its accessibility and integration into Copilot Labs position Microsoft to iterate rapidly and gather practical feedback at scale. (microsoft.com)
At the same time, the feature remains experimental for good reasons. Fidelity limits, legal and privacy hazards, and unanswered technical questions mean Copilot 3D will complement rather than replace professional 3D pipelines in the near term. The real test will be Microsoft’s roadmap: whether Copilot 3D evolves to support multi‑view inputs, higher fidelity exports, enterprise controls, and clearer documentation about compute, retention, and training usage. Until then, Copilot 3D is an exciting, pragmatic experiment — a practical democratization of 3D that invites both creative play and careful stewardship. (theverge.com, digit.in)

Conclusion
Copilot 3D is a clear example of how generative AI is moving specialized creative work toward mainstream accessibility. It delivers a usable, browser‑based path from a single image to a GLB asset in seconds, and its strengths — speed, simplicity, interoperability — are immediately useful for educators, hobbyists, and rapid prototyping. The technology’s limitations — single‑view ambiguity, fidelity gaps, and privacy/IP concerns — are equally important and require caution. As Microsoft iterates in Copilot Labs, the balance between democratizing capabilities and robust governance will determine whether Copilot 3D becomes an indispensable creative tool or remains an impressive but experimental novelty. (windowscentral.com)

Source: CNBC TV18 Microsoft’s Copilot 3D: How the new AI tool turns your photos into 3D models - CNBC TV18
Source: EasternEye New Copilot 3D tool from Microsoft turns images into 3D models in seconds
 

Microsoft has quietly added a striking new capability to Copilot Labs: Copilot 3D, a free, browser‑based experiment that converts a single JPG or PNG photo into a textured, downloadable 3D model in GLB format — a move that could reshape how hobbyists, educators, indie devs and Windows users prototype 3D content. (windowscentral.com) (theverge.com)

Blue-lit tech desk with multiple screens displaying product designs.Overview​

Microsoft’s Copilot 3D arrives as an experimental feature inside Copilot Labs, the company’s public sandbox for early-stage multimodal tools. The workflow is deliberately simple: sign in with a personal Microsoft account on Copilot’s web interface, open the Labs sidebar, click “Try now” under Copilot 3D, upload a JPG or PNG (recommended under 10 MB), then wait seconds to a minute while Copilot generates a textured GLB model you can preview and download. (indianexpress.com) (digit.in)
Copilot 3D is presented as a rapid-prototyping and learning tool rather than a ready-made replacement for professional 3D pipelines. Microsoft stores generated assets in a “My Creations” gallery for a limited retention window (widely reported as 28 days), encouraging users to export anything they intend to keep long-term. (digit.in) (gadgets360.com)

Background: Microsoft’s long road to democratizing 3D​

Microsoft has attempted consumer 3D before — most notably with Paint 3D and Remix3D — but neither achieved lasting mainstream traction. The difference with Copilot 3D is the integration of modern generative‑vision techniques and placement inside Copilot’s evolving multimodal ecosystem. Instead of shipping a full standalone editor, Microsoft is surfacing a tightly constrained capability that lowers technical friction and leverages Copilot’s distribution to reach more people quickly. (tomshardware.com)
The broader context matters: single‑image 3D reconstruction has matured rapidly in research and industry, and players from Stability AI to Meta and Apple have been shipping related capabilities. Microsoft’s advantage is reach — surfacing the feature inside the Copilot experience used daily by Windows and web users — and pragmatic choices like GLB export for broad interoperability. (gadgets360.com) (metaverseplanet.net)

What Copilot 3D does — the essentials​

  • Input: Single JPG or PNG image (Microsoft and hands‑on reporting recommend keeping the file under 10 MB). (theverge.com) (digit.in)
  • Output: Downloadable GLB (binary glTF) model that packages geometry and textures in one portable file. (windowscentral.com) (indianexpress.com)
  • Access: Copilot web → Sidebar → Labs → Copilot 3D. Requires signing in with a personal Microsoft account; the feature is experimental and free during preview. (windowscentral.com) (gadgets360.com)
  • Storage/Retention: “My Creations” gallery with a reported 28‑day retention; users are advised to download assets they want to keep. (digit.in) (tech.yahoo.com)
These are the load‑bearing, verifiable claims that shape immediate user expectations. Independent hands‑on reporting from outlets that received early access lines up with Microsoft’s published guidance on inputs and outputs. (windowscentral.com) (theverge.com)

How it works (technical flavor)​

Copilot 3D tackles a classic computer‑vision challenge known as monocular 3D reconstruction: from a single 2D image the system must estimate depth, infer occluded surfaces, generate a closed mesh and bake textures. In practice the system combines depth-prediction models, novel‑view synthesis or learned priors, and mesh extraction to produce a plausible, textured GLB file. Microsoft has not published a full technical paper describing Copilot 3D’s architecture, so details about specific model families, training data, or whether heavy compute runs locally or in Azure are not publicly disclosed and should be treated as unverified. (imaginepro.ai)
Practical implications of that design include:
  • Hallucinated geometry: Copilot must “guess” geometry on the unseen sides of objects; results are plausible, not perfect.
  • Textures baked to UVs: Color and surface appearance are baked into texture maps so the GLB looks right in viewers and engines. (indianexpress.com)
  • Tradeoffs for speed: The 10 MB file limit and browser‑first approach suggest Microsoft optimized for quick turnarounds and low friction rather than max fidelity. (digit.in)
Flag: precise internal details — model family, dataset composition, inference location (local vs cloud), and license of training data — are not publicly verified by Microsoft and should be considered unknown until Microsoft publishes technical documentation.

Hands‑on impressions and typical failure modes​

Early hands‑on coverage and testing reveal a consistent performance profile:
  • Strengths:
  • Rigid, single‑object subjects (furniture, props, simple devices) often produce usable, clean GLB assets. (theverge.com) (digit.in)
  • Speed and accessibility — what used to take hours in Blender or photogrammetry can be reduced to seconds or under a minute in the browser. (windowscentral.com)
  • GLB export enables immediate use in web AR, Unity/Unreal prototypes, and many viewers without complex conversion steps. (indianexpress.com)
  • Weaknesses / failure modes:
  • Organic subjects (humans, animals) and scenes with complex occlusion frequently generate bizarre or anatomically wrong geometry. The tool may misplace limbs, flatten volume, or produce disconnected meshes. (theverge.com) (imaginepro.ai)
  • Objects with screens or reflective surfaces (phones, monitors) confuse the pipeline; content shown on screens can produce inconsistent or garbled outputs. (windowscentral.com)
  • Texture stretching and topology issues occur on complex curvature and thin details; generated meshes often need cleanup for professional workflows.
These limitations are typical of single‑image reconstructions: the model must infer the unseen geometry, and the fewer visual cues an image contains, the more uncertain the output becomes. For production work, generated assets are best treated as starting points for retopology, texture fixes, and mesh repair in tools such as Blender, Maya or dedicated photogrammetry toolchains. (metaverseplanet.net)

How to use Copilot 3D — step‑by‑step (quick guide)​

  • Sign in to Copilot on the web with your personal Microsoft account. (windowscentral.com)
  • Open the Copilot sidebar and select Labs. (digit.in)
  • Click Try now under Copilot 3D, then upload a JPG or PNG (recommended < 10 MB). (theverge.com)
  • Click Create and wait seconds to a minute for processing; preview the model in‑browser. (indianexpress.com)
  • Download the GLB or retrieve the file from My Creations (copy locally — retention is limited). (digit.in)
Tips for better results:
  • Use images with a plain or contrasting background and good lighting. (indianexpress.com)
  • Avoid pictures with heavy motion blur, multiple overlapping objects or visible screens. (windowscentral.com)
  • If you need higher fidelity, export the GLB and perform cleanup and retopology in a 3D editor.

Privacy, IP and safety — practical guardrails​

Microsoft has added usage guardrails to Copilot 3D: users are advised to upload only images they own or have rights to, and the system blocks or discourages generation involving certain public figures, copyrighted material, or content that violates terms. Microsoft states that uploads for Copilot Labs are not used to train core foundation models in this experimental setting, though policy details may evolve as the feature matures. These points are central to user trust but deserve scrutiny because enforcement and long‑term retention policies can change. (indianexpress.com) (tech.yahoo.com)
Key user takeaways:
  • Do not upload images of people without consent; doing so can violate terms and may lead to account restrictions. (digit.in)
  • Back up any assets you want to keep; temporary storage windows and experimental policies mean content can be removed. (gadgets360.com)
Caution: statements about training usage and data retention reflect Microsoft’s public guidance at the time of launch. These policies are subject to change and should be monitored in official Copilot documentation for updates.

Where Copilot 3D fits into real workflows​

For Windows enthusiasts and creative hobbyists, Copilot 3D shines as a rapid ideation and prototyping tool:
  • Education: teachers can create manipulable 3D visuals for STEM classes quickly.
  • Indie game devs: rapid placeholder assets and environment props for Unity/Unreal prototypes. GLB works natively in many engines. (indianexpress.com)
  • Makers & 3D printing: simple props and forms exported as GLB can be converted to STL and cleaned for printing. Expect mesh repair for mechanical parts. (metaverseplanet.net)
  • Designers & product mockups: quick spatial previews for concept discussion, not final production models. (windowscentral.com)
For professional 3D pipelines the tool is best seen as a time‑saver for ideation rather than a delivery engine. Teams requiring certified geometry, tolerances, or production‑quality topology will still rely on photogrammetry, multi‑view capture, or manual modeling for final assets.

Competition and the wider landscape​

Copilot 3D joins a crowded field: Stability AI’s SV3D, Meta’s research projects, Apple’s Matrix3D work, and open-source initiatives are driving rapid innovation in 3D-from-2D and text-to-3D. Each approach balances fidelity, compute cost, and accessibility differently. Microsoft’s bet is distribution and immediate interoperability with a pragmatic export choice (GLB) rather than pushing raw research fidelity. That makes Copilot 3D uniquely positioned for adoption by non‑specialists inside the Copilot ecosystem. (gadgets360.com) (imaginepro.ai)

Strengths and strategic implications​

  • Radical accessibility: One‑click 2D→3D democratizes a previously specialist workflow. (windowscentral.com)
  • Platform play: Embedding within Copilot and surfacing through Copilot Labs leverages Microsoft’s distribution and fast iteration loop.
  • Interoperability by design: GLB is a practical format for web, AR and many engines — lowering friction for downstream use. (indianexpress.com)
These strengths are likely to accelerate experimentation in classrooms, maker communities, and indie development studios by removing the initial barriers to producing 3D assets.

Risks, open questions and limitations​

  • Fidelity limits: Single‑image reconstruction cannot guarantee production-grade geometry or accurate topology for complex subjects. Cleanup remains necessary for professional use.
  • Policy and IP exposure: Automated generation from copyrighted or third‑party images raises legal and moderation questions that Microsoft will need to manage at scale. Users should exercise caution. (digit.in)
  • Opaque technical provenance: Without published architectural details, questions remain about training data, model biases, and where inference occurs (browser vs cloud). These are important for enterprise adoption and regulatory compliance.
Any organization or professional workflow that depends on reliable geometry, dateline provenance, or certified content should treat Copilot 3D outputs as prototypes, not authoritative deliverables.

Windows-specific notes and tips​

  • Copilot 3D is accessible via the Copilot web interface in any modern browser on Windows. Microsoft recommends a desktop browser for the most reliable experience; mobile access is possible but may be constrained in this preview. (digit.in)
  • Exported GLB files can be opened in web viewers or imported into Blender and Unity. Windows users can convert GLB to STL or OBJ using free tools if they need 3D printing workflows. (indianexpress.com)
  • Back up creations locally on Windows: copy from My Creations to local storage to avoid the 28‑day retention risk. (gadgets360.com)

What to watch next (roadmap signals)​

Microsoft’s labs framing hints at likely future directions:
  • Expanded input support (multi‑image or higher file-size limits) to improve fidelity;
  • Better in‑browser editing and retopology tools for cleanup;
  • Clearer enterprise controls, data residency, and governance for adoption by education and businesses.
These are intentions rather than commitments; timelines and exact features are unconfirmed until Microsoft updates Copilot Labs guidance.

Verdict — why Copilot 3D matters for Windows users​

Copilot 3D is a meaningful incremental innovation: it doesn’t dethrone professional modeling tools, but it lowers the barrier to entry for creating usable 3D assets. For educators, hobbyists, indie creators and curious Windows users, Copilot 3D transforms an idea — a photo — into an immediately interactive asset with no local software installs or steep learning curves. That alone is a practical win and an important strategic step for Microsoft’s Copilot platform. (windowscentral.com) (digit.in)
At the same time, caveats about fidelity, IP, and opaque technical provenance mean power users and enterprises should treat Copilot 3D outputs as starting points. The next phase that will decide long‑term relevance is Microsoft’s ability to widen input modalities, increase output quality, and make governance and data‑use policies transparent and robust.

Conclusion​

Copilot 3D is a pragmatic, well‑positioned experiment in democratizing 3D creation: simple, fast, and widely interoperable thanks to GLB exports. It will be most useful to those who need rapid prototyping, educational aids, or filler assets for game and AR prototypes. The real test will be how Microsoft evolves the feature in Copilot Labs — increasing fidelity, clarifying data use, and adding editing tools — and whether creators adopt it as a permanent part of their workflows rather than a novelty. For now, Windows users can try Copilot 3D to convert photos to 3D within Copilot Labs and should expect a useful but imperfect, evolving capability. (theverge.com)

Source: India News Network https://www.indianewsnetwork.com/en/20250812/microsoft-launches-copilot-3d-to-turn-photos-into-3d-models/
 

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