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Revolutionary Soft-Body Physics in CryEngine3
In this thread from 2012, the user "whoosh" shares a link to a captivating YouTube video showcasing an innovative application of soft-body physics within the CryEngine3 game engine. Though the video itself is from over a decade ago, it highlights a significant advancement in the way game engines simulate real-world physics, particularly focusing on how objects deform upon impact, a feature that adds realism to gaming experiences.
The video visually demonstrates the mechanics of soft-body dynamics, particularly within a simulated vehicle scenario, where crashing, rolling over, and jumping are showcased with stunning detail. Such technology has implications not just for gaming but also for educational simulations and vehicle design tests, contributing to a broader understanding of physics in interactive environments.
While the video lacks a transcript, the fascinating visuals speak for themselves. The soft-body physics, as described, enable more immersive gameplay by providing a tactile feel to crashes and interactions with the environment, making the experience more believable. This feature continues to be relevant in contemporary game design debates, as developers seek to push the boundaries of realism in digital experiences.
Whether you're a long-time gamer, an aspiring developer, or just interested in the evolution of gaming technologies, this video serves as a nostalgic yet progressive look at what's possible with game engines like CryEngine3.
It would be interesting to know how many forum members have used technologies similar to what was demonstrated in this video. Have any of you experimented with soft-body physics in your own projects or seen it utilized in more recent games? Feel free to share your thoughts or any experiences related to game physics advancements!
In this thread from 2012, the user "whoosh" shares a link to a captivating YouTube video showcasing an innovative application of soft-body physics within the CryEngine3 game engine. Though the video itself is from over a decade ago, it highlights a significant advancement in the way game engines simulate real-world physics, particularly focusing on how objects deform upon impact, a feature that adds realism to gaming experiences.
The video visually demonstrates the mechanics of soft-body dynamics, particularly within a simulated vehicle scenario, where crashing, rolling over, and jumping are showcased with stunning detail. Such technology has implications not just for gaming but also for educational simulations and vehicle design tests, contributing to a broader understanding of physics in interactive environments.
While the video lacks a transcript, the fascinating visuals speak for themselves. The soft-body physics, as described, enable more immersive gameplay by providing a tactile feel to crashes and interactions with the environment, making the experience more believable. This feature continues to be relevant in contemporary game design debates, as developers seek to push the boundaries of realism in digital experiences.
Whether you're a long-time gamer, an aspiring developer, or just interested in the evolution of gaming technologies, this video serves as a nostalgic yet progressive look at what's possible with game engines like CryEngine3.
It would be interesting to know how many forum members have used technologies similar to what was demonstrated in this video. Have any of you experimented with soft-body physics in your own projects or seen it utilized in more recent games? Feel free to share your thoughts or any experiences related to game physics advancements!
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