From building stethoscopes to experimenting with artificial intelligence, Harper College’s fourth annual STEAM Fair is shaping up as more than a campus event; it is a public showcase for how hands-on learning can connect curiosity, career exploration and modern technology. The free fair, presented in partnership with Microsoft and scheduled for Saturday, April 25, turns Harper’s Avanté Center into an all-ages discovery zone with exhibits spanning science, technology, engineering, arts and math. In a year when AI literacy, workforce readiness and creative problem-solving are all converging, the event also signals how community colleges are increasingly serving as civic launchpads for the next generation of technical talent.
The fourth annual edition suggests this is no one-off experiment. A recurring fair has momentum only when it answers a real need, and the need here is clear: students want tactile, low-pressure entry points into technical fields, while adults want practical exposure to the tools reshaping work. By centering the event on hands-on discovery rather than passive presentations, Harper is leaning into the idea that learning by doing is still one of the most effective ways to build confidence.
The Microsoft partnership is also significant. Microsoft has spent the last several years broadening its education story from software provider to skilling partner, especially around AI literacy, Copilot usage and educator training. Microsoft’s own education and Learn materials emphasize AI skills, guided experimentation and practical application, which aligns closely with the kinds of workshops Harper is previewing for the fair.
What makes this event especially timely is the mix of audiences it tries to serve. Children will get foundational exposure to STEM concepts, teens will see career pathways, and adults will have access to tools like Copilot and data analytics. That multi-generational framing is important because AI adoption is not happening in a vacuum; it is affecting families, schools, workplaces and local economies at the same time.
Harper’s fair reflects that reality by blending playful activities with career-oriented sessions. The result is less like a trade show and more like a bridge between curiosity and employability.
That opening panel is notable for its cross-disciplinary lineup. Speakers include Microsoft AI specialist Ralph Babusci, Microsoft software engineer and MehtA+ co-founder Haripriya Mehta, MedTech executive Omar Naik, Minecraft product leader Laylah Bulman and author-founder Falguni Shah. The mix is smart because it avoids the trap of presenting technology as only a software story; instead, it situates innovation across healthcare, personal development, gaming and entrepreneurship.
That breadth matters for public engagement. When a teenager hears from a Minecraft leader, a parent hears from a healthcare executive, and a student hears from an AI specialist, the fair becomes less about one industry and more about a future ecosystem.
The rest of the day is intentionally modular. Visitors can move from station to station without needing a technical background, which lowers the social pressure that often keeps families away from STEM events. The fair’s design implies that if a child can ask a question and touch a tool, the event is working.
There is also strategic value in this format. Families who spend an hour at a booth are likely to remember the experience more vividly than a lecture they passively hear. That kind of memory can shape future educational choices, which is why simple, tactile demos often punch above their weight.
Scratch is another especially strong choice because it gives beginners a visual way to understand programming logic. Rather than confronting children with syntax first, it lets them think in terms of blocks, sequences and outcomes. That is a better on-ramp for many learners than traditional code-first instruction.
The musical petting zoo and dance workshops broaden the definition of STEAM by showing that arts and performance are not separate from technical learning. When children see creativity and engineering side by side, the message is that invention often starts with imagination.
The engineering challenges and robot driving demonstrations also help normalize iteration. Kids learn that systems can be tested, adjusted and improved, which is foundational to how engineering works in the real world.
That matters because early exposure often determines whether a subject feels welcoming or alien. Harper’s approach seems designed to make STEAM feel like a place where children belong, not a gatekept club.
The AI portion is especially noteworthy because it reflects how public understanding of artificial intelligence has evolved. The subject is no longer limited to industry conferences or developer forums; it is now something that schools, community colleges and families want to explore directly. Microsoft’s current education and training materials reinforce that shift by emphasizing practical AI literacy, introductory vibe coding and classroom-ready use cases.
There is pedagogical value in that framing. If learners can use natural language and AI assistance to prototype an idea, they can focus more on concept formation and less on syntax anxiety. But the fair will also need to make clear that AI-assisted creation is not the same as understanding underlying systems.
The neural network demo should help with that balance. By showing a simple model in action, the event can demystify AI rather than presenting it as magic. That distinction is important because public trust in AI grows when people can see how outputs emerge from inputs.
The physics demonstrations also matter because they remind attendees that every modern interface still depends on basic scientific principles. A Van de Graaff generator or Tesla coil may seem like showmanship, but they are effective gateways into electricity, energy and motion.
The inclusion of zines is especially effective because it invites storytelling, design and self-expression. In a world where students are often told to optimize and automate, making a zine is a reminder that voice and perspective still matter. That is a subtle but powerful counterbalance to the automation-heavy messaging surrounding AI.
The hologram-inspired accessory activity is also clever because it links visual illusion to optical principles. That kind of hybrid station can attract students who may not identify as “science people” but are drawn to making something visually striking.
This is where the fair’s STEAM framing earns its keep. By pairing arts with engineering and technology, Harper makes it easier for diverse learners to see themselves in the program.
The broader lesson is that modern innovation rarely comes from one discipline alone. Product teams, research labs and startups all depend on people who can think analytically and creatively at the same time.
The fair’s inclusion of communication and leadership discussions is equally important. Technical ability alone is rarely enough in today’s workplace. Employers want people who can collaborate, explain ideas clearly and exercise judgment under change.
Microsoft’s education positioning around Copilot and AI literacy also fits here. The company has been promoting practical skilling resources, training modules and educator-ready AI content for some time, and that broader ecosystem gives these fair activities a clearer industry context.
For teens, the fair can serve as career sampling. For adults, it can be a reset button. Both audiences benefit from seeing that modern STEAM work is less about a single perfect path and more about layered skill development.
That matters because many learners self-exclude before they ever begin. A fair that treats agency as a skill to be built, not a trait to be possessed, is doing more than recruitment. It is teaching resilience.
Drones are a smart inclusion because they sit at the crossroads of engineering, regulation and real-world utility. They are no longer novel gadgets; they are tools used across imaging, inspection, agriculture, emergency response and hobbyist communities. For students, that means drones are a concrete entry point into a fast-moving sector.
That approach also helps the event speak to parents and community members who may be curious but cautious. A well-run drone program can build trust by showing that innovation and responsibility can coexist.
The educational value here extends beyond piloting. Drone literacy can introduce aerodynamics, battery management, sensor systems and policy awareness. It can also prompt conversations about ethics, privacy and the public uses of autonomous tools.
If Harper wants to connect curiosity to certification, employment or transfer pathways, drone education offers fertile ground. It is an area where learners can quickly see the relationship between technical competence and real-world responsibility.
The company has strong reasons to support events like this. Public education remains one of the most effective places to shape how future workers think about digital tools, especially AI. If learners first encounter Copilot or AI-assisted development in a friendly, hands-on environment, that experience may influence how they use Microsoft tools later in school or at work.
Harper benefits because the partnership adds credibility and fresh expertise. Microsoft benefits because the fair creates a community-level touchpoint where its skilling message can be experienced rather than merely advertised.
That mutual benefit is common in higher education partnerships, but the quality of execution matters. If the fair feels too promotional, families will notice. If it feels genuinely educational, the partnership becomes a model for how local institutions and tech companies can collaborate.
That broadening is healthy, but it also raises expectations. People want AI education that is understandable, ethical and useful. Events like Harper’s fair will increasingly be judged on whether they make AI feel demystified rather than hyped.
The event also has room to grow as a regional talent pipeline. If Harper continues refining the model, the fair could become an annual anchor for local STEM outreach, employer engagement and community education.
There is also the challenge of clarity around AI. Terms like neural network and vibe coding can attract interest, but they can also confuse newcomers if they are not explained carefully. The event will need strong facilitation to ensure the technology is approachable, accurate and not overly marketed.
If the fair succeeds, it will do more than entertain attendees. It will model how a community college can convene a region around learning, partnerships and future-ready skills. In a landscape where AI is moving quickly and workforce expectations are shifting just as fast, that kind of public-facing, hands-on education may be one of the most durable assets a college can offer.
Source: Harper’s STEAM Fair offers hands-on exploration for all ages: Harper College
Background
Harper College has spent years building a reputation as a community hub, not just a place for credit-bearing instruction. Events like this STEAM Fair reflect a broader shift in higher education, where colleges are asked to be both workforce engines and neighborhood conveners. That dual role matters because many families want exposure to technology and science without the barriers of tuition, selectivity or intimidation that can accompany formal STEM pathways.The fourth annual edition suggests this is no one-off experiment. A recurring fair has momentum only when it answers a real need, and the need here is clear: students want tactile, low-pressure entry points into technical fields, while adults want practical exposure to the tools reshaping work. By centering the event on hands-on discovery rather than passive presentations, Harper is leaning into the idea that learning by doing is still one of the most effective ways to build confidence.
The Microsoft partnership is also significant. Microsoft has spent the last several years broadening its education story from software provider to skilling partner, especially around AI literacy, Copilot usage and educator training. Microsoft’s own education and Learn materials emphasize AI skills, guided experimentation and practical application, which aligns closely with the kinds of workshops Harper is previewing for the fair.
What makes this event especially timely is the mix of audiences it tries to serve. Children will get foundational exposure to STEM concepts, teens will see career pathways, and adults will have access to tools like Copilot and data analytics. That multi-generational framing is important because AI adoption is not happening in a vacuum; it is affecting families, schools, workplaces and local economies at the same time.
Why community colleges matter here
Community colleges are uniquely positioned to normalize advanced technology for broad audiences. They already operate at the intersection of workforce development, transfer education and community access, which makes them natural hosts for public-facing STEAM events.Harper’s fair reflects that reality by blending playful activities with career-oriented sessions. The result is less like a trade show and more like a bridge between curiosity and employability.
- Community colleges can reach learners before they self-select out of STEM.
- They can provide low-stakes exposure to tools that feel intimidating in other settings.
- They can connect families to pathways that lead to certificates, degrees and jobs.
- They can make emerging technologies feel local rather than abstract.
- They can treat workforce development as a public service, not a private commodity.
The Event Format
The structure of the fair is designed to keep energy high and barriers low. It begins with a keynote and panel from 9:30 to 10:30 a.m., followed by a daylong series of interactive stations that run through 2:30 p.m. The keynote requires registration because seating is limited, which suggests Harper expects substantial interest in the opening discussion.That opening panel is notable for its cross-disciplinary lineup. Speakers include Microsoft AI specialist Ralph Babusci, Microsoft software engineer and MehtA+ co-founder Haripriya Mehta, MedTech executive Omar Naik, Minecraft product leader Laylah Bulman and author-founder Falguni Shah. The mix is smart because it avoids the trap of presenting technology as only a software story; instead, it situates innovation across healthcare, personal development, gaming and entrepreneurship.
A keynote built for breadth
The panel composition sends a clear message: AI and STEAM are not niche subjects reserved for coders. They are now part of product design, medicine, consumer experiences and leadership development.That breadth matters for public engagement. When a teenager hears from a Minecraft leader, a parent hears from a healthcare executive, and a student hears from an AI specialist, the fair becomes less about one industry and more about a future ecosystem.
The rest of the day is intentionally modular. Visitors can move from station to station without needing a technical background, which lowers the social pressure that often keeps families away from STEM events. The fair’s design implies that if a child can ask a question and touch a tool, the event is working.
Hands-on learning as the core mechanic
The activities themselves are easy to understand but rich in educational payoff. Building stethoscopes, making Morse code bracelets and using Scratch all introduce core concepts in a way that feels approachable. The emphasis on accessible making, rather than advanced theory, is what makes these activities effective for mixed-age crowds.There is also strategic value in this format. Families who spend an hour at a booth are likely to remember the experience more vividly than a lecture they passively hear. That kind of memory can shape future educational choices, which is why simple, tactile demos often punch above their weight.
- The event lowers the entry barrier to technical fields.
- It balances inspiration with practical exposure.
- It gives families a shared learning experience.
- It supports multiple age groups in a single venue.
- It turns abstract concepts into memorable, physical interaction.
STEM for Younger Learners
For children and younger teens, Harper is clearly leaning into first-contact experiences with science and engineering. The hands-on options are intentionally playful, but they introduce concepts that can become more sophisticated over time. A stethoscope build teaches sound and anatomy, while Morse code bracelets introduce communication systems and symbolic representation.Scratch is another especially strong choice because it gives beginners a visual way to understand programming logic. Rather than confronting children with syntax first, it lets them think in terms of blocks, sequences and outcomes. That is a better on-ramp for many learners than traditional code-first instruction.
Building confidence early
The fair’s younger-audience offerings may look simple, but their educational value is significant. A child who successfully builds a device or completes a challenge is not just learning content; they are learning that technical problems can be solved by ordinary people. That emotional result is often the true beginning of STEM interest.The musical petting zoo and dance workshops broaden the definition of STEAM by showing that arts and performance are not separate from technical learning. When children see creativity and engineering side by side, the message is that invention often starts with imagination.
The engineering challenges and robot driving demonstrations also help normalize iteration. Kids learn that systems can be tested, adjusted and improved, which is foundational to how engineering works in the real world.
Why tactile learning still matters
In an era dominated by screens, physical interaction may seem old-fashioned. In practice, it remains one of the strongest educational tools available. Touch, motion and immediate feedback help younger learners form intuitive connections before they have the vocabulary to explain them.That matters because early exposure often determines whether a subject feels welcoming or alien. Harper’s approach seems designed to make STEAM feel like a place where children belong, not a gatekept club.
- Building stethoscopes introduces applied physics and health science.
- Morse code bracelets teach communication systems and pattern recognition.
- Scratch supports early computational thinking.
- Musical and dance activities connect creativity to engineering.
- Robot driving makes automation feel tangible and fun.
AI, Robotics and Emerging Tech
The fair’s most modern edge comes from its emerging technology exhibits. Participants can build a simple neural network to create an AI pencil wand, design their own AI assistant through vibe coding and experiment with physics demonstrations such as a Van de Graaff generator and musical Tesla coil. That combination of old-school science spectacle and current AI trends is a strong programming choice.The AI portion is especially noteworthy because it reflects how public understanding of artificial intelligence has evolved. The subject is no longer limited to industry conferences or developer forums; it is now something that schools, community colleges and families want to explore directly. Microsoft’s current education and training materials reinforce that shift by emphasizing practical AI literacy, introductory vibe coding and classroom-ready use cases.
Vibe coding as a teaching concept
The term vibe coding is still new for many readers, but Microsoft Learn now explicitly uses it in training materials that describe how learners can create and refine apps with Copilot assistance. That makes Harper’s inclusion of the concept notable, because it puts a trendy idea into a public, educational setting where beginners can encounter it in a guided way.There is pedagogical value in that framing. If learners can use natural language and AI assistance to prototype an idea, they can focus more on concept formation and less on syntax anxiety. But the fair will also need to make clear that AI-assisted creation is not the same as understanding underlying systems.
The neural network demo should help with that balance. By showing a simple model in action, the event can demystify AI rather than presenting it as magic. That distinction is important because public trust in AI grows when people can see how outputs emerge from inputs.
Robotics and physical computing
The robot driving demonstrations and drone programming tie digital learning to movement in the real world. That is a smart bridge for younger attendees, who often understand technology best when it has visible consequences. A robot that rolls, stops or turns is a much clearer teaching tool than an abstract slide deck.The physics demonstrations also matter because they remind attendees that every modern interface still depends on basic scientific principles. A Van de Graaff generator or Tesla coil may seem like showmanship, but they are effective gateways into electricity, energy and motion.
- AI can be introduced through playful prototyping.
- Robotics connects software with physical action.
- Neural networks can be made understandable at beginner level.
- Physics demos create memorable anchors for deeper learning.
- Emerging tech becomes less intimidating when it is interactive.
Arts, Creativity and Making
One of the strongest aspects of this fair is its insistence that the arts belong in STEAM, not as decoration but as a core mode of inquiry. Visitors can make zines with Harper’s Zine Club or create hologram-inspired phone accessories using Pepper’s ghost techniques. Those activities are not just crafty add-ons; they are evidence that technical literacy and creative expression reinforce one another.The inclusion of zines is especially effective because it invites storytelling, design and self-expression. In a world where students are often told to optimize and automate, making a zine is a reminder that voice and perspective still matter. That is a subtle but powerful counterbalance to the automation-heavy messaging surrounding AI.
When making becomes meaning
Creative stations often get dismissed as the “fun” part of an event, but they can be educational in ways that are easy to overlook. Design choices force participants to think about audience, layout, symbolism and message. Those are transferable skills whether a student goes into media, business, engineering or healthcare.The hologram-inspired accessory activity is also clever because it links visual illusion to optical principles. That kind of hybrid station can attract students who may not identify as “science people” but are drawn to making something visually striking.
This is where the fair’s STEAM framing earns its keep. By pairing arts with engineering and technology, Harper makes it easier for diverse learners to see themselves in the program.
Why creativity strengthens technical education
Creative confidence often precedes technical confidence. A learner who feels comfortable experimenting with colors, layouts, stories or physical design may be more willing to experiment with code or circuitry later. In that sense, arts can serve as a gateway rather than an alternative.The broader lesson is that modern innovation rarely comes from one discipline alone. Product teams, research labs and startups all depend on people who can think analytically and creatively at the same time.
- Zine-making encourages voice and identity.
- Pepper’s ghost techniques link art to optics.
- Design work teaches iteration and audience awareness.
- Creative stations broaden participation in STEAM.
- Art-based activities help reduce intimidation around science and tech.
Career Pathways for Teens and Adults
Harper is also using the fair to serve older learners who may be thinking about work, upskilling or a career change. Sessions on data analytics, Microsoft Copilot and AI-powered brainstorming are particularly relevant because they translate current technology trends into usable skills. For adults, the promise of a low-pressure introduction to these tools can be as valuable as any child-friendly workshop.The fair’s inclusion of communication and leadership discussions is equally important. Technical ability alone is rarely enough in today’s workplace. Employers want people who can collaborate, explain ideas clearly and exercise judgment under change.
Skills that translate to work
This part of the fair seems built around employability without sounding transactional. A visitor can learn about a data workflow, experiment with AI assistance and still leave with a sense that personal agency matters. That combination is valuable because the job market increasingly rewards people who can adapt rather than merely memorize.Microsoft’s education positioning around Copilot and AI literacy also fits here. The company has been promoting practical skilling resources, training modules and educator-ready AI content for some time, and that broader ecosystem gives these fair activities a clearer industry context.
For teens, the fair can serve as career sampling. For adults, it can be a reset button. Both audiences benefit from seeing that modern STEAM work is less about a single perfect path and more about layered skill development.
Personal agency as workforce strategy
The communication and leadership component may be the most underrated part of the schedule. Confidence is often the hidden variable in education and employment outcomes, and events like this can help people practice speaking, questioning and experimenting in public.That matters because many learners self-exclude before they ever begin. A fair that treats agency as a skill to be built, not a trait to be possessed, is doing more than recruitment. It is teaching resilience.
- Data analytics sessions connect directly to workplace demand.
- Copilot workshops normalize AI-assisted productivity.
- Brainstorming activities show how AI can support ideation.
- Leadership discussions build soft skills alongside technical exposure.
- Teens and adults get different but complementary entry points.
The Drone Experience and Safety Day
Running alongside the STEAM Fair is Harper’s Drone Experience and Safety Day, a dedicated program that extends the event’s technology theme into aviation, logistics and public safety. The schedule includes power talks from drone experts, youth-centered activities in the afternoon and demonstrations later in the day, with some programming outdoors if weather allows. That makes the drone component feel more specialized without becoming isolated from the broader fair.Drones are a smart inclusion because they sit at the crossroads of engineering, regulation and real-world utility. They are no longer novel gadgets; they are tools used across imaging, inspection, agriculture, emergency response and hobbyist communities. For students, that means drones are a concrete entry point into a fast-moving sector.
Safety, systems and public trust
The phrase Drone Experience and Safety Day matters as much as the drone demonstrations themselves. Safety is not a side note in aviation; it is the condition that makes all the technology viable. By foregrounding safety, Harper is signaling that the goal is informed participation, not just excitement.That approach also helps the event speak to parents and community members who may be curious but cautious. A well-run drone program can build trust by showing that innovation and responsibility can coexist.
The educational value here extends beyond piloting. Drone literacy can introduce aerodynamics, battery management, sensor systems and policy awareness. It can also prompt conversations about ethics, privacy and the public uses of autonomous tools.
Why drones belong in a STEAM fair
Drones are a particularly good fit for a community college event because they are both aspirational and practical. A high school student can imagine flying one, but also see how the technology maps onto future careers. That balance makes drones one of the most effective bridges between play and profession.If Harper wants to connect curiosity to certification, employment or transfer pathways, drone education offers fertile ground. It is an area where learners can quickly see the relationship between technical competence and real-world responsibility.
- Drones combine engineering, policy and public safety.
- Safety framing builds trust with families.
- Demonstrations can spark interest in aviation careers.
- Drone literacy connects to commercial and civic uses.
- The topic fits naturally within STEAM and workforce development.
Microsoft’s Strategic Role
Harper’s partnership with Microsoft is not just sponsorship; it is a window into how big tech is trying to position itself in the education ecosystem. Microsoft’s recent education content emphasizes AI literacy, Copilot, educator training and practical skilling, all of which map neatly onto the fair’s programming. That makes the relationship feel more substantive than a logo on a banner.The company has strong reasons to support events like this. Public education remains one of the most effective places to shape how future workers think about digital tools, especially AI. If learners first encounter Copilot or AI-assisted development in a friendly, hands-on environment, that experience may influence how they use Microsoft tools later in school or at work.
Building an ecosystem, not just a product
Microsoft’s education strategy increasingly looks like an ecosystem play. It spans classroom tools, educator bootcamps, AI learning paths and public-facing resources that introduce people to the company’s platform in a structured way. That is especially relevant now that AI literacy has become a mainstream concern rather than a niche specialization.Harper benefits because the partnership adds credibility and fresh expertise. Microsoft benefits because the fair creates a community-level touchpoint where its skilling message can be experienced rather than merely advertised.
That mutual benefit is common in higher education partnerships, but the quality of execution matters. If the fair feels too promotional, families will notice. If it feels genuinely educational, the partnership becomes a model for how local institutions and tech companies can collaborate.
What this says about AI education
The partnership also highlights an emerging reality: AI education is no longer reserved for four-year computer science programs. Community colleges, libraries, workforce centers and K-12 schools are all becoming sites of first exposure.That broadening is healthy, but it also raises expectations. People want AI education that is understandable, ethical and useful. Events like Harper’s fair will increasingly be judged on whether they make AI feel demystified rather than hyped.
- Microsoft gains community visibility for its skilling narrative.
- Harper gains industry relevance and content depth.
- Attendees get exposure to tools they may already hear about at work.
- The partnership helps normalize AI literacy as a public good.
- Education and product strategy increasingly overlap.
Strengths and Opportunities
This fair has several strengths that make it stand out from a typical campus open house. It is free, it is family-friendly, and it is broad enough to serve learners from elementary age through adulthood. Most importantly, it blends playful discovery with real career relevance, which is exactly the formula public STEAM programming needs.The event also has room to grow as a regional talent pipeline. If Harper continues refining the model, the fair could become an annual anchor for local STEM outreach, employer engagement and community education.
- Free admission removes a major access barrier.
- Multi-age programming expands the event’s reach.
- Hands-on stations create memorable learning experiences.
- Microsoft involvement adds industry credibility.
- Career-focused sessions help convert curiosity into action.
- Creative and technical activities are well balanced.
- Drone programming opens a distinct applied-technology lane.
Risks and Concerns
The biggest challenge for events like this is balance. If the fair leans too heavily into novelty, it risks feeling like entertainment rather than education. If it leans too far into workforce messaging, younger attendees may disengage before they discover the fun of experimentation.There is also the challenge of clarity around AI. Terms like neural network and vibe coding can attract interest, but they can also confuse newcomers if they are not explained carefully. The event will need strong facilitation to ensure the technology is approachable, accurate and not overly marketed.
- Complex topics may need careful explanation for mixed-age audiences.
- AI demos can confuse beginners if they are too abstract.
- Overly polished vendor messaging could dilute the educational tone.
- Crowds may create access issues for popular stations.
- Safety and supervision will matter, especially for drone activities.
- Attention spans vary widely across age groups and skill levels.
- Measuring long-term impact will be difficult without follow-up.
Looking Ahead
Harper’s STEAM Fair arrives at a moment when families, educators and employers are all asking the same question: how do people build confidence with technology that keeps changing? The answer, at least in part, is to create spaces where exploration is social, guided and low risk. That is what makes this event valuable beyond a single Saturday in April.If the fair succeeds, it will do more than entertain attendees. It will model how a community college can convene a region around learning, partnerships and future-ready skills. In a landscape where AI is moving quickly and workforce expectations are shifting just as fast, that kind of public-facing, hands-on education may be one of the most durable assets a college can offer.
- Watch for turnout at the keynote and whether registration fills quickly.
- Watch how attendees respond to AI and Copilot demos versus traditional STEM stations.
- Watch whether the drone program becomes a standout attraction.
- Watch for future partnerships that expand the fair’s workforce dimension.
- Watch whether Harper uses this event to build year-round community STEAM programming.
Source: Harper’s STEAM Fair offers hands-on exploration for all ages: Harper College