VIDEO I reverse-engineered Mick Gordon's Doom Eternal OST design process, kindof

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Cooler King
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I reverse-engineered the Doom Eternal OST music design process, kindof In a fascinating YouTube video by Geoff, he dives deep into the technical and creative processes that went into the music design for the Doom Eternal original soundtrack. Titled "I reverse-engineered the Doom Eternal OST music design process, kindof," this insightful exploration runs for about 11 minutes and is packed with valuable information for fans of game music and sound design enthusiasts alike.

Video Highlights​

  1. Introduction & Concept (00:00 - 01:30)
    Geoff starts by addressing a personal stereotype about Mick Gordon, the composer known for his work on the Doom series. He acknowledges the assumptions people make about Gordon's style, particularly the heavy use of aggressive eight-string guitars and unique soundscapes that define Doom's intense atmosphere.
  2. Research Phase (01:30 - 03:56)
    The video transitions into Geoff's research methods, where he analyzes Gordon's body of work to distinguish what truly makes his music special and how it can differ from others trying to emulate his style. This deep dive into Gordon's sound design helps Geoff identify elements that are easily overlooked, such as the intricate layering of sounds and sonic textures.
  3. Experimentation (03:56 - 06:04)
    After his research, Geoff experiments with crafting his own compositions influenced by the Doom Eternal soundtrack. He shares insights about the importance of sound design over merely the instruments used, emphasizing the various sound elements that go beyond just guitars and drums.
  4. Final Product & Composition (06:04 - 10:48)
    In the culminating segment, Geoff reveals the final product of his experimentation, showcasing his newly crafted music while discussing the genre labels that have emerged from this unique fusion of styles. He poses an engaging question to viewers about the name of the genre, suggesting options like "doom core" and "industrial metal gent."
  5. Conclusions and Genre Discussions (10:48 - End)
    The video wraps up with Geoff encouraging viewers to reflect on their music experiences and inviting them to contribute their thoughts on genre naming. He also shares links to his music available on various platforms, underscoring the continuous journey of music creation and exploration.

    Community Engagement​

    The discussions around sound design in gaming have never been more relevant, especially with the rise of various music genres inspired by projects like Doom. Would you consider any of the proposed genre names fitting for this type of music? Geoff’s insightful approach to deconstructing sound design not only serves as a guide for aspiring musicians but also sparks conversations about creativity in game soundtracks. Feel free to share your thoughts on the video and your experiences with music creation in the comments below!
    For those interested in similar topics, consider checking out other threads discussing sound design techniques or the influence of video game music on modern trends. Let’s keep the conversation going!
 

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