Planet of Lana II arrives as a sequel that keeps the first game’s wistful heart but stretches its ambition — wider skies, tougher puzzles, and a more active Lana who finally feels like she can match the scope of the world she moves through.
Planet of Lana II: Children of the Leaf is the follow-up to Wishfully’s hand-painted puzzle-platformer, and it leans into everything fans loved about the original while leaning away from its gentler limitations. The sequel ships as a multi-platform release on March 5, 2026, arriving on PC, current and previous-generation consoles, Nintendo Switch and Switch 2, and with day-one availability on Xbox Game Pass.
At its core, the game remains a cinematic, largely dialogue-free journey that pairs the young protagonist Lana with her companion Mui, a cat-like being whose abilities form the backbone of many puzzles. Where Planet of Lana felt like a delicate short film, Children of the Leaf feels like a fuller-length feature: roughly double the original’s size and pitched at a tighter, more varied puzzle rhythm. That expansion in scope is both the sequel’s greatest asset and its main balancing act.
The team kept the original’s artistic DNA — hand-crafted backgrounds blended with 2.5D pipelines — while addressing technical hurdles inherent to their engine of choice, Unity. Creative teams described the work as “working against” Unity to achieve the still-image, hand-drawn depth players expect. The effort shows: many scenes read like moving concept art, with layered foregrounds and parallax creating genuine sense of depth.
Mui also gets an upgrade. The companion’s toolkit grows beyond simple commands to include hacking, temporary control of certain creatures, and modular transformations that let it pilot devices or morph into puzzle-specific forms. That dual-character cooperation — where Lana’s mobility and Mui’s utility are both essential — is central to the game’s most satisfying set-pieces.
The game’s platform list is wide: Windows, Xbox Series X|S, Xbox One, PlayStation 4, PlayStation 5, Nintendo Switch, and Switch 2. It also launches day-one on Xbox Game Pass, making it particularly accessible to subscribers on Microsoft platforms. A playable demo was distributed prior to launch for PC, PlayStation, and Xbox on February 11, 2026, with Switch demos following later.
However, specific modern accessibility features (text-to-speech readouts, colorblind palettes, remappable controls beyond default toggles) are not exhaustively documented in initial previews. Players who need advanced accessibility should check platform-specific settings or in-game menus upon release; Wishfully’s public comments emphasize polish and inclusivity, but some granular options may appear in later patches or platform-specific builds. This is a caveat rather than a criticism — the game’s core mechanical accessibility is strong, but specialized needs should be checked against the final release.
There are legitimate concerns around parity and pacing when an indie studio scales up, and those will be visible in the months after launch. But early coverage, developer interviews, and previews indicate Wishfully aimed for measured growth: more content, more systems, but the same gentle emotional clarity that made the original memorable. If you loved the first game, or if you value polished, story-forward puzzle-platformers with strong audiovisual identity, Planet of Lana II is likely to be one of the more satisfying indie releases of the season.
Planet of Lana II keeps hold of its heart even as it grows — a rare sequel that expands its ambition without losing its soul. For players who crave beauty, music, and the quiet satisfaction of a well-crafted puzzle, this is a journey worth making.
Source: Rock Paper Shotgun https://www.rockpapershotgun.com/planet-of-lana-2-review/
Overview
Planet of Lana II: Children of the Leaf is the follow-up to Wishfully’s hand-painted puzzle-platformer, and it leans into everything fans loved about the original while leaning away from its gentler limitations. The sequel ships as a multi-platform release on March 5, 2026, arriving on PC, current and previous-generation consoles, Nintendo Switch and Switch 2, and with day-one availability on Xbox Game Pass.At its core, the game remains a cinematic, largely dialogue-free journey that pairs the young protagonist Lana with her companion Mui, a cat-like being whose abilities form the backbone of many puzzles. Where Planet of Lana felt like a delicate short film, Children of the Leaf feels like a fuller-length feature: roughly double the original’s size and pitched at a tighter, more varied puzzle rhythm. That expansion in scope is both the sequel’s greatest asset and its main balancing act.
Background
From quiet indie to a broader canvas
Wishfully’s debut made headlines for its painterly visuals, evocative score, and the emotional storytelling delivered without words. The studio returned to those strengths for the sequel, but intentionally built bigger. Developers have openly described the project as a chance to finish the story they initially only hinted at, and the result is a game that doubles environments, introduces vertical and underwater segments, and layers more mechanical complexity onto puzzles.The team kept the original’s artistic DNA — hand-crafted backgrounds blended with 2.5D pipelines — while addressing technical hurdles inherent to their engine of choice, Unity. Creative teams described the work as “working against” Unity to achieve the still-image, hand-drawn depth players expect. The effort shows: many scenes read like moving concept art, with layered foregrounds and parallax creating genuine sense of depth.
What’s new — gameplay and systems
A more agile Lana, a more capable Mui
Children of the Leaf pushes Lana into new mechanical territory. She’s no longer purely contemplative; instead, the movement palette includes wall jumps, dashes, and nuanced traversal options that make platforming segments more kinetic. These new moves reshape level design, opening vertical puzzles and timed sequences that often demand precision.Mui also gets an upgrade. The companion’s toolkit grows beyond simple commands to include hacking, temporary control of certain creatures, and modular transformations that let it pilot devices or morph into puzzle-specific forms. That dual-character cooperation — where Lana’s mobility and Mui’s utility are both essential — is central to the game’s most satisfying set-pieces.
Puzzle design: from soft prompts to layered challenges
The sequel trades some of the original’s gentleness for layered, physics-driven puzzles that often combine stealth, timing, and environmental manipulation. Expect hybrid “plant-meets-machine” robots that must be rotated or powered in sequence, water flow puzzles that demand you consider consequences, and stealth arenas where you must use foliage or sound-dampening terrain to pass unnoticed. The game still avoids punitive failure — a forgiving rewind mechanic rather than harsh loading screens — but experimentation carries more weight because mistakes now interact with more systems.Art direction and audio
Visual storytelling remains the headline act
Planet of Lana II sustains the original’s Studio-Ghibli-adjacent sensibility — sweeping landscapes, small characters against big skies, and environmental storytelling that rewards close observation. The hand-painted aesthetic has been scaled up across new biomes: snow-peaked ridges, dense, sun-dappled canopies, echoing ruins, and submerged corridors whose lighting and particle work are standout moments. Animations have been expanded with a larger team, and the sequel makes a point of showing change and decay over time: rusting mechanisms slowly reclaimed by vines, murals that gain meaning as you progress, and small NPC gestures that add emotional texture.A returning composer deepens emotional payoff
Takeshi Furukawa, who composed the original game’s score and is known for his work on cinematic titles, returns for Children of the Leaf. His orchestral touch remains central to the game’s emotional cues; music swells and contracts to match the pacing of gameplay, and melodic leitmotifs follow biomes and characters. Sound design also leans into the environmental: mechanical whirs, leaf rustles, and particle-laden underwaterscapes become part of the musical fabric, blurring line between score and ambience.Technical performance and platforms
Engines, platforms, and ports
Children of the Leaf runs on Unity, and Wishfully’s pipeline mixes 2D sprite work with 3D camera setups to sculpt the 2.5D look. That hybrid approach has implications: while it enables gorgeous, layered tableaux, it requires careful optimization across platforms — particularly the Nintendo Switch family. The studio has indicated dedicated effort to make the game run smoothly across consoles, and promises platform parity at launch, including both Switch iterations.The game’s platform list is wide: Windows, Xbox Series X|S, Xbox One, PlayStation 4, PlayStation 5, Nintendo Switch, and Switch 2. It also launches day-one on Xbox Game Pass, making it particularly accessible to subscribers on Microsoft platforms. A playable demo was distributed prior to launch for PC, PlayStation, and Xbox on February 11, 2026, with Switch demos following later.
Performance notes (what to expect)
- On PC: expect scalable settings that prioritize visual fidelity or framerate depending on hardware. Larger vistas and dynamic foliage are the most GPU-intensive elements.
- On consoles: PS5 and Xbox Series X tend to push higher fidelity modes or higher framerates; Switch builds prioritize consistent performance at the cost of some post-process effects.
- Cloud & streaming: day-one Game Pass support implies streaming availability on Xbox Cloud, though actual streaming quality will depend on internet and regional infrastructure.
Accessibility and settings
Wishfully’s approach remains inclusive: the sequel keeps its non-verbal narrative intact and offers thoughtful pacing options for players who want to savor the art and music. The rewind-on-failure design reduces frustration for players who dislike repeated checkpointing, and the game’s puzzle structure typically allows multiple paths to success rather than single-solution conundrums.However, specific modern accessibility features (text-to-speech readouts, colorblind palettes, remappable controls beyond default toggles) are not exhaustively documented in initial previews. Players who need advanced accessibility should check platform-specific settings or in-game menus upon release; Wishfully’s public comments emphasize polish and inclusivity, but some granular options may appear in later patches or platform-specific builds. This is a caveat rather than a criticism — the game’s core mechanical accessibility is strong, but specialized needs should be checked against the final release.
Strengths — what the sequel does best
- Expanded toolkit and level design: Lana’s new mobility and Mui’s transformations make for satisfying, emergent puzzle combinations that feel earned and fresh.
- Visual continuity with uplifted scale: the hand-painted visuals are both familiar and larger in scope, creating more memorable vistas and dramatic set-pieces.
- Improved puzzle pacing: puzzles trend toward multi-layered challenges rather than repetitive prompts, balancing brain-teasers with movement-driven sequences.
- Emotional score and environmental sound: Furukawa’s work and integrated ambience heighten emotional beats and make quiet moments resonate.
- Accessibility of entry: day-one Game Pass and a demo allow low-friction access, widening the audience beyond existing fans.
Weaknesses and risks
- Risk of scope creep vs. polish: doubling the game’s size introduces a design pressure to fill space meaningfully. When small teams scale up, there’s a danger of pacing unevenness or sections that feel derivative rather than refined. Early previews suggest Wishfully avoided this in many areas, but the broader release will reveal whether every biome carries equal design weight.
- Platform parity challenges: Unity’s flexible but idiosyncratic performance characteristics mean the Switch builds might lose some visual fidelity compared to more powerful systems. Players seeking a uniform experience should choose hardware accordingly.
- Potential for difficulty spikes: with more complex multi-system puzzles comes the possibility of local difficulty spikes that can stall momentum. The game’s rewind mechanic softens this, but pacing and the learning curve for new mechanics will matter.
- Unverified critical takes: some outlets’ early coverage has lauded the sequel while others sound cautious. Not all long-form critical reviews were available at the time of writing, and one user-provided link to a Rock Paper Shotgun review returned an unavailable page; treat such single-source claims with caution until major outlets’ full reviews propagate. (The RPS link provided to this article was reported as not found.) ([]())
How it compares — where it sits in the genre
Planet of Lana II occupies a distinct space between contemplative cinematic platformers and more mechanically forward puzzle-platformers. It’s closer in spirit to titles like Limbo or Inside in tone, but with a brighter palette and more varied puzzle architecture. Compared to sprawling narrative-puzzlers, the sequel remains compact — a focused 6–8 hour journey rather than an open-ended epic — yet it now presses its mechanics into a more confident direction. This puts it in a sweet spot: substantial enough to feel like a proper sequel, but short enough to preserve the original’s cinematic tightness.For whom this sequel will sing
- Fans of the first game who wanted more mechanical variety and a longer outing will find plenty to love.
- Players who appreciate environmental storytelling and music-driven emotional arcs will be rewarded repeatedly.
- Creative players who enjoy using companion mechanics to solve layered problems — commanding an ally, manipulating machines, and combining mobility tricks — will find satisfying new toys.
- Those seeking a blockbuster-length RPG or an open-world platformer should temper expectations; this remains a directed, chaptered experience.
Final verdict: a bigger heart, smartly expanded mechanics
Planet of Lana II: Children of the Leaf is a sequel that understands its origin story. It augments rather than replaces the quiet beauty of the first game, and the upgrades — Lana’s mobility, Mui’s expanded toolkit, and larger, more mechanical puzzles — are thoughtful rather than tacked-on. The art and music continue to be the game’s emotional anchors, while the gameplay deepens in ways that reward repeat experimentation.There are legitimate concerns around parity and pacing when an indie studio scales up, and those will be visible in the months after launch. But early coverage, developer interviews, and previews indicate Wishfully aimed for measured growth: more content, more systems, but the same gentle emotional clarity that made the original memorable. If you loved the first game, or if you value polished, story-forward puzzle-platformers with strong audiovisual identity, Planet of Lana II is likely to be one of the more satisfying indie releases of the season.
Quick takeaways (pro/con snapshot)
- Pros:
- Gorgeous expanded visuals and layered environments.
- Deeper, more varied puzzles requiring genuine cooperation between Lana and Mui.
- Strong, dynamic soundtrack that underlines narrative beats.
- Broad platform support and day-one Game Pass availability.
- Cons:
- Potential platform-based visual compromises, especially on older hardware.
- Risk of uneven pacing across doubled content.
- Some accessibility features beyond core design remain to be confirmed.
Planet of Lana II keeps hold of its heart even as it grows — a rare sequel that expands its ambition without losing its soul. For players who crave beauty, music, and the quiet satisfaction of a well-crafted puzzle, this is a journey worth making.
Source: Rock Paper Shotgun https://www.rockpapershotgun.com/planet-of-lana-2-review/
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